In portal gun what is the default button to close one portal but keep the other open?
I don;t know if there is a button to do that. I usely just shot it again what I want it. Or baring that run water over the portal.
In portal gun what is the default button to close one portal but keep the other open?
In portal gun what is the default button to close one portal but keep the other open?
Yeah, they do now, turn out i need to redirect them through a stone pipe before pumping them back into the apiaryDo the bees have a valid destination? If not the pipe may just be spitting them out and then they're despawning.
Applied Energistics (any version): is there a way to trigger a crafting recipe from the access terminal despite still having the resulting item in stock?
Example: imagine I had 14,000 unobtanium ingots (just for the sake of this example) and also 30 unobtanium ore. I also have a crafting pattern set elsewhere in the network that will macerate and smelt the metal. Can I somehow request more unobtanium ingots to be crafted without having to remove all 14,000 of them from the network first?
I know about setting up an export bus pointing back at the network somewhere that will constantly attempt to trigger the recipe, but I'm looking for a way to do this manually, from the access terminal.
*heads off to bed, will reply tomorrow*
Thank you I shall now use this knowledge to my advantage.Hold Shift+R and left or right click
Applied Energistics (any version): is there a way to trigger a crafting recipe from the access terminal despite still having the resulting item in stock?
Example: imagine I had 14,000 unobtanium ingots (just for the sake of this example) and also 30 unobtanium ore. I also have a crafting pattern set elsewhere in the network that will macerate and smelt the metal. Can I somehow request more unobtanium ingots to be crafted without having to remove all 14,0brilliantly overcompli00 of them from the network first?
I know about setting up an export bus pointing back at the network somewhere that will constantly attempt to trigger the recipe, but I'm looking for a way to do this manually, from the access terminal.
*heads off to bed, will reply tomorrow*
First thing that comes to mind is that Ghostwood and maybe Darkwood trees come from Natura, if I remember correctly.I must ask. for 1.5.2, is there a way to automate tree farms for Biomes O Plenty trees? I have forestry, MFR and 85 extra mods.(Its basically a cooler FTB pack for myself) but Ive never made a tree farm. I tried making a minefactory reloaded one since its incredibly easy. But it doesnt recognize darkwood/ghostwood/sakura as anything it could plant so since Ive never done trees before today Im at a loss.
Um... Try placing the apiarist pipe directly on the apiary again, setting the direction facing the apiary to "Any Bee", and setting the direction leading to your storage to "Anything". In this configuration, the pipe should try to stuff bees into the apiary, but if they don't fit, they'll go to your storage.Yeah, they do now, turn out i need to redirect them through a stone pipe before pumping them back into the apiary
First thing that comes to mind is that Ghostwood and maybe Darkwood trees come from Natura, if I remember correctly.
Second... turtles. I don't know Lua myself, so I can't help you there, but I would suspect that a program in an axe turtle that loops chopping the trunk every however many minutes, with a wooden golem or another item collection system on the ground to collect the saplings, could be adapted to work for any sort of tree.
That is, turtle chops tree, leaves decay, golem collects saplings. And maybe the wood, too, if you tell the turtle to drop the wood on the ground.
That, and bug PowerCrystals about the lack of support for Biomes O' Plenty and/or Natura.
Edit:
Um... Try placing the apiarist pipe directly on the apiary again, setting the direction facing the apiary to "Any Bee", and setting the direction leading to your storage to "Anything". In this configuration, the pipe should try to stuff bees into the apiary, but if they don't fit, they'll go to your storage.
Speaking of which, is your storage full? If you pipe your bees into an analyzer, it is backlogged or out of honey?
The real question is, why wouldn't you have it automatically be processed in the first place?
For the record, you can set the interface to show craftables only, and no matter how much of a thing you have in the system, you'll always craft it if you access it from that mode.
But why not autoprocess in the first place?
Meh, I just think that it's cleaner to have all your shiny ores autoprocessed. And your other ores, too.Why do I need to have a reason for wanting to know soomething?
Maybe the resource in question is so rare that setting up an export bus and paying the constant energy cost plainly isn't worth it? Maybe my system handles so much stuff that I would have to dedicate an entire room full of export buses? Maybe I don't want my machinery clogged up by some random autoprocess when I want to process something specific? Maybe I just think the whole export bus pointing back at the network mechanic is unintuitive and unelegant? Maybe the president of the United States of America gave me a special mission to find out? ...Or maybe I just want to know?
Thanks for the answer btw
Try using four liquiduct connections per turbine.I have a pair of 36HP boilers running on fuel and pushing 4 turbines, they are fully stocked with water and fuel and both have been at full heat for a while. I have a matterfab on the end of my line, pulling any and all spare EU, so the 4 turbines should be hitting 100% constantly.
My problem is, all 4 turbines are sitting at 80 odd percent because the boilers are sitting at 50% steam quantity. I thought that 2 36HP's were able to run 4 turbines easily, as I used to have a few engines on a pair as well in my last base.
Attached below is a picture of the setup if it helps at all.