- Jan 29, 2015
Because they're a vanilla recipe, the recipe to use stone torches would have to be added in. I don't see any reason why they shouldn't be - and I believe you've made that suggestion; its a good one.
if your talking about your modpack to open its pretty normal that it takes 10 minutes depending on your pc and the size of the mod but the ftb launcher should open pretty quicklyim new to the ftb launcher, so i was wondering if there is a pack with the Jurassic-Craft mod in it.
also, is there any way to get my launcher to take less than an hour to open???? this is seriously getting annoying.
I think I might! There's a couple of options, depending on what Industrial Foregoing has and what the configs are. If IF has an equivalent to the sewer from Minefactory Reloaded, and it works the same way, then you can use an XP shower to drop liquid XP onto the sewer to convert it directly to essence.Does anyone know how to convert liquid XP from open blocks to essence from industrial foregoing (FTB Revelation)
Oh thank you so much. Unfortunatly the sewer method doesn't work anymore but I had no idea about the Fluid Dictionary Converter. I just checked it out and that will work for sure!I think I might! There's a couple of options, depending on what Industrial Foregoing has and what the configs are. If IF has an equivalent to the sewer from Minefactory Reloaded, and it works the same way, then you can use an XP shower to drop liquid XP onto the sewer to convert it directly to essence.
If that doesn't work, another possibility would be to use IF's Fluid Dictionary Converter - in theory that should allow conversion between the two - in fact, I'd try that first.
In regards to this. The adds that are displayed while loading, are there to generate revenue for Overwolf and Curse. You try hosting a website that has as many files/hits/downloads as the Curse site does and pay for it all by yourself.IMO, the pack would be better off without cramming adware onto people's machines, but that's just me. Assuming FTB is going to continue down this path, of adware at least don't make it comepltetly unplayable.
They aren't a small operation, they're owned by a venture-capital backed company (Overwolf) that has raised over 22 million in investments. This is not some small rinky-dink operation that owns this.In regards to this. The adds that are displayed while loading, are there to generate revenue for Overwolf and Curse.
Crap napkin math for 50 TB of AWS S3 storage is approximately $1.1k. Add in the transfer costs to get this 50TB out of S3 (4,403.20), and we're looking at around $5.5k in hosting per month, or $66k a year. This is gold-tier cloud stuff, and overpriced, but not exactly crippling, especially considering 600TB of traffic is a lot, and that we're not factoring in CDNs and other bandwitdth or storage cost-reduction measures (BitTorrent, people not re-downloading the game every time they launch it, hosted servers, etc.).You try hosting a website that has as many files/hits/downloads as the Curse site does and pay for it all by yourself.
Tracking is precisely the sort of thing I do not want as an unknown background-running app on my desktop, and is already handled by Curseforge without a special launcher. It doesn't matter if they've pinky-sweared they won't sell the data, breaches happen all the time to everyone. Additionally, mod authors have their own avenues of getting compensation via things like Patreon, and if Bethesda's attempts at monetizing mods have shown, many mod authors don't want to deal with the fallout of attepting to force-monetize mods.There is also now the ability to track downloads via the launcher, that in turn is on the path to compensating mod authors for their time and effort.
Not a good argument, and missed the point. I'm not against ads, I'm against making users install unvetted adware that makes the user experience worse than it was before in an effort to milk every last penny from a community.But if you hate ads, go ahead and play bedrock, and just pay for skins and maps directly.