Discussion in 'General FTB chat' started by HeffronCM, Jan 29, 2013.
The JAR variant here requires a separate java install, but works in most operating systems.
Awesome! thank you
How can you contact the staff of this forum? I made a post last week in tech support (my first post on my account if that matters) and it needs to be approved to be visible. Because i posted a link to logs in it. However its been a week and no one has looked at it yet. I tried making a post without a link but that one also needs to be approved. I would really like some help cause i cant play the game now cause my launcher is broken (which is what I made a post about)
I'm looking to start a guided, quest-focused modpack that I won't have to watch Youtube videos to get into. What do you guys suggest?
I was looking at Enigmata 2 - normal, is does seem really good but right now I'm looking for something a little more themed and not as much "kitchen sink". Thanks guys.
so seeings as we are now going back to the old ftb launcher is there a time frame as to when we will be able to load and create 1.14 packs now that we have forge for 1.14 as id like to play the unstable pack and also modify it to my liking
Where's the search function? I want to look at my old threads (to troubleshoot AE2 fluid emitters not working), but I just get an error when I go to Your Content from my profile menu, and I don't see the search function anywhere.
Hello, for some reason my FTB Launcher does not install. When I start the FTB Launcher for installation it says "Downloading pack data" and nothing happens, I tried leaving it be because I thought it maybe needs time to download, but after leaving it for few hours I knew that somethings wrong... Is there a way to fix it? I tried reinstalling the launcher, or Java version but it's still not installing itself.
Been having this issue for a while now,and it's resisted my attempts to fix it. Simply put,text really likes to overrun the page/panel/window/screen. For FTB Revelations,this is most evident in the left side pages in the Tinkers' Construct manuals. I've attempted changing my GUI scale,switching between fullscreen and windowed,and mucking with Optifine's Custom Fonts setting,plus all combinations thereof,to no avail. My native resolution is 1920*1080,and I'd really like to fix this headache.
That'll most likely be due to the Smooth Font mod, which replaces minecrafts font with a true type font. Although it looks better, MC isn't designed for TrueType fonts and you'll get wrapping issues. You can adjust the font being used by the mod to one of your choice.
FTB Revelations doesn't have the Smooth Font mod,so that's not a factor.
Speaking of Revelations pack..
I've managed to naturally spawn a flux rift.. woops.... But my book doesn't have the research available to learn how to close one yet.. What do I need to do to get this research?
EDIT: I know i scanned a crystal cluster before (naturally growing vis crystal) but apparently I needed to re-scan one again to unlock.
Hello everyone. First post here.
I have been learning mods in minecraft for some time now. currently working on ae2 and ic2 for now. So im trying to make a manual dye farm to color my ae2 smart cables. every wiki I read says that I should shear my tall mystical flower for 4 petals, but the problem is that I can't. The shear simply wont do anything to the mystical flower. i can left click but that just punches the flower down, no petals. This is in infinity evolved version 3.1.0.
Any feedback on what I am doing wrong would be appreciated!
So, what should work is as follows: if you break the flower with the shears, you should get the tall flower as an item - this can then be crafted into 4 petals.
thanks. that was not very sustainable I guess I have to find another way to get my dyes
It’s not too bad you plant one petal and get four back; I believe people have automated the planting, bonemealing and breaking process, making sure that the petals are split in a 1:3 ratio so a quarter go back into the planter.
Why is this level emitter lit up? The interface is empty. As you can see, the subnet consists of two cables, a storage bus on the interface, and a level emitter. Quartz cables connect to the subnet below to provide power, and the level emitter is isolated by cable anchors. The subnet below is identical, and detects three dusts in the interface and turns on the item conduit when there are three. This one just lights up all the time, as if it were connected to the main network.
Hm. I logged out of my world and back in again and thought it had stopped happening - then both lights came on, so the problem has spread to the subnet below!
Finally built my new system after my old Frankenputer decided to melt itself into slag. Now to figure out what's happened since I've been away. Been tinkering with a 1.12 pack to get back into the swing, but I've been considering 1.14.
1) How stable are things in 1.14?
2) Does Create (looks fantastic from what little I've seen) have any sort of automated lumber? I've seen crop support, but I haven't seen lumberjack and that's kind of a big deal for me.
The storage bus is acting as a connector to the main network, if I remove it then the light goes out. Is it nor possible to use interfaces this manner, to set up a subnet that detects the items in the interface?
I am finally reaching the final parts of ic2. gonna try to get a mass fabricator up and running. I have currently 5x 420 eu/t reactors. dunno if it will be enough, but I can probably make more.
Anyway my question is simple. I have 3 powered recyclers, and a bunch of igneous extruder to fill up my me system with scrap. Then I have an interface with 6 molecular assembler's to create scrap boxes, the problem is that I want the interface to automaticly turn ALL scrap into scrap boxes. I dont want to have to order x amount of scrap boxes. How can I do this?