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Veruuk

New Member
Jan 6, 2020
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Oh! Hmm that should work? It should go onto wherever you want the scrapboxes to go, and the crafting card should go into it. If you tell it to export scrapboxes, it should tell the system to craft them if there aren’t any to export, I don’t know why it wouldn’t be! Also, my understanding was that scrapboxes give your 9x the boost that scrap does - which is exactly the cost to make them, so there is no benefit; I may be wrong there though
yeah i dont think there is a benefit either, but from previous experience which is long ago. the mass fabricator needs such a big amount of scrap that feeding it as scrap box is much more efficient to even be able to keep it stacked up with scrap.

I tried to put an export bus to my ME drive with the crafting card and scrap box in it, but it did not work. I will try to put it onto the mass fabricator itself once my setup is done. if not I may just use regular scrap I guess.
 
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GamerwithnoGame

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Jan 29, 2015
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yeah i dont think there is a benefit either, but from previous experience which is long ago. the mass fabricator needs such a big amount of scrap that feeding it as scrap box is much more efficient to even be able to keep it stacked up with scrap.

I tried to put an export bus to my ME drive with the crafting card and scrap box in it, but it did not work. I will try to put it onto the mass fabricator itself once my setup is done. if not I may just use regular scrap I guess.
Ah, that does make sense - the ME system performs a craft request for it if it’s not already present in the system, otherwise its just moving it. By exporting into the Mass Fab, you’re removing it from the system, thus triggers crafting.
 

Veruuk

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Jan 6, 2020
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Ah, that does make sense - the ME system performs a craft request for it if it’s not already present in the system, otherwise its just moving it. By exporting into the Mass Fab, you’re removing it from the system, thus triggers crafting.
Ah, that does make sense - the ME system performs a craft request for it if it’s not already present in the system, otherwise its just moving it. By exporting into the Mass Fab, you’re removing it from the system, thus triggers crafting.
I did not manage to make the crafting card work towards then mass fabritator either. maybe some error on my part. the good news however is that scrapboxes was totally overkill. it doesn't deplete with regular scrap at all. as long as you got two accellerator cards in the export bus feeding regular scrap :D so my setup is ready now. I just hope I will not overflow my system with too much cobblestone, and that my 5 reactors will be able to grant me enough iridium to create some powerful solar panels before I run out of uranium :D
 
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GamerwithnoGame

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I did not manage to make the crafting card work towards then mass fabritator either. maybe some error on my part. the good news however is that scrapboxes was totally overkill. it doesn't deplete with regular scrap at all. as long as you got two accellerator cards in the export bus feeding regular scrap :D so my setup is ready now. I just hope I will not overflow my system with too much cobblestone, and that my 5 reactors will be able to grant me enough iridium to create some powerful solar panels before I run out of uranium :D
Ah that’s annoying - I could have sworn that crafting card thing worked! I’m glad you managed to get it all sorted out :)
 

PhilHibbs

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Jan 15, 2013
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I solved my problem:
upload_2020-1-10_17-47-34.png
Interface keeps 3 dust in stock, item conduit with Limited Item Filter keeps 3 in the crate, and same again on the other side to extract and export with Limited Item Filter. So my Electrolyzer is only ever fed with the right number of dusts and never gets part filled and stuck.
 
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glemoyn

New Member
Jan 9, 2020
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Is there a simple way to update the forge version on a FTB Pack? We are currently playing on a server using the Direwolf20 1.12.2 modpack, but we want to update the mods in that server to be the latest updates, but this needs the latest version of forge.

Sorry if there was an answer to this question, I went through some pages looking to see if it was there, but didnt see one.
 
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Drbretto

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Mar 5, 2016
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Good day!

I am running a custom 1.14.4 pack. It includes iron jetpacks. According to JEI, my jetpack should be able to be enchanted with protection and thorns. But, nothing shows up in an enchanting table and it won't let me combine it with a book in an anvil.

Is there some other method other than commands?
 

dex7491

New Member
Jul 29, 2019
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Question about updating a world: is it *possible* to update a FTB modpack world to a newer version of Minecraft? Basically there's a house I've been working on for a long time and I don't want to lose it, but I'd like to update from 1.12.2 to 1.14 for both the Minecraft updates and also the newer additions that 1.14 mods have. I know I'd need to delete chunks to bring the updates closer to me from my starting point as well as probably remove any modded blocks that aren't carried over in the newer modpack. What else would I need to do, or would updating just *break* the world, and it's better to either start from scratch or WorldEdit the house into a new world?

Thank you for any help at all.
 

dex7491

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Jul 29, 2019
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Is there a simple way to update the forge version on a FTB Pack? We are currently playing on a server using the Direwolf20 1.12.2 modpack, but we want to update the mods in that server to be the latest updates, but this needs the latest version of forge.

Sorry if there was an answer to this question, I went through some pages looking to see if it was there, but didnt see one.
I literally posted at the same time as you with the same question haha, and same circumstances. Here's hoping we get an answer.
 

Drbretto

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Mar 5, 2016
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Possible? Yes. But can be messy if you don't know what you're doing. Gotta make sure every mod you're trying to run works with that version first. Any mods that don't make it, the existing blocks in the world will end up being deleted, etc. But yes, it's possible. Depending on your host company, you pretty much just replace the main file
 

dex7491

New Member
Jul 29, 2019
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Possible? Yes. But can be messy if you don't know what you're doing. Gotta make sure every mod you're trying to run works with that version first. Any mods that don't make it, the existing blocks in the world will end up being deleted, etc. But yes, it's possible. Depending on your host company, you pretty much just replace the main file

I'm hosting the server on my own computer, so I am guessing I would just backup the server/map folders elsewhere, then clean as much modded blocks as possible from the areas I want to keep, then delete chunks around those areas as well, then update and hope for the best?

Thank you for the fast response!
 

Cptqrk

Popular Member
Aug 24, 2013
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Anyone have a link to a tutorial on how to set up the Thaumcraft 6 Essentia Centrifuge? Essentia keeps clogging up the pipes, and I can't for the love of me remember how to set it up.

EDIT: Essentia Buffer.... /facepalm... may help if I read a bit further into the book...

Place the buffer on the top of the Centrifuge add pipes and jars... profit..
 
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IAmMaypleSyrup

New Member
Jan 12, 2020
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Hey! So, my laptop has a descrite gpu and a intergrated gpu. Primarily I'd like my minecraft to use the discrete gpu. The discrete graphics is a AMD R7M360 and it uses the software such as Adrenaline 2020. I've added all the java.exe in the adrenaline controls and it still won't use the discrete. The adrenaline doesn't have any power options and it doesn't have a catalyst control center. Plus, I've actually disabled the inetergrated in the past to force it to use the discrete, but it wouldn't recognise my AMD GPU.

How do I fix this?

My Specs;
Ram -16 GB Ram
CPU - i7-6600U CPU @ 2.60Ghz 2.80Ghz
GPU - AMD R7M360
 

glemoyn

New Member
Jan 9, 2020
2
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Possible? Yes. But can be messy if you don't know what you're doing. Gotta make sure every mod you're trying to run works with that version first. Any mods that don't make it, the existing blocks in the world will end up being deleted, etc. But yes, it's possible. Depending on your host company, you pretty much just replace the main file
yeah, I am ready for it to be messy, and cool its easy server side. but what about on the client side? is there a separate place the Forge jar is located?

We are launching from the FTBLauncher (v1.5.0) and I cant seem to find the forge jar anywhere. I am probably entiryly missing it by not thinking of a place though. Ok, I found the jars, now just need to figure out how the launchers knows what jar to use for each pack
 
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Darayavahus

New Member
Jul 29, 2019
8
0
1
FTB Interactions Bronze Age (at early Steam machines) ranged weapons options? 'Arrow Shafts' are gated behind extruders, and it seems i cannot cast "large" parts in Porcelain Melter (faucet does not work). Any advice?
 

Veruuk

New Member
Jan 6, 2020
8
3
4
I ran into a problem with a MOX fuel nuclear reactor. I turned the heat up to 85% and now its stable there, perfect, but my problem is that the reactor takes fire and it burns off all the surrounding blocks. my glass fibre cable is safe so it can deliver power, but my reinforced stone and glass burns up. and most importantly my lever burns up, thus it turns off it power automaticly. Any other way to power the reactor. I literaly use lever for everything so..
 

Golrith

Over-Achiever
Trusted User
Nov 11, 2012
3,838
2,142
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Started playing Ultimate Alchemy but having an issue where randomly my mouse "accelerates" so my character spins around. Playable, but damn annoying getting random spun around when turning slightly.
I'm wondering if it's something to do with the creative flight that you start with, any ideas how that's been enabled so I can test turning it off. Never had this issue before in any other packs.
 

Inaeo

New Member
Jul 29, 2019
2,163
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0
Anyone know offhand if TekTopia miners recognize/harvest mod ores (particularly COFH suite)?