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Inaeo

New Member
Jul 29, 2019
2,162
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Anyone know offhand if TekTopia miners recognize/harvest mod ores (particularly COFH suite)?
 

MadMaxTec

New Member
Feb 23, 2020
1
0
2
hey I am new in the modpack scene and downloaded ftb revelations. Due to this fact I dont know any keys the modpack is using. I wanted to look them up, but only the keys and not the use of them are shown to me because the are disappearing in the left corner. Does anybody know something about this problem and can help me?

Thank you in advance
 

Pyure

Not Totally Useless
Aug 14, 2013
8,334
7,194
383
Waterloo, Ontario
Anyone know offhand if TekTopia miners recognize/harvest mod ores (particularly COFH suite)?
Should be easy to test in a creative world sir.

hey I am new in the modpack scene and downloaded ftb revelations. Due to this fact I dont know any keys the modpack is using. I wanted to look them up, but only the keys and not the use of them are shown to me because the are disappearing in the left corner. Does anybody know something about this problem and can help me?
Thank you in advance
I believe there's a graphics option to change your GUI scale. Your current one is probably too large (happened to me once, no idea how).
 
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Brotuulaan

Well-Known Member
Jan 14, 2018
182
36
53
Hats mod issue:

I don't know the controls very well and was messing with the buttons and found one that lets you rearrange them by removing them and adding them back. Unfortunately, this includes the rearrange button, and now it's gone along with 1/3 of the other buttons. I've looked and looked and have no idea how to get them back. How do I restore the buttons in the Hats GUI?
 

Fallen710Angel

New Member
Mar 9, 2020
1
0
2
Hey quick question. Are you actually able to enchant Tinkerers Construct weapons at an enchantment table? I tried enchanting my Cleaver and it didn't work ._ .
 

asb3pe

New Member
Jul 29, 2019
2,704
1
1
No, this has (as far as I am aware) never been possible.
Depends on the modpack. For most modpacks, your answer is correct - Tinker's Construct tools are not enchantable in a vanilla enchantment table. However, I am currently playing Project Ozone 3 modpack, and (believe it or not), in that modpack, you can actually enchant Tinker's Construct tools. I have no idea how they did it, or what mod makes it happen. And I haven't used it at all myself, so I can't expand on it, but I mention it in case somebody wants to go have a look at the pack and see how they made it work.

P.S. They deleted my avatar image and my "join date" is from July 2019 (i've been posting here for at least 5 years if not far longer). Weird. (They show my first posting as Aug 27, 2013)
 
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GamerwithnoGame

Forum Addict
Jan 29, 2015
2,743
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Depends on the modpack. For most modpacks, your answer is correct - Tinker's Construct tools are not enchantable in a vanilla enchantment table. However, I am currently playing Project Ozone 3 modpack, and (believe it or not), in that modpack, you can actually enchant Tinker's Construct tools. I have no idea how they did it, or what mod makes it happen. And I haven't used it at all myself, so I can't expand on it, but I mention it in case somebody wants to go have a look at the pack and see how they made it work.

P.S. They deleted my avatar image and my "join date" is from July 2019 (i've been posting here for at least 5 years if not far longer). Weird. (They show my first posting as Aug 27, 2013)
Ah that's good to know! Wow!

Also yeah - you're not the only one that's happened to. There was a thing a few months ago I think, where people had to let them know if they wanted personal data to be transferred across; for those who didn't get back to them, their accounts are showing up as New Members. Did you have a cactus avatar before?
 

ICountFrom0

Forum Addict
Aug 21, 2012
933
1,157
159
Vermont
Is there a mod that brings back the old Thermal stuff
Tesseracts and Autonomous activators.
This was always a planned further mod in the COFH family. Sadly it looks like you have to look elsewhere at the moment.

No, this has (as far as I am aware) never been possible.
Pnumaticraft Represurized can do it. There's a number of mods that just don't check to see if things should be enchanted and will put any enchantment on anything. In general, the lesson seems to be "don't do it" because of how things go bad when the checks don't happen.
 
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Daxternator

New Member
Mar 13, 2020
3
0
2
FTB Interractions:
The overworld is somehow set to Dimension 100. Any Idea why? (and not the default 0?)
but my main Question is: how can i change that? Because i want to run millenaire (adds villages that are way better then the vanilla ones (more dynamic, they use the supplies you sell them to build new buildings...), but it only run in Dimension 0.
I tried to change something in the config files and first it looked like it worked (millenaire was running in the overworld), but then i noticed that there was strongholds, can't find mana pools, the bioms looked pretty vanilla (and not like dryer biomes to the west like the questbook stated). So i changed every Dimension line (thankfully Windows can search In files) with "100" to "0" and vice versa. Now i have:
in a new generated World: the void island is not in the void, instead in a cobblestone box underground (can dig upwards to the surface), mana pools in the overworld but still no desert at the west (the biomes are like allways mixed)
in a previously generated world: every biome is plains with no manapools etc.
So any Idea how to solve this? (maybe how to change the Dimension Inside the millenaire mod? have little to nothing knowledge about java programming but inside the .jar is a WorldGenVillage.class and where i found this line "if (world.field_73011_w.getDimension() != 0)". can changing "!= 0" to "!= 100" do the thing?
 

Brotuulaan

Well-Known Member
Jan 14, 2018
182
36
53
1) Anyone know how to fix my aforementioned Hats Mod buttons missing issue?

2) The IC2 wiki says the reinforced stone single-walled reactor room is 5x5x3 (roofless) and the double-walled version is 7x7x4. Shouldn't the double version be 7x7x5 to maintain a proper block wall doubling?
 

Cptqrk

Popular Member
Aug 24, 2013
1,394
643
138
So, I've been playing MC Eternal again... Trying to get further than I have before but I'm running into an issue of ores.

I seem to have an issue finding silver.... I've done caving/strip mining and have found very little! I've also gone to the Beneath, and can't find any Osmium either. No added mods, latest version, totally confused... (*well, the confused part is nothing new LOL)

Any suggestions?

**EDIT** Osmium can be found around Y 25 in the Beneath.. I happened to spawn underground and dug up to get to the surface thinking I would need to be there from half memories of Direwolf20 scrounging for it on the surface. Looked back and his surface was at Y25(ish) so after digging down, I found some!

Still hurting for silver tho'... ugg
 
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Nuclear_Creeper0

Well-Known Member
Mar 30, 2017
1,011
223
79
So, I've been playing MC Eternal again... Trying to get further than I have before but I'm running into an issue of ores.

I seem to have an issue finding silver.... I've done caving/strip mining and have found very little! I've also gone to the Beneath, and can't find any Osmium either. No added mods, latest version, totally confused... (*well, the confused part is nothing new LOL)

Any suggestions?

**EDIT** Osmium can be found around Y 25 in the Beneath.. I happened to spawn underground and dug up to get to the surface thinking I would need to be there from half memories of Direwolf20 scrounging for it on the surface. Looked back and his surface was at Y25(ish) so after digging down, I found some!

Still hurting for silver tho'... ugg
Also playing through the MC Eternal rn.
Didn't have an issue finding silver but I didn't do much mining at all. I always rush quarries in Kitchen Sinks so right now I have three small storage crates of resources and a medium storage crate of processed ingots.
Fun fact, the Digital Miner can be made with a Quartz Grindstone, a Smeltery, and a Metallurgic Infuser, and nothing else, so I would get that.
 

jonaboy168

New Member
Mar 23, 2020
4
0
1
i have a stabelized mob spawner with zombie pigman n them but its not spawning anything and in some places if i try to place a block it dissapears does anyone know how to fix this?
 

GamerwithnoGame

Forum Addict
Jan 29, 2015
2,743
1,476
194
This might sound like an odd question but: have you moved the spawner more than once? i.e. when you first got it, you put a core on it and it dropped as an item, then you placed it down somewhere. Have you moved it since?
 

Woodie_macnutt

New Member
Mar 23, 2020
4
1
2
hey, I'm new here and have been loving FTB modpacks for some time now. I was wondering though there seems to be nothing new making it out there for 1.15 or even 1.14 sure unstable is out but there isn't even an update for it.
 

Nuclear_Creeper0

Well-Known Member
Mar 30, 2017
1,011
223
79
hey, I'm new here and have been loving FTB modpacks for some time now. I was wondering though there seems to be nothing new making it out there for 1.15 or even 1.14 sure unstable is out but there isn't even an update for it.
1.15 is not entirely stable, even in vanilla.