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Xavion

New Member
Jul 29, 2019
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Thanks for the responses. I passed on that ender expansion mod because I thought it was too late, too. I'll have to look into it.
You'll find things a little harder without dungeon loot from the overworld, as it has a system where you loot knowledge fragments and they give you knowledge points in order to unlock info in the ingame guide. That's purely info though, I don't think it's actually required for anything.

You'll definitely need to regenerate the end however, but it does provide a way to do that. You'd need two items, a dragon egg from vanilla minecraft, and a temple caller from hardcore ender expansion. The latter will be the trickier one, as you can craft it using a drop from the ender dragon or you can find it via dungeon loot, if you didn't get it via the dragon though and any dungeons in the end you'll have to fly further out than you ever have dungeon loot might be easiest.

For that I'd recommend looking into the loonium from botania, it can generate all standard dungeon loot, but not variations such as stronghold loot or jungle temple loot. Most are available in dungeon loot as well, and I think the temple caller is too. The loonium when provided mana will generate dungeon loot, it costs a lot of mana though.
 

Drbretto

Popular Member
Mar 5, 2016
1,893
783
139
I should actually be covered on overworld. We get around via hang gliders and as much of the map as we have opened up already, there's still a tooooon of unexplored space to open.

I also added the recurrent complex mod. This generates a bunch of temple-like structures to be found, including dungeon chests in many of them. I was more concerned about the End because I had basically "explored" the whole thing. I didn't know it was that tiny.

That reminds me, not that I need them , but et futura should have made the elytra available but I didn't see that anywhere...
 
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Drbretto

Popular Member
Mar 5, 2016
1,893
783
139
MOAR questions:

Skyblocks. From openblocks.

I had some really cool plans for these, but when I finally got myself some end blocks to make them, I am officially disappointed. But, I'm not sure if I can fix this.

These blocks are supposed to show the sky instead of the block itself when activated by redstone, but it's only showing the gray backdrop, not the actual sky that you see when outdoors. I'm sure this is because I'm using shaders that re-do the sky, and there's just some kind of setting that's making it show nothing interesting. Anyone know of a fix?

I really want this to hide aerial mechanisms. This is not my cool ideas, because I try not to talk about things before I build them, but as an example I just thought of:

Let's say I wanted to build a machine that poured lava through a single block hole in the sky at night, it's a very simple redstone machine connected to a daylight sensor. But, theoretically, if I were to put it way up in the sky and surround it by inverted sky blocks, from the ground it would look invisible (or near invisible) and lava would just look like it's being poured out of the sky from no where.

I have too many things I need this effect for, but it's all for naught if the blocks only show a different "sky" from the real sky.

(this may not be a simple question)
 
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SirDoctorOfTardis

New Member
Jul 29, 2019
167
0
0
MOAR questions:

Skyblocks. From openblocks.

I had some really cool plans for these, but when I finally got myself some end blocks to make them, I am officially disappointed. But, I'm not sure if I can fix this.

These blocks are supposed to show the sky instead of the block itself when activated by redstone, but it's only showing the gray backdrop, not the actual sky that you see when outdoors. I'm sure this is because I'm using shaders that re-do the sky, and there's just some kind of setting that's making it show nothing interesting. Anyone know of a fix?

I really want this to hide aerial mechanisms. This is not my cool ideas, because I try not to talk about things before I build them, but as an example I just thought of:

Let's say I wanted to build a machine that poured lava through a single block hole in the sky at night, it's a very simple redstone machine connected to a daylight sensor. But, theoretically, if I were to put it way up in the sky and surround it by inverted sky blocks, from the ground it would look invisible (or near invisible) and lava would just look like it's being poured out of the sky from no where.

I have too many things I need this effect for, but it's all for naught if the blocks only show a different "sky" from the real sky.

(this may not be a simple question)
If I'm not mistaken, there is an inverted version which requires a redstone torch in place of the dust.
 

OniyaMCD

Well-Known Member
Mar 30, 2015
1,438
494
99
This is going to sound odd, but does anyone know of a resource pack (that I could install on vanilla) that makes flowing water louder? Like, if water is flowing down a mountain, it sounds more like a waterfall than a trickling faucet?
 

Drbretto

Popular Member
Mar 5, 2016
1,893
783
139
If I'm not mistaken, there is an inverted version which requires a redstone torch in place of the dust.
No, I don't mean that. They "work" as intended. But the sky they are rendering in sky mode isn't the real sky, it's like the background for the sky. You are correct, though.

Though, now that I think about it, I did put them indoors to test it, and maybe because the game thinks I'm indoors, it just doesn't render the sky at all. I didn't think of that until just now. I'll have to check them outside...
 

Drbretto

Popular Member
Mar 5, 2016
1,893
783
139
This is going to sound odd, but does anyone know of a resource pack (that I could install on vanilla) that makes flowing water louder? Like, if water is flowing down a mountain, it sounds more like a waterfall than a trickling faucet?
I don't have what you're looking for, but I wuld think that would be difficult with a resource pack because it would sound like that any time you're near running water, even if it's a little trickle. I would think you'd be better off finding a mod that makes a block that plays sound files or something. Which I feel like should totally exist, but I've never seen it.
 

OniyaMCD

Well-Known Member
Mar 30, 2015
1,438
494
99
I don't have what you're looking for, but I wuld think that would be difficult with a resource pack because it would sound like that any time you're near running water, even if it's a little trickle.
I understand this. And I'm okay with that, since it would only be affecting me.
 

Cptqrk

Popular Member
Aug 24, 2013
1,371
639
138
isnt mending moss from Tinkers?

sent from a phone using tapatalk.
You are thinking ball of moss from Tinkers.. and IIRC it was nerfed in 1.10

But if you are still playing 1.7 mods, add a modifier, and put a RF battery on it to make it "electric" and recharge it. This was my go to method of repairing Tinkers Tools in 1.7.4 Infinity
 

Henry Link

Popular Member
Dec 23, 2012
2,604
553
128
USA - East Coast
how do i stop my furnaces overflowing
That is a good question. But we don't know what you are doing with the furnace that is causing it to overflow. Can you provide a better description or some pics of your setup? My guess from another thread you posted is that you are feeding the ingots back into the furnace and the furnace won't accept them so they are popping out of the BC pipe.
 

GamerwithnoGame

Forum Addict
Jan 29, 2015
2,731
1,460
194
Hopefully this is a simple question: does anyone know what happens when you have more than one Wireless RF battery from ExtraUtils2? Goes each one add to the total "pot" of wireless energy you can then draw out of the system with RF transmitters?
 

Everlasting2

Well-Known Member
Jun 28, 2015
741
148
59
Hopefully this is a simple question: does anyone know what happens when you have more than one Wireless RF battery from ExtraUtils2? Goes each one add to the total "pot" of wireless energy you can then draw out of the system with RF transmitters?
think it does increase total available energy flow that all wireless transmitters draw from ,so yes
 

Linda Hartlen

New Member
Jul 29, 2019
194
0
0
hmm so a Witchery question. (latest version)

Trying to make Otherwhere chalk.

got my cauldron, water is bubbling, in range of the altar (3.000 or so power). dropping in the nether wart, then the tear of the goddess, then the ender pearl and an unused piece of white chalk. Starts to bubble and then nothing.. no chalk. I am going nuts cant figure out what I am missing, and by now i am running out of pearls ^^
 

rhn

Too Much Free Time
Nov 11, 2013
5,700
4,397
333
hmm so a Witchery question. (latest version)

Trying to make Otherwhere chalk.

got my cauldron, water is bubbling, in range of the altar (3.000 or so power). dropping in the nether wart, then the tear of the goddess, then the ender pearl and an unused piece of white chalk. Starts to bubble and then nothing.. no chalk. I am going nuts cant figure out what I am missing, and by now i am running out of pearls ^^
Any smoke?
Red Smoke - The circles around the target (and/or source) sites are incorrect

Blue Smoke - Coven witches are required

Yellow Smoke - Not enough altar power

Green Smoke - Target too far away

Purple Smoke - Generic other reason
 

Linda Hartlen

New Member
Jul 29, 2019
194
0
0
According to the manual 2k is enough and i got more than that. I am so confused. I am probably missing something simple so will sleep on it as i been at this for 4 hours now. even tried it in another pack to see if it was a mod conflict issue