Oh TE3, how are relationship is love/hate [or love to hate].  Got a nice surprise today, while upgrading my power plant fuel delivery system.
Here's how the power plant build progessed [in case the details will explain what occurred]. Started off with 5 Furnace gennys supplied by itemducts pulling from a cyclic assembler with a powered out. Upgraded to 10 gennys and a short time later, upgraded the itemducts to impulse. No real problems other than sometimes 1/more gennys would run out of fuel. Sometime later, I realized I could set the itemduct pulling from the CA to roud-robin mode...so I did [didn't notice any difference but didn't check either]. This is how the power plant has been running for some time.
Then I finally got together enough mats to switch over to a ME fuel delivery system. Hooked up a battery to keep things running up top and started dismantling the ducting. 11 ducts in total and when I popped the 7th...surprise! 10K+ blood slabs in my face [currently waiting [& praying] for them to despawn].
I really don't understand this. No loops in the ducts for them to get lost in. 2 rows with 5 gennys each. Ducting between each row separated by microblock covers, excepting one duct that connected the 2 rows. I think something went screwy when I set the output duct to RR mode.
Edit: With Tick running at over 1K ms, I decided to MCEdit delete all entities. Looks like the save never happened as re-entering the world restored me to a pre-entity explosion state. Hooked up a trashcan to the ducts and am removing them in the direction of the trashcan. Close call there.
				
			Here's how the power plant build progessed [in case the details will explain what occurred]. Started off with 5 Furnace gennys supplied by itemducts pulling from a cyclic assembler with a powered out. Upgraded to 10 gennys and a short time later, upgraded the itemducts to impulse. No real problems other than sometimes 1/more gennys would run out of fuel. Sometime later, I realized I could set the itemduct pulling from the CA to roud-robin mode...so I did [didn't notice any difference but didn't check either]. This is how the power plant has been running for some time.
Then I finally got together enough mats to switch over to a ME fuel delivery system. Hooked up a battery to keep things running up top and started dismantling the ducting. 11 ducts in total and when I popped the 7th...surprise! 10K+ blood slabs in my face [currently waiting [& praying] for them to despawn].
I really don't understand this. No loops in the ducts for them to get lost in. 2 rows with 5 gennys each. Ducting between each row separated by microblock covers, excepting one duct that connected the 2 rows. I think something went screwy when I set the output duct to RR mode.
Edit: With Tick running at over 1K ms, I decided to MCEdit delete all entities. Looks like the save never happened as re-entering the world restored me to a pre-entity explosion state. Hooked up a trashcan to the ducts and am removing them in the direction of the trashcan. Close call there.
			
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		 ), they think that only staff can contribute (which is not true), and because some people just do not want to contribute.
), they think that only staff can contribute (which is not true), and because some people just do not want to contribute.