Oh TE3, how are relationship is love/hate [or love to hate]. Got a nice surprise today, while upgrading my power plant fuel delivery system.
Here's how the power plant build progessed [in case the details will explain what occurred]. Started off with 5 Furnace gennys supplied by itemducts pulling from a cyclic assembler with a powered out. Upgraded to 10 gennys and a short time later, upgraded the itemducts to impulse. No real problems other than sometimes 1/more gennys would run out of fuel. Sometime later, I realized I could set the itemduct pulling from the CA to roud-robin mode...so I did [didn't notice any difference but didn't check either]. This is how the power plant has been running for some time.
Then I finally got together enough mats to switch over to a ME fuel delivery system. Hooked up a battery to keep things running up top and started dismantling the ducting. 11 ducts in total and when I popped the 7th...surprise! 10K+ blood slabs in my face [currently waiting [& praying] for them to despawn].
I really don't understand this. No loops in the ducts for them to get lost in. 2 rows with 5 gennys each. Ducting between each row separated by microblock covers, excepting one duct that connected the 2 rows. I think something went screwy when I set the output duct to RR mode.
Edit: With Tick running at over 1K ms, I decided to MCEdit delete all entities. Looks like the save never happened as re-entering the world restored me to a pre-entity explosion state. Hooked up a trashcan to the ducts and am removing them in the direction of the trashcan. Close call there.
Here's how the power plant build progessed [in case the details will explain what occurred]. Started off with 5 Furnace gennys supplied by itemducts pulling from a cyclic assembler with a powered out. Upgraded to 10 gennys and a short time later, upgraded the itemducts to impulse. No real problems other than sometimes 1/more gennys would run out of fuel. Sometime later, I realized I could set the itemduct pulling from the CA to roud-robin mode...so I did [didn't notice any difference but didn't check either]. This is how the power plant has been running for some time.
Then I finally got together enough mats to switch over to a ME fuel delivery system. Hooked up a battery to keep things running up top and started dismantling the ducting. 11 ducts in total and when I popped the 7th...surprise! 10K+ blood slabs in my face [currently waiting [& praying] for them to despawn].
I really don't understand this. No loops in the ducts for them to get lost in. 2 rows with 5 gennys each. Ducting between each row separated by microblock covers, excepting one duct that connected the 2 rows. I think something went screwy when I set the output duct to RR mode.
Edit: With Tick running at over 1K ms, I decided to MCEdit delete all entities. Looks like the save never happened as re-entering the world restored me to a pre-entity explosion state. Hooked up a trashcan to the ducts and am removing them in the direction of the trashcan. Close call there.
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