Hehe. If I had a twitter acct, I'd actually ask this question of Jadedcat directly instead of here, but I'm curious. Does she like lag? Or is she just trolling us with lag by disabling so many lag-reducing items in mods she included in this pack? The 2 that come most easily to mind are both from Extra Utilities...Transfer Node and Conveyor Belt. Transfer Node [items] with mining upgrades allows you to build a decently speedy cobble gen that vastly improves the tick lag problem with cobble gens. And the XU Conveyor has no animations! Plus, the conveyor allows mobs to spawn on it! Why are these disabled? Personally, I think she's forcing use to build using AE for mostly everything. Just my $0.02 rant for the day.
Um no. XU nodes were turned off because in server testing it created more performance issues than properly used TE ducts. Later on the issue with FMP/chunk loading/crucibles and ducts was discovered. But by that point the nodes were already off. And I still have not duplicated the TE duct issues in my private world or my 2 Forge servers. There is more than one thing interacting here, I can however kill a server in 20 mins with XU nodes or open blocks xp machines. And XU conveyers are the same as MFR conveyers except they allow mobs to spawn on top of them. Which defeats all the point of thinking how to build a mobtrap, you just place a couple conveyers in a dark room and walk away. If you dislike the animation... remove it from your texture pack and replace it with a still png.
So in your first complaint : the nodes don't actually reduce lag over properly used ducts. They only reduce lag based on the very odd cross mod issues we found in this pack.
In your second complaint: ANimation is a texture pack issue... turn it off if you don't like it.
And no I am not giving you moving blocks that mobs spawn on and instant cobble gens. I might as well just give you free mob parts and remove the cobble quest.
The idea that TE ducts on their own produce lag is disproved by FTB Lite 2. It is the most stable pack in modded MC. And its the only pack that runs easily on 32 bit operating systems. And it relies on TE to do so. Without the lag issues. Yes there are some odd ball cross mod issues in Ag Skies, they are being fixed in 1.7. Unfortunately I released this as an experimental pack at the end of 1.6. I never expected it to become hugely popular. And by the time it had most mod devs had moved to 1.7. I will not ask them to come back and fix an old version.[DOUBLEPOST=1405936757][/DOUBLEPOST]
I'll ask here as well, as I didn't find this thread until after posting in the main one. Would there be a way to reactivate the Deep Dark? Some people on my server and I wish to go there, but I cannot find anything in the config to re-enable it. Help would be greatly appreciated.
Also, about this final polish release you were talking about, this brings up a question. I'm fairly bad/new with server stuff, so I'm not sure about this: How would one update the server without having to wipe the world/players? Is it as simple as redownloading the server and copying over the player and world files? Or is it a bit more difficult?
resownload server, copy the mods and config folder over. leave the player and world folders alone.