Matter of opinion my friend ;PAlso, by this point you'll begin to realize that AS is becoming boring.
For me this tends to be the point at which it gets interesting (also at the point I start to damage worlds beyond repair)
Matter of opinion my friend ;PAlso, by this point you'll begin to realize that AS is becoming boring.
Matter of opinion my friend ;P
For me this tends to be the point at which it gets interesting (also at the point I start to damage worlds beyond repair)
How were you generating the water with AE?I can already spam AAs. I was just hoping for another method to use in AgS. I replaced 3 blocks using AE with about 80
How were you generating the water with AE?
I've seen that sort of pond be depleted by automation. Smallest I've seen stable is 3x3, and with the new "water refills in the ocean" mechanics, probably a 2 deep would be better.2x2 pond of water + buckets.
I'm pretty sure he/she was jokingI've seen that sort of pond be depleted by automation. Smallest I've seen stable is 3x3, and with the new "water refills in the ocean" mechanics, probably a 2 deep would be better.
Heck, not in this pack, but I think rotarycraft can empty a 3x3 if you push it.
He, and correct.I'm pretty sure he/she was joking
Yea, I was talking about manual labor.I've seen that sort of pond be depleted by automation. Smallest I've seen stable is 3x3, and with the new "water refills in the ocean" mechanics, probably a 2 deep would be better.
Heck, not in this pack, but I think rotarycraft can empty a 3x3 if you push it.
This x999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999*sees that there is a 3.0.0 version of agrarian skies**throws phone to the ground and rushes for a computer*
Grinder operates in a 2 up 2 down 5x5 area. So it results in a 5x5 cube with the grinder machine centered on one of the facesI'm sure this has already been answered in the thread, but this thread is freakin' huge now. But anyways, what size should I make my mob spawn rooms? I will be connecting up several rooms, each with their own auto-spawner. I plan on making these dark rooms as well as I never did set up a proper mob drop farm. I may set up one to spawn squids/ghasts. Any recommendations on sizing these to accommodate this? I know the grinders operate in a 5x5 area and is it 2 up and 1 down from where the grinder is situated?
Composting is a reliable, steady way of obtaining it. The alternative would be to set up a water/ender-thermic pump/ender quarry system to generate large pillars of it, and use something like a bound shovel to harvest it. It's doable, but takes a lot of work, and is continuous harvesting.Options for obtaining dirt En Masse?
A: Spam composting barrels (possible but not wanted)
B: Anything else..?
I felt like there was enough going on at that point to keep me going. Sure, you were grinding for emeralds (the only thing you really need to get you going), but you are sifting that stuff anyway. Take a look at the quest book, see if there's anything you can do. Quest rewards are nice ways to break up the monotony of stuff.Getting a bit bogged down in the grinding somewhat. Been playing 2 man co-op and we now have a smeltery, enough crops to produce dirt en masse, cobble gens, lava production (via crucibles on lava) and are basically set. But in order to progress further, every task seems to involve significant luck with the RNG. I wanted to start some mycellium and get witch water for ender pearls, but had no luck sifting. An autonomous activator requires emeralds, also very much luck based. Even basic redstone is annoying to get.
We feel like we've hit a wall, any advice?
It sounds like you haven't automated sifting yet. The Law of Large Numbers basically eliminates the 'RNG' of redstone, ancient spores, etc. For very early going, I'd prioritize an igneous extruder, while still working the manual cobble gen with a hammer to get gravel directly. Sift gravel like mad men until you have enough diamonds/emeralds for at least 3 Autonomous Activators, then start sifting dust for enough redstone for 3 pulverizers. Along the way you should have gathered enough iron and nickel to build a couple magmatic dynamos to power everything. You can create an automated sifting chain for gravel dust and sand (you won't need sand for too long). At that point, you can relax a bit, because the resources will start coming in steadily. Add more Autonomous Activators as you get diamonds/emeralds to speed the process. Before long, you'll be out producing a max speed Buildcraft quarry, and the fun can really begin =)Getting a bit bogged down in the grinding somewhat. Been playing 2 man co-op and we now have a smeltery, enough crops to produce dirt en masse, cobble gens, lava production (via crucibles on lava) and are basically set. But in order to progress further, every task seems to involve significant luck with the RNG. I wanted to start some mycellium and get witch water for ender pearls, but had no luck sifting. An autonomous activator requires emeralds, also very much luck based. Even basic redstone is annoying to get.
We feel like we've hit a wall, any advice?
Just go for a single autonomous activator, set that up so that you put in what you want to sift, and let it auto-sift for youGetting a bit bogged down in the grinding somewhat. Been playing 2 man co-op and we now have a smeltery, enough crops to produce dirt en masse, cobble gens, lava production (via crucibles on lava) and are basically set. But in order to progress further, every task seems to involve significant luck with the RNG. I wanted to start some mycellium and get witch water for ender pearls, but had no luck sifting. An autonomous activator requires emeralds, also very much luck based. Even basic redstone is annoying to get.
We feel like we've hit a wall, any advice?