Agrarian Skys help, venting, and discussion thread

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Golrith

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Trusted User
Nov 11, 2012
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Are there any ways of obtaining Netherrack or Netherbricks without going to the Nether or building a MFR mining laser for nether ore?
NEI doesn't show anything, but there are plenty of hidden things within mods/pack.

Need to get some Magma Crucibles somehow.
 

Zeeth_Kyrah

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Jul 29, 2019
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Are there any ways of obtaining Netherrack or Netherbricks without going to the Nether or building a MFR mining laser for nether ore?
NEI doesn't show anything, but there are plenty of hidden things within mods/pack.

Need to get some Magma Crucibles somehow.
A sludge boiler will produce a small amount of netherrack as it operates.
 

Golrith

Over-Achiever
Trusted User
Nov 11, 2012
3,834
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A sludge boiler will produce a small amount of netherrack as it operates.
Ah ha. I keep forgetting what the Sludge Boiler can brew up. Luckily I've just set one up. Last night setup my first tree farm and charcoal/steam power house, tonight setup the basics of AE and linked everything together.
Hmm, have to leave it to boil away and work on something else, just so happens I've unlocked all the next For the Hoarding quests... oh joy :p
 

Adrak

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Jul 29, 2019
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netherrack is easy to obtain.. just craft a stone barrel, fill with lava, add redstone dust and presto! netherrack in a barrel
 
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Physicist

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Jul 29, 2019
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That's what I did. They download the full 6046KB and 973KB for the home and flat maps, but only a 1 byte version file survives.
 
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Zeeth_Kyrah

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Jul 29, 2019
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Ah ha. I keep forgetting what the Sludge Boiler can brew up. Luckily I've just set one up. Last night setup my first tree farm and charcoal/steam power house, tonight setup the basics of AE and linked everything together.
Hmm, have to leave it to boil away and work on something else, just so happens I've unlocked all the next For the Hoarding quests... oh joy :p
I started with a copper chest I'd already made, then upgraded it to a gold chest to handle all the stuff my sludge boiler was producing, then moved to barrels as the chest got full (with the chest as a backup in case of overflow), then upgraded the barrels for more stacks and void upgrades for the biggest piles of stuff (you don't need a billion stacks of salt, darnit). I'm finally getting my AE system going, and it's going to be interesting moving all that stuff into a handful of 4k disks.
 

Adonis0

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I started with a copper chest I'd already made, then upgraded it to a gold chest to handle all the stuff my sludge boiler was producing, then moved to barrels as the chest got full (with the chest as a backup in case of overflow), then upgraded the barrels for more stacks and void upgrades for the biggest piles of stuff (you don't need a billion stacks of salt, darnit). I'm finally getting my AE system going, and it's going to be interesting moving all that stuff into a handful of 4k disks.
Just use a dolly to shift the barrels and thwack some storage buses on them, and voila, connected to your AE, and it will still void stuff if your barrels are full for the void upgraded ones
 

netmc

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Jul 29, 2019
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Is there any way to get cracked seared brick?

For the cracked versions I think you have to place them in the pulverizer. I know it cannot be made using the chisel.

It is possible it also uses the old red power mechanics of placing the regular bricks in the world, then placing lava on one side and water on the other, then waiting a bit. Not entirely sure.
 

Namorax

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Jul 29, 2019
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Maybe someone is interested in this:
Code:
#Add Recipes to smelt Invar Items
mods.tconstruct.smeltery.addMelting(item.thermalexpansion.armor.invarHelmet, fluids.invar.molten * 720, 350, tile.thermalexpansion.storage.invar.name);
mods.tconstruct.smeltery.addMelting(item.thermalexpansion.armor.invarPlate, fluids.invar.molten * 1152, 350, tile.thermalexpansion.storage.invar.name);
mods.tconstruct.smeltery.addMelting(item.thermalexpansion.armor.invarLegs, fluids.invar.molten * 1008, 350, tile.thermalexpansion.storage.invar.name);
mods.tconstruct.smeltery.addMelting(item.thermalexpansion.armor.invarBoots, fluids.invar.molten * 576, 350, tile.thermalexpansion.storage.invar.name);

mods.tconstruct.smeltery.addMelting(item.thermalexpansion.tool.invarSword, fluids.invar.molten * 288, 350, tile.thermalexpansion.storage.invar.name);
mods.tconstruct.smeltery.addMelting(item.thermalexpansion.tool.invarShovel, fluids.invar.molten * 144, 350, tile.thermalexpansion.storage.invar.name);
mods.tconstruct.smeltery.addMelting(item.thermalexpansion.tool.invarPickaxe, fluids.invar.molten * 432, 350, tile.thermalexpansion.storage.invar.name);
mods.tconstruct.smeltery.addMelting(item.thermalexpansion.tool.invarAxe, fluids.invar.molten * 432, 350, tile.thermalexpansion.storage.invar.name);
mods.tconstruct.smeltery.addMelting(item.thermalexpansion.tool.invarHoe, fluids.invar.molten * 288, 350, tile.thermalexpansion.storage.invar.name);
mods.tconstruct.smeltery.addMelting(item.thermalexpansion.tool.invarFishingRod, fluids.invar.molten * 288, 350, tile.thermalexpansion.storage.invar.name);
mods.tconstruct.smeltery.addMelting(item.thermalexpansion.tool.invarSickle, fluids.invar.molten * 432, 350, tile.thermalexpansion.storage.invar.name);

####################################
#Add Recipes to Smelt Ex Nihilo Ores
#3750 Aluminum
mods.steelworks.addMelting(items.crowley.skyblock.aluminum_gravel, fluids.aluminum.molten * 288, 400, items.StorageMetals.Aluminum);
mods.steelworks.addMelting(items.crowley.skyblock.aluminum_sand, fluids.aluminum.molten * 288, 400, items.StorageMetals.Aluminum);
mods.steelworks.addMelting(items.crowley.skyblock.aluminum_dust, fluids.aluminum.molten * 288, 400, items.StorageMetals.Aluminum);
#3751 Copper
mods.steelworks.addMelting(items.crowley.skyblock.copper_gravel, fluids.copper.molten * 288, 500, items.StorageMetals.Copper);
mods.steelworks.addMelting(items.crowley.skyblock.copper_sand, fluids.copper.molten * 288, 500, items.StorageMetals.Copper);
mods.steelworks.addMelting(items.crowley.skyblock.copper_dust, fluids.copper.molten * 288, 500, items.StorageMetals.Copper);
#3752 Gold
mods.steelworks.addMelting(items.crowley.skyblock.gold_gravel, fluids.gold.molten * 288, 400, tile.blockGold);
mods.steelworks.addMelting(items.crowley.skyblock.gold_sand, fluids.gold.molten * 288, 400, tile.blockGold);
mods.steelworks.addMelting(items.crowley.skyblock.gold_dust, fluids.gold.molten * 288, 400, tile.blockGold);
#3753 Iron
mods.steelworks.addMelting(items.crowley.skyblock.iron_gravel, fluids.iron.molten * 288, 400, tile.blockIron);
mods.steelworks.addMelting(items.crowley.skyblock.iron_sand, fluids.iron.molten * 288, 400, tile.blockIron);
mods.steelworks.addMelting(items.crowley.skyblock.iron_dust, fluids.iron.molten * 288, 400, tile.blockIron);
#3754 Lead
mods.steelworks.addMelting(items.crowley.skyblock.lead_gravel, fluids.lead.molten * 288, 400, tile.thermalexpansion.storage.lead.name);
mods.steelworks.addMelting(items.crowley.skyblock.lead_sand, fluids.lead.molten * 288, 400, tile.thermalexpansion.storage.lead.name);
mods.steelworks.addMelting(items.crowley.skyblock.lead_dust, fluids.lead.molten * 288, 400, tile.thermalexpansion.storage.lead.name);
#3755 Nickel
mods.steelworks.addMelting(items.crowley.skyblock.nickel_gravel, fluids.nickel.molten * 288, 400, tile.thermalexpansion.storage.nickel.name);
mods.steelworks.addMelting(items.crowley.skyblock.nickel_sand, fluids.nickel.molten * 288, 400, tile.thermalexpansion.storage.nickel.name);
mods.steelworks.addMelting(items.crowley.skyblock.nickel_dust, fluids.nickel.molten * 288, 400, tile.thermalexpansion.storage.nickel.name);
#3757 Platinum
mods.steelworks.addMelting(items.crowley.skyblock.platinum_gravel, fluids.platinum.molten * 288, 400, tile.thermalexpansion.storage.platinum.name);
mods.steelworks.addMelting(items.crowley.skyblock.platinum_sand, fluids.platinum.molten * 288, 400, tile.thermalexpansion.storage.platinum.name);
mods.steelworks.addMelting(items.crowley.skyblock.platinum_dust, fluids.platinum.molten * 288, 400, tile.thermalexpansion.storage.platinum.name);
#3758 Silver
mods.steelworks.addMelting(items.crowley.skyblock.silver_gravel, fluids.silver.molten * 288, 400, tile.thermalexpansion.storage.silver.name);
mods.steelworks.addMelting(items.crowley.skyblock.silver_sand, fluids.silver.molten * 288, 400, tile.thermalexpansion.storage.silver.name);
mods.steelworks.addMelting(items.crowley.skyblock.silver_dust, fluids.silver.molten * 288, 400, tile.thermalexpansion.storage.silver.name);
#3759 Tin
mods.steelworks.addMelting(items.crowley.skyblock.tin_gravel, fluids.tin.molten * 288, 400, tile.thermalexpansion.storage.tin.name);
mods.steelworks.addMelting(items.crowley.skyblock.tin_sand, fluids.tin.molten * 288, 400, tile.thermalexpansion.storage.tin.name);
mods.steelworks.addMelting(items.crowley.skyblock.tin_dust, fluids.tin.molten * 288, 400, tile.thermalexpansion.storage.tin.name);

I used ModTweaker to add a few Recipes and "fix" one or two issues that bothered me.
This basically enables you to smelt the Ex Nihilo Ore Gravels/Sands/Dusts in the Tinkers Steelworks High Oven. I also added the Invar Armor/Tools to the smeltery since my Infernal Mobs dropped tons of them. Now I can route them into the smeltery for more efficient storage.
It took quite a while to get this config to work properly. To "install", create a new file named "WhateverNameYouWant.cfg" in your Minetweaker-configfolder and paste the code above in there. Then open the file "main.cfg" and add the following line at the end:
Code:
include "WhateverNameYouWant.cfg";

EDIT: Apologies, there was a typo that read "Gold" instead of "Lead"
 
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