A Shitstorm

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Which do you prefer?


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CarbonBasedGhost

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Jul 29, 2019
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Exactly where are these murmurs? Pneumaticraft is different from normal tech mods that I don't think it could be possible without a total re-write. I also doubt that the IC team would even think about getting rid of EU with the reaction they would get from the Greg fanboys.
Gregtech is slowly moving away from IC2 and the "gregtech fanboys" are somewhat happy.
 

Strikingwolf

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Jul 29, 2019
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Can't we like them all? I like RF. I like RotaryCraft. I built a BigReactor (nice, safe, RF production). I am building a ReactorCraft reactor (crazy, complicated, and dangerous). I wouldn't want to just have one or the other.
I would like it like this, I just think mods that are complicated are on the downfall because of the RFMasterrace
 
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Padfoote

Brick Thrower
Forum Moderator
Dec 11, 2013
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No, apparently the community is too scary for anyone to provide a mod for which there's clearly a demand.

The community here does not represent the entire modded MC community. This community tends to be unique in what mods are desired. So while it seems most would be supportive of it here, that's not saying the dev wouldn't be lynched by the rest of the community.
 

trajing

New Member
Jul 29, 2019
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No, apparently the community is too scary for anyone to provide a mod for which there's clearly a demand.
You seem to have failed to notice the amount of shit-flinging that takes place at devs of complex mods. This will only be increased if it is with a power system that the community believes should be simple.
 
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eric167

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Jul 29, 2019
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If you mention [an opinion about anything] for whatever reason, certain members of the community will lynch you for having an opinion.
/internet.

RF isn't bad by itself. its that too many modders are jumping on its bandwagon due to its simplicity of use for the player, and for some, the fact they don't have to write their own unique power system is a huge plus.
but not helping is some players (and some modmakers to be honest) tendency to treat RF as a FOO strategy- its so easy it beats out everything else.
this hurts those players though, by denying them the exploration of other power systems and mods that arnt easily RF compatible.

since its been mentioned earlier, Pnumaticraft has a interesting mechanic of its own. though I haven't gotten around to messing too much with it, I do not want to see it go.

IMO, more mods should have their own, unique power system instead of all jumping onto one.
however, care should be taken that complexity is for the sake of depth and overall enjoyment, not complexity for its own sake.

two biggest poll options at the moment are "thought and care required for best results" and "dangerous if done wrong", which makes me a bit hopeful.
 

Wagon153

New Member
Jul 29, 2019
3,148
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I voted for all of them because of the fact I like ALL of the power systems. So what if a majority(or what seems like it) of the community doesn't like the power system you like, or vice versa. Mods will still continue to be made that have complex power systems. Will there be as many? Maybe not. But they will still happen. Everybody is panicking and complaining over nothing.
 

CarbonBasedGhost

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Jul 29, 2019
910
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I do think the argument should be left at this. Not one power system is superior. Every power system has its ups and downs and its own player bases who enjoy it. Plenty of people like to use a lossless not complicated power system because it makes the game easier so it can fit in with their time budget. Others like grind and complication so you can get more fun and play out of a world then you normally would. (Ex. Me and @Queue). Others are neutral and just like to have fun. Personally I like GT, EU, and RoC Power. Why? Well EU and GT power go hand in hand and both add a new level of complexity to the game making the game more time consuming, grindy, and fun. I like RoC because it has a weird feel to it that takes some thinking to understand and pays off. Why don't I like RF? Well, I don't really dislike it. It has it's places in mod packs like Agrarian Skies (which it fits in perfectly with) but I believe it doesn't belong in a hardcore pack as it is too easy. But strangely enough this isn't a trait of the RF power system itself, it is the trait of the uses the mod makers have found for it. Yes RF cables can be made lossless as easily as they cannot. But the modders who make the mods choose not to.
 

ShneekeyTheLost

Too Much Free Time
Dec 8, 2012
3,728
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Lost as always
The problem is that it would still be possible to bypass with other mods and that the RF community would lynch them.
Could? Certainly. Would? That's another matter.

If people believe as you do that the current implementation of RF is flawed, and someone provided you with one more suited to your tastes, would you do so? Somehow, I doubt it.

It is a matter of choice. If you like something simple, use the TE duct system. If you prefer something a bit more challenging, and have an option that provides that, why would you want to use another mod to bypass it?
 

trajing

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Jul 29, 2019
3,091
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Could? Certainly. Would? That's another matter.

If people believe as you do that the current implementation of RF is flawed, and someone provided you with one more suited to your tastes, would you do so? Somehow, I doubt it.

It is a matter of choice. If you like something simple, use the TE duct system. If you prefer something a bit more challenging, and have an option that provides that, why would you want to use another mod to bypass it?
If I have an RF mod that has machines with distinct advantages over alternatives, it will be added to a pack just for that and then standard, lossless conduits will be used.
 

CarbonBasedGhost

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Jul 29, 2019
910
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Not to burst out with irrationality, but lets face it, MJ is going to die if SpaceToad's updates aren't biblically amazing. No matter how much you hope it isn't, it is just going to die if SpaceToad doesn't do a thing. The robots are hope...
 

Reika

RotaryCraft Dev
FTB Mod Dev
Sep 3, 2013
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Could? Certainly. Would? That's another matter.

If people believe as you do that the current implementation of RF is flawed, and someone provided you with one more suited to your tastes, would you do so? Somehow, I doubt it.

It is a matter of choice. If you like something simple, use the TE duct system. If you prefer something a bit more challenging, and have an option that provides that, why would you want to use another mod to bypass it?
You seem to be missing the point in that too many of the RF fans take it as gospel that RF 'should' be "machine A next to dynamo B" simplistic and that they quite likely outnumber those who want complex RF mods by a factor of at least ten.


And this:
If I have an RF mod that has machines with distinct advantages over alternatives, it will be added to a pack just for that and then standard, lossless conduits will be used.
Put a complex RF mod in the same pack with a simple RF mod and compare usership. I would say the results will surprise you, but frankly, we all know the outcome already. Players always gravitate towards the easiest option unless significant benefits exist for not doing so.
 

RedBoss

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Jul 29, 2019
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KingLemming has said on MULTIPLE occasions that you can have power loss and all of that with RF. Its up to the modders to add it.

Also, I find it highly illogical for someone to adopt an API for their mod when they don't think the API will help them achieve what they want with their mod. Its like pouring water on your cereal and blaming the faucet because you're not willing to go to the store and get milk.
 

Deftscythe

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Jul 29, 2019
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Where are those people going to voice their opinion to this hypothetical dev though? As I said before, if the majority of the people looking for this type of mod are here in this community, then gather your feedback from this community via a thread here and don't allow other avenues of communication.
 

CarbonBasedGhost

New Member
Jul 29, 2019
910
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KingLemming has said on MULTIPLE occasions that you can have power loss and all of that with RF. Its up to the modders to add it.

Also, I find it highly illogical for someone to adopt an API for their mod when they don't think the API will help them achieve what they want with their mod. Its like pouring water on your cereal and blaming the faucet because you're not willing to go to the store and get milk.
The first part had been beating a dead horse. We have already discussed it many times.[DOUBLEPOST=1409541605][/DOUBLEPOST]
Where are those people going to voice their opinion to this hypothetical dev though? As I said before, if the majority of the people looking for this type of mod are here in this community, then gather your feedback from this community via a thread here and don't allow other avenues of communication.
Most good modders do not mod to please others. They mod what they want to mod. Basically your asking someone to dedicated 100 hours to something they will not be fully passionate about.
 

trajing

New Member
Jul 29, 2019
3,091
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Where are those people going to voice their opinion to this hypothetical dev though? As I said before, if the majority of the people looking for this type of mod are here in this community, then gather your feedback from this community via a thread here and don't allow other avenues of communication.
But then we're missing a big chunk. There is no right way, either we miss out on a whole community or we don't deal with as much shit.
 
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RedBoss

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Jul 29, 2019
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The first part had been beating a dead horse. We have already discussed it many times.
This whole thread is beating dead horses. So much so that the sticks we're using are now beating dried glue.

No one is offering a solution if they don't like RF. The posts where people explain that complexity with RF is open to the mod devs gets ignored.
 

Deftscythe

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Jul 29, 2019
152
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Most good modders do not mod to please others. They mod what they want to mod. Basically your asking someone to dedicated 100 hours to something they will not be fully passionate about.

I said no such thing. We're talking about a hypothetical mod developer here, I thought it went without saying that such a person would be making a complex RF mod because they wanted to do that. Other people are saying such a person could not exist because no one could withstand the community backlash. I'm saying if you need to be insulated from useless criticism, you can do so by choosing which audience you listen to.
 

Strikingwolf

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Jul 29, 2019
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I said no such thing. We're talking about a hypothetical mod developer here, I thought it went without saying that such a person would be making a complex RF mod because they wanted to do that. Other people are saying such a person could not exist because no one could withstand the community backlash. I'm saying if you need to be insulated from useless criticism, you can do so by choosing which audience you listen to.
well me and @SatanicSanta have some ideas...
 

Padfoote

Brick Thrower
Forum Moderator
Dec 11, 2013
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I said no such thing. We're talking about a hypothetical mod developer here, I thought it went without saying that such a person would be making a complex RF mod because they wanted to do that. Other people are saying such a person could not exist because no one could withstand the community backlash. I'm saying if you need to be insulated from useless criticism, you can do so by choosing which audience you listen to.

Doesn't matter what audience someone listens to, they will always be subject to people from other groups who will make themselves heard, regardless of what actions they need to take. The BTW community is a perfect example of how FC hears from his choice audience, and those who he would rather hear nothing from (the Forge community).
 
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