A Shitstorm

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Which do you prefer?


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HeilMewTwo

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Jul 29, 2019
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Yes, for some reason people aren't being good and ignoring the parts that they can't respond to.
I did respond to it. -__-
Sorry I just assumed...always a bad idea

I meant for the majority RF seems to be becoming a master race causing stagnation.
Indeed that is a concern, but I believe somewhere people who play modded minecraft want to be challenged and will not just stick to RF. MJ never overtook EU so I feel that it will balance itself out after a while.
 

trajing

New Member
Jul 29, 2019
3,091
-14
1
I did respond to it. -__-

Indeed that is a concern, but I believe somewhere people who play modded minecraft want to be challenged and will not just stick to RF. MJ never overtook EU so I feel that it will balance itself out after a while.
Except RF is becoming the new AE. If I don't like it, according to some fanboys I am "wrong" for doing so.
 

Deftscythe

New Member
Jul 29, 2019
152
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The new AE? AE never caused other forms of storage to stop being developed, which I thought was the concern here; that RF would cause the death of MJ... because if that's not what people are concerned about, then there's nothing to be concerned about. Don't like RF? Use MJ, it's still there.
 

Padfoote

Brick Thrower
Forum Moderator
Dec 11, 2013
5,140
5,898
563
Exactly how is RF becoming like the old applied energistics?

If you mention a dislike of AE and how you use another mod instead for whatever reason, certain members of the community will lynch you for having an opinion.
No, the attitude of the community is becoming like that of the community of AE1.
@SatanicSanta knows what I'm talking about.

As do I.
I never really noticed a problem with the AE community, but that is just the community not the mod itself.

@trajing's point with mentioning AE is the fact that according to certain people, having an opinion other than loving AE means you're wrong. The same goes for RF.
 

HeilMewTwo

New Member
Jul 29, 2019
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The new AE? AE never caused other forms of storage to stop being developed, which I thought was the concern here; that RF would cause the death of MJ... because if that's not what people are concerned about, then there's nothing to be concerned about. Don't like RF? Use MJ, it's still there.
The issue here is MJ is being replaced by RF in the mods that use it.
 

Reika

RotaryCraft Dev
FTB Mod Dev
Sep 3, 2013
5,079
5,331
550
Toronto, Canada
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The issue here is MJ is being replaced by RF in the mods that use it.
And that there is no reason to believe MJ will be the last power system to fall to the increasingly monolithic RF ecosystem. I have heard murmurs of EU and PneumatiCraft being at risk of being dropped as well.
That is my concern. If MJ falls, it really sucks, but the MJ mods can survive that, due to the fact MJ is fairly similar to RF. If EU falls? There goes the core of IC2.
 

HeilMewTwo

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Jul 29, 2019
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And that there is no reason to believe MJ will be the last power system to fall to the increasingly monolithic RF ecosystem. I have heard murmurs of EU and PneumatiCraft being at risk of being dropped as well.
That is my concern. If MJ falls, it really sucks, but the MJ mods can survive that, due to the fact MJ is fairly similar to RF. If EU falls? There goes the core of IC2.
Exactly where are these murmurs? Pneumaticraft is different from normal tech mods that I don't think it could be possible without a total re-write. I also doubt that the IC team would even think about getting rid of EU with the reaction they would get from the Greg fanboys.
 
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Reika

RotaryCraft Dev
FTB Mod Dev
Sep 3, 2013
5,079
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Toronto, Canada
sites.google.com
Exactly where are these murmurs? Pneumaticraft is different from normal tech mods that I don't think it could be possible without a total re-write. I also doubt that the IC team would even think about getting rid of EU with the reaction they would get from the Greg fanboys.
Admittedly hearsay, from friends/acquaintances who communicate with the developers of those mods.
 

HeilMewTwo

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Jul 29, 2019
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Admittedly hearsay, from friends/acquaintances who communicate with the developers of those mods.
I tend not to trust second-hand info, anyway even if RF does have a large fan base so do plenty of the other mods, I think that the idea of RF replacing everything is pretty ridiculous.
 
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ShneekeyTheLost

Too Much Free Time
Dec 8, 2012
3,728
3,004
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Lost as always
I think there's been a basic misunderstanding of the difference between an API and a Mod.

A Mod is something you use and play with as an end-user. An API is a framework for mods to work with, to make the modder's job easier.

RF is an API, not a mod. By itself, it does absolutely nothing but provide a clean and efficient code framework to run, in this case, a power network. However, it doesn't dictate how that power handles from an end-user perspective.

The RF API can be used to make as complex a system as possible. If you want wiring to blow up when receiving power in excess of the limit, you can do that with the RF API. If you want a power network that can only go so far without needing a relay? You can do that with the RF API. If you want a power network that you have to be particular as to how you set it up to avoid inefficiency? You can do that with the RF API.

People seem to be confused because the Thermal Expansion power network, based on the RF API and its showcase, was a simple and elegant system. That doesn't, however, mean the RF API is limited to that sort of power network.

Looking at the votes, I find that there are currently more people voting for complex systems than simple ones. Maybe someone will recognize this and make a power mod based on RF that isn't simply plug-and-play.
 

Strikingwolf

New Member
Jul 29, 2019
3,709
-26
1
I think there's been a basic misunderstanding of the difference between an API and a Mod.

A Mod is something you use and play with as an end-user. An API is a framework for mods to work with, to make the modder's job easier.

RF is an API, not a mod. By itself, it does absolutely nothing but provide a clean and efficient code framework to run, in this case, a power network. However, it doesn't dictate how that power handles from an end-user perspective.

The RF API can be used to make as complex a system as possible. If you want wiring to blow up when receiving power in excess of the limit, you can do that with the RF API. If you want a power network that can only go so far without needing a relay? You can do that with the RF API. If you want a power network that you have to be particular as to how you set it up to avoid inefficiency? You can do that with the RF API.

People seem to be confused because the Thermal Expansion power network, based on the RF API and its showcase, was a simple and elegant system. That doesn't, however, mean the RF API is limited to that sort of power network.

Looking at the votes, I find that there are currently more people voting for complex systems than simple ones. Maybe someone will recognize this and make a power mod based on RF that isn't simply plug-and-play.
The problem is that it would still be possible to bypass with other mods and that the RF community would lynch them.

Although me and @SatanicSanta have a few ideas floating around

No, apparently the community is too scary for anyone to provide a mod for which there's clearly a demand.
Kinda
 

gallowglass

New Member
Jul 29, 2019
226
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Can't we like them all? I like RF. I like RotaryCraft. I built a BigReactor (nice, safe, RF production). I am building a ReactorCraft reactor (crazy, complicated, and dangerous). I wouldn't want to just have one or the other.
 
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