No, please don't think I am mad at you/saw your message as a threat. Any critism is important and I listen to it.
Again, as Iskandar said, he would have to make 1000 quests for Crash Landing to cover every mod. Now take WLR with almost 200 mods, that would be "2000" quests. I know those numbers are quite crude, however, it is, in theory, accurate. Exactly pointing out early game mechanics that many mods offer is granted by the Initium, for the start.
That many mods have similar features is well known. However, it is not a bad thing, instead you can choose which one is particularly fun for you. For me, Forestry bees are very fun. Others that like it more simply might, for instance, prefer Growthcraft's or Pam's bees. I am trying to make everything compatible, however, with that much content the pack adds it is, frankly spoken, an unachieveable goal due to the new additions mods always and frequently make. If you take a look at my Github issues, you can see that I very much like compability and I try to add more and more to create a fluid gameplay.
Personally, I think that the HQM aspect of this pack is more of a guide instead of a fluid progression like AS or Crash Landing where you have questlines that include many aspects of mods that row together nicely, thus, all in all, it indeed is not as fluid as other packs.
I think we got on the wrong foot and as I said before, I didn't see it as an attack, critism is very important.
Thanks for the feedback and have fun with Wanderlust Reloaded