[1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

Yulife

New Member
Jul 29, 2019
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Can we add mrcrayfish's furniture mod?
i think youre gonna have to disable mine-bay on it doe since its a bit OP
I don't like MrCrayfish's Furniture mod that much. The textures are not quite appealing =/ And.. what in the actual world is Mine-bay o_O
 

Internuntius

New Member
Jul 29, 2019
215
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Version 1.1.7 - added ForgeEssentials

For me, absolutely do not grow plants that I have set. So no trees, sugar, wheat ..... is this normal?

Edit:
Have Forge Essentials removed. Plants do not grow as before, not even with bone meal or fertilizer.
 

Yulife

New Member
Jul 29, 2019
890
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0
Version 1.1.7 - added ForgeEssentials

For me, absolutely do not grow plants that I have set. So no trees, sugar, wheat ..... is this normal?

Edit:
Have Forge Essentials removed. Plants do not grow as before, not even with bone meal or fertilizer.
Wenn du eine Frage hast, frage die nicht nur in Englisch sondern auch in Deutsch, darunter. Deine Frage macht keinen Sinn auf Englisch, probiers mal mit Deutsch.
 

Puretic

New Member
Jul 29, 2019
63
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Wenn du eine Frage hast, frage die nicht nur in Englisch sondern auch in Deutsch, darunter. Deine Frage macht keinen Sinn auf Englisch, probiers mal mit Deutsch.
Please write the message twice, once in english and once in german
 

preceptor_teeth

New Member
Jul 29, 2019
34
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Shiny metal ore exists in Thermal Foundation, but by default it is disabled. The TE way is supposed to be like Frugal described.
Thanks for the feedback everyone. I keep finding things aren't the way I expect them to be! I was surprised when I thought I was ready to make an angel ring, and then pulled up the recipe in NEI. It was like a punch in the gut at first, but I really like the challenge so far.

My user's are going to scream when I pick this modpack for the server! ;)
 

Internuntius

New Member
Jul 29, 2019
215
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Wenn du eine Frage hast, frage die nicht nur in Englisch sondern auch in Deutsch, darunter. Deine Frage macht keinen Sinn auf Englisch, probiers mal mit Deutsch.
Deutsch: Okay... ich benutze extra den Google Translator fürs englisch. Scheint der wohl das nicht übersetzten zu können.

Also meine Frage/Problem: Bei mir wachsen absolut keine Pflanzen, auch nicht wenn ich Knochenmehl oder Dünger benutze, Wie stelle ich es ein, dass Pflanzen wachsen, damit man halt nicht irgend wann tausende Blöcke laufen muss für Holz oder ähnliches...

English: Okay ... I use the Google Translator specially for English. Seems well not be able translated.

So my question / problem: When I grow absolutely no plants, not even when I use bonemeal or fertilizer, How do I make it a that plants grow, so that one does not have to stop at some point run for thousands of blocks of wood or something similar ...
 

Jadzi

New Member
Jul 29, 2019
23
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Can we add mrcrayfish's furniture mod?
+1, much like. We know you don't like the textures, but more variety is good! ;) Crayfish adds a bunch of items that Bibliocraft doesn't have. And seeing as Jammy's Furniture isn't updated for 1.7 yet, well, this seems to be the only valid option for interior decorators that hunger for more
 
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Frugal

New Member
Jul 29, 2019
7
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Shiny metal ore exists in Thermal Foundation, but by default it is disabled. The TE way is supposed to be like Frugal described.
My bad. I have only ever used Thermal Expansion with Agrarian Skies and Crash Landing, neither of which has mining for ore. So I had assumed that it was supposed to be in the ore gen configuration file and Yulife had taken it out.

I quite liked having to worry out how to make it from other substances.
 

Yulife

New Member
Jul 29, 2019
890
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Please write the message twice, once in english and once in german
Wenn du eine Frage hast, frage die nicht nur in Englisch sondern auch in Deutsch, darunter. Deine Frage macht keinen Sinn auf Englisch, probiers mal mit Deutsch.
------------------------------------------------------------------------------------------------------------------
If you have a question, ask not only in English but also in German, beneath it. Your question is not sensible in English, try it with German.
Deutsch: Okay... ich benutze extra den Google Translator fürs englisch. Scheint der wohl das nicht übersetzten zu können.

Also meine Frage/Problem: Bei mir wachsen absolut keine Pflanzen, auch nicht wenn ich Knochenmehl oder Dünger benutze, Wie stelle ich es ein, dass Pflanzen wachsen, damit man halt nicht irgend wann tausende Blöcke laufen muss für Holz oder ähnliches...

English: Okay ... I use the Google Translator specially for English. Seems well not be able translated.

So my question / problem: When I grow absolutely no plants, not even when I use bonemeal or fertilizer, How do I make it a that plants grow, so that one does not have to stop at some point run for thousands of blocks of wood or something similar ...
Geh mal in die HungerOverhaulc.cfg und mach die Nerfs aus.
 
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Puretic

New Member
Jul 29, 2019
63
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I've been using modded mc since 1.8 beta but ... how can i remove bluepower from my world whitout harming it?
 

preceptor_teeth

New Member
Jul 29, 2019
34
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If you want your world to survive 2.x, use ProjectRed.
That sounds ominous! I currently have _all_ optional mods enabled in my 3-4 player test world. Think this will cause issues when 2.x comes? Also, any rough estimates on this timeline? Are you thinking in days, months or longer?
 

Yulife

New Member
Jul 29, 2019
890
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That sounds ominous! I currently have _all_ optional mods enabled in my 3-4 player test world. Think this will cause issues when 2.x comes? Also, any rough estimates on this timeline? Are you thinking in days, months or longer?
It is known (Look at Github) that Bluepower is getting removed in 2.x. 2.x will definitely be in 2015.