Discussion in 'Public Packs' started by Yulife, Oct 13, 2014.
I made a cobalt hammer but for some reason it has no modifiers available.
You need to level it up by using it. You will get modifier slots every other level and a random enchant every level.
If you want a modifier, then you will either need to make it out of paper or like Amadeus99 said level it up as it's IguanaTweaks mod that makes it like that as i got used too it by playing Agrarian skies and Crash landing
Most of these quests aren't very mod-specific and it's often hard to tell what they want me to do. I've had to look on various mod wikis to achieve goals. Not really a problem, just mildly peevish.
Wouldn't mind some witchery quests either. It's one of the mods I'd like to learn how to use but have never gotten into.
Does that only apply to the hammer because on all the other TiC tools I have made they start off with 3 modifiers.
Are you kidding me? All of the chapters except Initium are just for specific mods and their addons...
Food from the Garden deals with Harvestcraft, Growthcraft, Forestry, and some vanilla items. Having trouble sorting out the bee stuff since you have to get started with other forestry things before you can advance.
Furthermore, NEI doesn't seem to contain an entry for the presser so I had to look up how to extract honey and wax and I do not appear to be able to suppliment Harvestcraft honey for Growthcraft honey in the honey pot recipe which involved going back out into the world and finding Growthcraft's specific beehive to obtain.
Is this not indicative of how the quests usually work? Some walkthrough on Forestry would be appreciated because I really have no idea how to use any tech mods at all unless Tinkers' Construct qualifies. I was hoping an HQM pack would provide an interactive method of figuring them out but I find a lot of the instructions vague and sometimes ill-explained, it doesn't seem uncommon for a quest to require an item that may take 3 steps to make but it does not elaborate on those steps such as the bee example above.
I can't cover everything with my quests. And yes, Food from the Garden combines those mods because they are playing well together nicely. There are TONS of guides in the internet, just google them.
How do I turn off automatic backup function from server in this package?
Disable the YABM mod as its the Yet Another Backup Mod.
Also, I usually start the mod in single player, and gen worlds until I get one that has at least a decent starting area (I don't have a seed for this mod pack). Then copy that world over to the server. As mentioned though, took me 37 tries to get something that wasn't atrocious.
Are there any known conflicts with adding the Enhanced Portals mod to this pack?
It is already in...?
Probably helps if I read the mod list... my bad...
Guess I just need to figure out how to set one up to link some worlds.
There isn´t any Mod with this name... only a contig, but in this config I can´t stop the bachups, too
Der Backup mod YABM ist noch nicht mal in der Server version drinne. Nichts anderes sollte Backups machen...
That is correct. But since then a mod must still be irgendf which makes backups. For my server (version 1.1.7) makes every 3 days to back up.
Wo tauchen die Backups auf, bzw woher weisst du, dass welche laufen? Hast du einen Server-Wrapper (MCMyAdmin/Multicraft o.ä.)?
Hah, yeah. I've had to deal with this too. 100 ish mods needing quests if I were to attempt this. 10 quests each mod, at a minimum. 1000+ quests I'd need to set up, write good info for, and think up appropriate rewards. No? No.
Oh, and minor error in the microblocks.cfg in the laboratory blocks. You have: "tile.blockLaboratory":2,3,5-12 and it needs to be "tile.laboratoryblock":2,3,5-12
Ooh, thanks <3
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