[1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

deviator

New Member
Jul 29, 2019
3
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I am still having the IguanaTweaks issue even after fiddling with the config. Here is what I have tried and none of these options works. I close and restart MC each time I make a change and I still cannot use other tools.

I have tried this line set both ways....
# Change the type of the exclusion.
# 'blacklist' means the listed tools are made unusable.
# 'whitelist' means ALL tools except the listed ones are unusable. [default: blacklist]
S:exclusionType=whitelist
and
# Change the type of the exclusion.
# 'blacklist' means the listed tools are made unusable.
# 'whitelist' means ALL tools except the listed ones are unusable. [default: blacklist]
S:exclusionType=blacklist

I have tried setting this section both ways also...
# Here you can exclude entire mods by adding their mod-id (the first part of the string). [default: [minecraft], [Metallurgy], [Natura], [BiomesOPlenty], [ProjRed|Exploration], [appliedenergistics2], [MekanismTool]]
S:mods <
minecraft
Metallurgy
Natura
BiomesOPlenty
ProjRed|Exploration
appliedenergistics2
MekanismTool
DraconicEvolution
>
and
# Here you can exclude entire mods by adding their mod-id (the first part of the string). [default: [minecraft], [Metallurgy], [Natura], [BiomesOPlenty], [ProjRed|Exploration], [appliedenergistics2], [MekanismTool]]
S:mods <
minecraft
Metallurgy
Natura
BiomesOPlenty
ProjRed|Exploration
appliedenergistics2
MekanismTool
draconicevolution
>
and I also tried removing the DraconicEvolution line altogether.


EDIT: Only way I could get it to work was to turn off the non-tinkers tools nerf completely...
# Makes all non-TConstruct bows useless. You suddenly forgot how to use a bow. [default: false]
B:disableRegularBows=false

# Makes all non-TConstruct hoes to not be able to hoe ground. Use the Mattock. [default: false]
B:disableRegularHoes=false

# Makes all non-TConstruct swords useless. Like whacking enemies with a stick. [default: false]
B:disableRegularSwords=false

# Makes all non-TConstruct tools mine nothing [default: true]
B:disableRegularTools=false
 
Last edited:
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Wiremash

New Member
Jul 29, 2019
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Hello, I am having issues with ars magica, when I walk near an obelisk or celestial prism, I get a mana regen boost and a combustion effect (Possibly from brewcraft) Is this an id confict and can it be solved or is the mana regen supposed to come with combustion?
 

scott999

New Member
Jul 29, 2019
1
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0
Hello, I am a bit new here. I tried to run your pack and got this error
---- Minecraft Crash Report ----
// Don't be sad, have a hug! <3

Time: 1/3/15 5:30 PM
Description: Initializing game

org.lwjgl.LWJGLException: Pixel format not accelerated
at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:252)
at org.lwjgl.opengl.Display.createWindow(Display.java:306)
at org.lwjgl.opengl.Display.create(Display.java:848)
at org.lwjgl.opengl.Display.create(Display.java:757)
at org.lwjgl.opengl.Display.create(Display.java:739)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:452)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Stacktrace:
at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:252)
at org.lwjgl.opengl.Display.createWindow(Display.java:306)
at org.lwjgl.opengl.Display.create(Display.java:848)
at org.lwjgl.opengl.Display.create(Display.java:757)
at org.lwjgl.opengl.Display.create(Display.java:739)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:452)

-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_71, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 638709896 bytes (609 MB) / 756023296 bytes (721 MB) up to 1908932608 bytes (1820 MB)
JVM Flags: 4 total; -Xms256M -Xmx2048M -XX:permSize=256m -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML:
Launched Version: 1.7.10
LWJGL: 2.9.1
OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
GL Caps:
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: [Soartex_Fanver[1.7.x][FTB]]
Current Language: ~~ERROR~~ NullPointerException: null
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
Could you have a look and tell me what is wrong?
 
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deviator

New Member
Jul 29, 2019
3
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0
There is only one thing you need to do. Change DraconicEvolution to draconicevolution thats it.
It was draconicevolution to start with, it was also blacklist to start with for some reason. Also, I cannot seem to get the spawner mechanic working. It says to right click a vanilla spawner but nothing happens(I assume Blaze spawners are still vanilla). Couldn't find anything in DE configs about that other than soul drop rates.
 

Brandon3055

New Member
Jul 29, 2019
43
0
0
Hello, I am a bit new here. I tried to run your pack and got this error
---- Minecraft Crash Report ----
// Don't be sad, have a hug! <3

Time: 1/3/15 5:30 PM
Description: Initializing game

org.lwjgl.LWJGLException: Pixel format not accelerated
at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:252)
at org.lwjgl.opengl.Display.createWindow(Display.java:306)
at org.lwjgl.opengl.Display.create(Display.java:848)
at org.lwjgl.opengl.Display.create(Display.java:757)
at org.lwjgl.opengl.Display.create(Display.java:739)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:452)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Stacktrace:
at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:252)
at org.lwjgl.opengl.Display.createWindow(Display.java:306)
at org.lwjgl.opengl.Display.create(Display.java:848)
at org.lwjgl.opengl.Display.create(Display.java:757)
at org.lwjgl.opengl.Display.create(Display.java:739)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:452)

-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_71, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 638709896 bytes (609 MB) / 756023296 bytes (721 MB) up to 1908932608 bytes (1820 MB)
JVM Flags: 4 total; -Xms256M -Xmx2048M -XX:permSize=256m -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML:
Launched Version: 1.7.10
LWJGL: 2.9.1
OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
GL Caps:
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: [Soartex_Fanver[1.7.x][FTB]]
Current Language: ~~ERROR~~ NullPointerException: null
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
Could you have a look and tell me what is wrong?
Do you have the crrrect drivers installed for your graphics card?

And is this the first time you have tried to run minecraft on that pc
 
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Brandon3055

New Member
Jul 29, 2019
43
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0
It was draconicevolution to start with, it was also blacklist to start with for some reason. Also, I cannot seem to get the spawner mechanic working. It says to right click a vanilla spawner but nothing happens(I assume Blaze spawners are still vanilla). Couldn't find anything in DE configs about that other than soul drop rates.
Right click a vanilla spawner with a draconic core.

Keep in mind you need a tool with a cobalt mining level to collect it.

Edit:Actually i think i may have changed it back to diamond
 
Last edited:

BjaZ

New Member
Jul 29, 2019
2
0
0
So I started playing this modpack today, and noticed that when I killed Carnow for the "Bandit Clearing" quest I didn't get the Medallion so I cannot turn in the quest. How do I fix this without having to restart?
 
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mcgoog

New Member
Jul 29, 2019
12
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I think its an hour, but if you broke the tent, they wont respawn. If you did, copy the region files from /template folder to your saves/"worldname"/region folder. Just copy and replace and things will be good again. If you break anything in draconis, this is the easiest fix. EDIT: will not reset quest lines.
 

Flexion

New Member
Jul 29, 2019
17
0
0
Hi, I recently started a small Tolkiencraft server with some friends. Although we enjoy it a lot, its hard to find information and we have encountered a couple problems.
1) When we entered Middle Earth, we couldn't get back to the starting city. The ring is to high and we cant place blocks underneath to get on the right level. We would also love to go to the other 'building' dimension, but that's not possible as long as we cant leave middle earth.

2) The quest book and the quests you get from NPC's work great, but how do we get started with the LotR quests? We don't get more then a couple side missions from hobbits.

3) Creating tools (vanilla or tinkers) seem to be semi disabled? What is the reason? What is the alternative? Can i change this in config?

Thanks :)
 

sirromcr46

New Member
Jul 29, 2019
7
0
0
Another thing I found there's a quest in " The Age of Industry" in the quest book that's called "Even Better" it wants you to "manual submit" an Alumite ingot and a ball of moss and in return you get a block of alumite. For some reason if you submit 2 balls of moss the quest gets completed. Also with the quest that follows. If you submit 1 zombie head and 2 skeleton heads it gets completed.

Figured I'd say something.
I've had similar things happen, the quest "Building Remotely" in I want all Things, will not give me a submit button.
 
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GreatOrator

New Member
Jul 29, 2019
2,613
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0
Hello, I am having issues with ars magica, when I walk near an obelisk or celestial prism, I get a mana regen boost and a combustion effect (Possibly from brewcraft) Is this an id confict and can it be solved or is the mana regen supposed to come with combustion?
I will double check, but only after the new update is finally released for you guys since ars magica updated with quite a few bugfixes
Hello, I am a bit new here. I tried to run your pack and got this error
---- Minecraft Crash Report ----
// Don't be sad, have a hug! <3

Time: 1/3/15 5:30 PM
Description: Initializing game

org.lwjgl.LWJGLException: Pixel format not accelerated
at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:252)
at org.lwjgl.opengl.Display.createWindow(Display.java:306)
at org.lwjgl.opengl.Display.create(Display.java:848)
at org.lwjgl.opengl.Display.create(Display.java:757)
at org.lwjgl.opengl.Display.create(Display.java:739)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:452)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Stacktrace:
at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:252)
at org.lwjgl.opengl.Display.createWindow(Display.java:306)
at org.lwjgl.opengl.Display.create(Display.java:848)
at org.lwjgl.opengl.Display.create(Display.java:757)
at org.lwjgl.opengl.Display.create(Display.java:739)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:452)

-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_71, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 638709896 bytes (609 MB) / 756023296 bytes (721 MB) up to 1908932608 bytes (1820 MB)
JVM Flags: 4 total; -Xms256M -Xmx2048M -XX:permSize=256m -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML:
Launched Version: 1.7.10
LWJGL: 2.9.1
OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
GL Caps:
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: [Soartex_Fanver[1.7.x][FTB]]
Current Language: ~~ERROR~~ NullPointerException: null
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
Could you have a look and tell me what is wrong?
First, not enough memory allocated (your max is 1.8GB, second, that looks like a launcher error, so you will need to report that to them.
So I started playing this modpack today, and noticed that when I killed Carnow for the "Bandit Clearing" quest I didn't get the Medallion so I cannot turn in the quest. How do I fix this without having to restart?
The medallion always drops, albeit it may have bounced away somewhere. But if you missed it, you will either need to wait for him to respawn, or copy the region files over from the template and overwrite the ones in your save.
It was draconicevolution to start with, it was also blacklist to start with for some reason. Also, I cannot seem to get the spawner mechanic working. It says to right click a vanilla spawner but nothing happens(I assume Blaze spawners are still vanilla). Couldn't find anything in DE configs about that other than soul drop rates.
Looks like you may have made one change too many. Wait for the new update and try it again.
Hi, I recently started a small Tolkiencraft server with some friends. Although we enjoy it a lot, its hard to find information and we have encountered a couple problems.
1) When we entered Middle Earth, we couldn't get back to the starting city. The ring is to high and we cant place blocks underneath to get on the right level. We would also love to go to the other 'building' dimension, but that's not possible as long as we cant leave middle earth.

2) The quest book and the quests you get from NPC's work great, but how do we get started with the LotR quests? We don't get more then a couple side missions from hobbits.

3) Creating tools (vanilla or tinkers) seem to be semi disabled? What is the reason? What is the alternative? Can i change this in config?

Thanks :)
1. Fly up into the ring, by the time you are able to enter the temple you should have at least killed a bat.
2. The LotR quests are basically side quests right now as it is a mod in beta. The upside is that more content is in one update to that mod that almost every update to minecraft...lol
3. yes, there was a bug in iguana tinker tweaks, will be solved in the next version, but you can change the line in the main.cfg from DraconicEvolution to draconicevolution
 

Flexion

New Member
Jul 29, 2019
17
0
0
I will double check, but only after the new update is finally released for you guys since ars magica updated with quite a few bugfixes

First, not enough memory allocated (your max is 1.8GB, second, that looks like a launcher error, so you will need to report that to them.
The medallion always drops, albeit it may have bounced away somewhere. But if you missed it, you will either need to wait for him to respawn, or copy the region files over from the template and overwrite the ones in your save.

Looks like you may have made one change too many. Wait for the new update and try it again.

1. Fly up into the ring, by the time you are able to enter the temple you should have at least killed a bat.
2. The LotR quests are basically side quests right now as it is a mod in beta. The upside is that more content is in one update to that mod that almost every update to minecraft...lol
3. yes, there was a bug in iguana tinker tweaks, will be solved in the next version, but you can change the line in the main.cfg from DraconicEvolution to draconicevolution
Thank you for this quick and complete response! You think it would be possible to set up a wiki? I wouldn't mind helping fill it.
 

GreatOrator

New Member
Jul 29, 2019
2,613
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You're welcome, and at some point I will do an FAQ for the pack on the main website, but the way wiki's are set up for FTB it is just a modlist basically, but thank you for the offer!
 
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Flexion

New Member
Jul 29, 2019
17
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I also added Ender IO to my personal modlist, because thermal expansion currently lacks conduits and Ender IO has a lot to offer. I know this isn't supposed to be played very technical, but I find the state Thermal Expansion is in now not sufficient for things like basic ore processing. Ill report if I discover any conflicts with the modpack.
 

GreatOrator

New Member
Jul 29, 2019
2,613
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0
As of update 2.3.14 (this is not available yet) I will no longer include the map with the modpack download. You will, however, be able to download it from Curse.com. This means I can decrease the size of the modpack download, and increase the size of the map (I have ideas that this ability is important).

What this means for players: Nothing, existing worlds will not be affected any differently than when the map is included. You will still handle updates normally, only now one extra step of downloading the map separately. I will also be including a button on the main menu as a direct link to the download location.

I currently have a copy of the map in the newest release available, but it is still in the modpack download.​
 

Zankou

New Member
Jul 29, 2019
20
0
0
Hello, I am having issues with ars magica, when I walk near an obelisk or celestial prism, I get a mana regen boost and a combustion effect (Possibly from brewcraft) Is this an id confict and can it be solved or is the mana regen supposed to come with combustion?
I had the same problem (I had to reload from Backup) Permanent Combustion effect on myself. Now I know not to go near obelisks.
 

Rellicus

New Member
Jul 29, 2019
5
0
0
Using the osmotic enchanter on my draconic sword causes an instant crash. Just reporting

Edit: And it has caused my world to get corrupted, I cant load the map without a ctd. Any ideas how to fix?
 
Last edited: