Usually I try to space out updates to every 2 weeks to give myself time to make new quests and test any updated mods.around what time does it take for a new update?
I think you shouldnt cut the tech mods even its not used much. and pnumatic drones are uber cool!Looking into it, I thought it was more than just a single block, so probably not going to remove it.
I know, and its one of those mods I'd love to have in the pack, and it was initially, but it added a lot of worldgen lag even with fastcraft (which might have been fixed since) and a few other little issues that I dropped it somewhat early.
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Here's an updated list with a few more things :
- PNEUMATICRAFT - There's plenty of tech mods so far, and as much as I love this one, its also fairly heavy.
- BIBLIOWOODS - With Bibliocraft's newest version, the Bibliowoods additions aren't needed. You can use the Furniture Paneler to use ANY solid block texture for the furniture.
- MR CRAYFISH FURNITURE MOD - With DecoCraft and Bibliocraft, might be a good idea to prune this one down as well.
- HOLO INVENTORY - Usually either disabled or adds client side lag when used. Can be added by players themselves if they wish.
- GROWTHCRAFT BAMBOO - Theres a whole lot to grow and build with already.
- IN GAME WIKI MOD - For a small mod, the profiler is showing me this mod is fairly high in loading time. Its also something most folks can add themselves.
They are, I know, but I have to consider the pack as a whole and performance unfortunately. Its a tough balance when...well, you tend to be like a ferret and collect every mod you can and stuff them into a game =PI think you shouldnt cut the tech mods even its not used much. and pnumatic drones are uber cool!
Just compact machines for now, and Automation Station only got Progressive Automation. Mekanism and Minefactory Reloaded will be added to those two pages at a later date.just wondering did the new quest machine life get into stuff other than compact machines
Glad to hear =)It's been keeping me entertained for awhile now.
Hmm, I'll consider it, its not a big mod.OpenPeripheral.
I try to keep each main questline following a sort of 'story' for the larger mods. (stuff like Progressive Automation and whatnot are small and don't deal too much with 'new technology', so its not like the big quest lines like EnderIO where the story progresses and everyone learns new things.)Just curious, is there a timetable for the stories?
Hey Caigan i was doing some exploring around the map and i came across some werid village i don't know what mod spawns shielded villages but i found like 3 of them not to far from each other curious if the spawn for them needs to be tuned down?
Yep those villages are Witchery, and you were mostly just lucky I think. Testing it took me a lot of creative boosted flying to find even one.Hey Caigan i was doing some exploring around the map and i came across some werid village i don't know what mod spawns shielded villages but i found like 3 of them not to far from each other curious if the spawn for them needs to be tuned down?
Yeah, best idea is to do minor stuff between episodes. Heavy resource gathering and smaller builds and whatnot. =)I think I might have to start doing in between episode building more..
Me too but wait for the next upgrade as Caigan as made few optimization and suppress certain mods.Im playing the pack for a few days. The problem is fps can go above 25 and there is a lot of lag spikes. And i have a decent pc. Any suggestions?(even fastcraft cant help)
I'm almost done testing the 0.0.7 update and then will submit it to the FTB Third Party team. It has the new FastCraft and various other improvements that should help.Any suggestions?(even fastcraft cant help)