Egh, I was afraid this'd happen. It looks like I'll need to figure out a different way of doing those...EDIT: Yeah same as before. Won't accept it anymore :/
Egh, I was afraid this'd happen. It looks like I'll need to figure out a different way of doing those...EDIT: Yeah same as before. Won't accept it anymore :/
No way unfortunately, other than admin spawning yourself stuff to repeat quests until you get back to where you were.Any ideas on how to manually reset my reputation numbers?
I might have a work around with using Crates and minetweaker checking for specific NBT tags when crating something. I'll have to test more later tonight, Sunday and Monday are usually heavily RL busy for me so I can only do minor research and poke my head into the thread now and then =)Caigan might be a bug on the Flux Capacitor you get back from the quest for them,
Not really switched around, but I had reorganized them a few times and redid what it asked for and what rewards it gave, and it got to a jumbled mess and I never really fixed them. I probably should have when I changed up the rewards to give armor and a defense turret though.Caigan i don't know if its a bug or not but i find the 2 starting quests for the quest book a little switched around i mean the first 1 for 5 dirt ,
Glad to see you're already working on a new versionOPIS is being downgraded a version due to some suggestions that latest version has issues. ProfMobius is working on a new version to deal with these issues, but unsure if it'll release before I wrap up and submit 0.0.7.
Yeah, I'm looking into reducing in various ways.I must say that version 0.0.6 use lot of RAM.
Unfortunately, I've found mariculture to be heavier on a modpack than Pneumaticraft, due to the changes in ocean biome generation and additional things. =(I was wondering Caigan, have you considered Mariculture as a fishery alternative? I see you think normal fishing is fine, however after I've been dabbling around with it for quite some time I do rather enjoy it
Yeah, I'm looking into reducing in various ways.
On that note, I'm feeling its time to prune some mods that may be a bit on the outlier. The following are being considered currently :
- PNEUMATICRAFT - There's plenty of tech mods so far, and as much as I love this one, its also fairly heavy.
- BIBLIOWOODS - With Bibliocraft's newest version, the Bibliowoods additions aren't needed. You can use the Furniture Paneler to use ANY solid block texture for the furniture.
- MR CRAYFISH FURNITURE MOD - With DecoCraft and Bibliocraft, might be a good idea to prune this one down as well.
- HOLO INVENTORY - Usually either disabled or adds client side lag when used.
- GROWTHCRAFT BAMBOO - Theres a whole lot to grow and build with already.
- GROWTHCRAFT FISHTRAP - Normal fishing is fine.
Looking into it, I thought it was more than just a single block, so probably not going to remove it.Please reconsider the Growthcraft fishtrap.... a lot of people really don't like just standing there fishing.
I know, and its one of those mods I'd love to have in the pack, and it was initially, but it added a lot of worldgen lag even with fastcraft (which might have been fixed since) and a few other little issues that I dropped it somewhat early.Thats fair enough, was a thought