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# Adds a wide variety of machines to craft, produce and process products.
B:factory=false
# Adds automatic farms and harvesters for a wide variety of products.
B:farming=false
I feel doubtful that there could be anything done on the modpack maker side for it. It's making global changes on a game that has no "global" anything except time of day. The map and chunks only update when you get near them and make them become active again. This feels like it causes pretty significant lag spikes on traveling as it's updating the climate of every single chunk as you move, bringing in snow, swapping water for ice, etc. Plus, you know, general bugs like the ice vanishing, leaving gaps in bodies of water. Dunno how that could be addressed. I feel like the pack would survive without the mod.
Well, you made crops context-specifit to indoor environments, right? I mean, that's why greenhouses work. Or am I mistaken? If not, why can't there be an API call to determine if a block is "indoors," and let the mod author handle the logic?