I found two thing that don't make a whole lot of sense.
1. The railcraft steam engines aren't disabled like all the other RF engines and generators. The higher tier ones require steam to be piped in which requires a fair amount of infrastructure so they seem fine, but the base engine just needs water and fuel to make RF.
2. The buildcraft redstone engine needs to be enabled. It doesn't make enough RF to run anything so it's useless for power production. It's main use is to put on pipes to allow them to extract items and fluids before you get lasers and assembly table to make autarchic gates. Having it disabled makes BC automation impossible until you have the power to run lasers and make gates.
I'm not sure what you're looking at, but the current version of Survival Industry has all Railcraft generators disabled. The only "engines" still enabled are the locomotives. I also left the boilers, in order to fuel up the steam locomotive. The only steam engine that should be available is the RotaryCraft one.
Actually, Buildcraft pipes should be disabled; in this game, to move liquids, you need to use RotaryCraft pipes (sandstone to pull fluids out of non-RoC containers, HSLA to route the fluids where you want them, and the pipe pump to make sure every last drop is out of the pipes), and to move items, there's the pneumatic item pump. I've also provided Extra Utilities' transfer pipe and nodes as an all-in-one-pipe alternative, once you have the materials to make them.
Are you using the latest version from the FTB launcher?
Be glad you found a village. I have found a desert fortress, been through almost every biome while exploring and still haven't found a village.So I looked up "Harder Wildlife" in NEI for the first time, and saw there's a calendar item. I had no idea that was available before, and that makes a difference. It's a bit fiddly (painting + clock, then place in an item frame and look at it, and in WAILA you finally see the info you want), and only shows the season, not the time of year. I have no idea and no impression of how long a year is in Minecraft days, or when looking at the calendar how far into the current season I am and how soon the next one will be coming. I feel like perhaps being more transparent to the player might make the frustrations less frustrating.
Oh, btw reteo I've encountered a couple crashes looking through NEI recipes, like scrolling through the possible recipes for iron for example. Dunno if that's repeatable. Just occasionally when paging through it'd freeze and go back to the launcher.
Edit: In the village Railcraft building they spawn the hobbyist steam engine attached to a rolling machine. Dunno if that can be circumvented though. They're decently rare (or maybe I'm unlucky )
I had no idea how that village awareness worked at first, and pissed them off the first time I played with the new update after moving into a village. Planting and harvesting Harvestcraft gardens pissed them off, for some reason, as did upgrading the smeltery in town by taking out some of the walls to add a smeltery controller and letting it actually work. Ingrates. I led them all into a big pit in the middle of town and left them there so I could still trade with them without them bothering me. I soon restarted and decided to just live on my own in another file, though.I suppose I can let the hobbyist engine slide... It's not like it's going to be very useful, early-game. And just be careful about collecting too many "trophies..." villagers will eventually start attacking you if you break too many of their blocks.
I have no idea and no impression of how long a year is in Minecraft days, or when looking at the calendar how far into the current season I am and how soon the next one will be coming. I feel like perhaps being more transparent to the player might make the frustrations less frustrating.
Hmmm... If you're able to find out the current day #, then you can divide it by the configured year length (to get the # of completed years), then subtract (year length * # of completed years) to find out the current day in this year.
Having some idea of the next change, either by "day x of y year" (I can divide by four in my head), or the preferable more verbose option reteo outlined, would be nice. There's lots of room in the tooltip, I think.My guess would be "Season, Days left". Maybe add the current year and day if you have room. This would allow the player a way to plan for the end of the season.
Sent from my SM-T217S using Tapatalk