I'm finding early-mid game storage a bit of a bother as I have so many different things to store that I'm using too many double chests for my liking
Would there be any possibility to add iron chests/better chests to this pack or is that a mod that you specifically left out for a reason
Sorry to be a pain
It's Less that and more on the amount of different mods that I deal with nowWhile I agree that I miss iron chests it did get much much better once I convinced myself I didn't need to keep every seed I made on the way to getting 10/10/10 seeds. Went from 20 double chests just for my farms to 4 double chests.
It's Less that and more on the amount of different mods that I deal with now
I can no longer have 1 chest purely for magic, I now have to have 4 double chests for it instead (botania, witchery, magical crops and thaumcraft)
I like iron chests because I can make my storage area cover a small area of my base and not waste a enormous portion of wall with double chests
I understand that later on you would reach an AE system but I'd rather have a better solution earlier on
The only reason I had to move out of my first base was because of storage space anyway
Sorry to be annoying again...
If you're into Thaumcraft, you could try for the Inventarium system from Automagy. It's kinda like magical AE, and is available a bit earlier.It's Less that and more on the amount of different mods that I deal with now
I can no longer have 1 chest purely for magic, I now have to have 4 double chests for it instead (botania, witchery, magical crops and thaumcraft)
I like iron chests because I can make my storage area cover a small area of my base and not waste a enormous portion of wall with double chests
I understand that later on you would reach an AE system but I'd rather have a better solution earlier on
The only reason I had to move out of my first base was because of storage space anyway
Sorry to be annoying again...
Might see if I can give it a shot!If you're into Thaumcraft, you could try for the Inventarium system from Automagy. It's kinda like magical AE, and is available a bit earlier.
Woops, I'll fix that before proper release.Just finished the new seed quests and found them to be a really nice addition rewards were nice as well but... I did find a rather minor error in "mystical flowers tertiary" the you need 2 mystical lime seeds instead of 1 like the others. I really liked you added a quest for the forestry worktable.
Woops, I'll fix that before proper release.
Most likely just a path issue. Are you trying to run the .bat file through the Explorer, or though command-line? My guess is Explorer. Try doing it through the command-line and cd into the server directory first.i tried to host a server through the .bat file in the download but it doesn't work keeps telling me unable to access jarfile forge-1.7.10-10.13.2.1272-universal.jar anyone else have this problem and found a solution?
make sure the version of forge that you have matches the version that's in your serverstart.bat file(had to change mine from .1272 to .1277). also, in the serverstart.bat file, make sure that the "p" in "PermSize" is capitalized. I had to change mine. Hope this gets ya goin.i tried to host a server through the .bat file in the download but it doesn't work keeps telling me unable to access jarfile forge-1.7.10-10.13.2.1272-universal.jar anyone else have this problem and found a solution?
your a legend, it was that and i also have to change the false to true in eula, thanks for the helpmake sure the version of forge that you have matches the version that's in your serverstart.bat file(had to change mine from .1272 to .1277). also, in the serverstart.bat file, make sure that the "p" in "PermSize" is capitalized. I had to change mine. Hope this gets ya goin.
i tried to host a server through the .bat file in the download but it doesn't work keeps telling me unable to access jarfile forge-1.7.10-10.13.2.1272-universal.jar anyone else have this problem and found a solution?
They might be behind some of the new conditional quests which work by detecting a resource in your inventory. Try making sure you've had redstone, lapis, diamond, gold, aluminium, blaze rods and leather in your inventory at some point to complete these and unlock the quests that depend on them.Quick question I see a couple of newer buildcraft pipes quests are missing was this part of the rejigging? I'm also really looking forward to trying the garden soil for magical crops/flower seeds in 0.7
Yea... I'll fix this for 0.7...make sure the version of forge that you have matches the version that's in your serverstart.bat file(had to change mine from .1272 to .1277). also, in the serverstart.bat file, make sure that the "p" in "PermSize" is capitalized. I had to change mine. Hope this gets ya goin.
They might be behind some of the new conditional quests which work by detecting a resource in your inventory. Try making sure you've had redstone, lapis, diamond, gold, aluminium, blaze rods and leather in your inventory at some point to complete these and unlock the quests that depend on them.
Yea... I'll fix this for 0.7...
On, otherwise you won't get nether fortresses, any of the witchery structures or vanilla dungeons, mineshafts and strongholdsDumb question but, Gen Structures on or off?
ThanksOn, otherwise you won't get nether fortresses, any of the witchery structures or vanilla dungeons, mineshafts and strongholds