The worst part of this thread and Clouds of Darkness is your belittling jabs at people. Give it a rest, please.
Except I'm not even in the Clouds of Darkness thread?
The worst part of this thread and Clouds of Darkness is your belittling jabs at people. Give it a rest, please.
Improved chests also don't like chunk borders. Just had a few crashes because I accessed a double improved chest on a border.Well, not sure if this was mentioned before, but it looks like cardboard boxes and improved chests don't like each other much...
[22:46:21] [Client thread/INFO] [STDOUT]: [net.minecraft.client.Minecraft:func_71377_b:349]: ---- Minecraft Crash Report ----
// Surprise! Haha. Well, this is awkward.
Time: 5/2/15 10:46 PM
Description: Ticking memory connection
java.lang.IndexOutOfBoundsException: Index: 165, Size: 45
at java.util.ArrayList.rangeCheck(Unknown Source)
at java.util.ArrayList.get(Unknown Source)
at net.minecraft.inventory.Container.func_75144_a(SourceFile:206)
at net.minecraft.network.NetHandlerPlayServer.func_147351_a(NetHandlerPlayServer.java:883)
at net.minecraft.network.play.client.C0EPacketClickWindow.func_148833_a(SourceFile:32)
at net.minecraft.network.play.client.C0EPacketClickWindow.func_148833_a(SourceFile:10)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at java.util.ArrayList.rangeCheck(Unknown Source)
at java.util.ArrayList.get(Unknown Source)
at net.minecraft.inventory.Container.func_75144_a(SourceFile:206)
at net.minecraft.network.NetHandlerPlayServer.func_147351_a(NetHandlerPlayServer.java:883)
at net.minecraft.network.play.client.C0EPacketClickWindow.func_148833_a(SourceFile:32)
at net.minecraft.network.play.client.C0EPacketClickWindow.func_148833_a(SourceFile:10)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
-- Ticking connection --
Details:
Connection: net.minecraft.network.NetworkManager@15bf62d4
Stacktrace:
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
I think autarchic gates would be the solution. Never seen anyone try to connect actual power to an extraction pipe.I'm on a post roll it seems tonight.
In an effort to only have to use one pipe to extract from a barrel, I attempted to attach a universal cable to a wooden pipe. Which proceeded to explode.
I then tried it with an emerald pipe. Which also proceeded to explode.
Is the some way to buffer the power going into these things? I've tried using buildcraft power pipes attached to a cell, since with their lesser capacity I figured it wouldn't overload the things, but power pipes won't connect to regular ones it seems. I'd rather not use engines where I have a chance of running out of fuel, especially when I have good power gen up and running already.
What structures are added with the ruins mod? Is there any reason to explore short of aura nodes?
I think autarchic gates would be the solution. Never seen anyone try to connect actual power to an extraction pipe.
If you're targeting a specific item or small number of items, if you use a whitelist filter on an emerald pipe, the number specified is the number a pulse will pull out - so if you set it to a full stack it'll pull a stack at a time.Already have 4 of those, I need something that extracts even faster. XD
Sadly I'm not. I need something that can handle nearly 60 different items, if not more later on. That's an interesting mechanic though; does it only work if there's a full stack in the inventory, or does it just pull out as much as there is, even if it's not quite 64?If you're targeting a specific item or small number of items, if you use a whitelist filter on an emerald pipe, the number specified is the number a pulse will pull out - so if you set it to a full stack it'll pull a stack at a time.
Using the diamond one and setting each to pulsar will increase the speed.Already have 4 of those, I need something that extracts even faster. XD
not exactly sure what you're trying to do, but the logistical sorter from mekanism pulls a stack at a time... in case you're still messing with it.I'm on a post roll it seems tonight.
In an effort to only have to use one pipe to extract from a barrel, I attempted to attach a universal cable to a wooden pipe. Which proceeded to explode.
I then tried it with an emerald pipe. Which also proceeded to explode.
Is the some way to buffer the power going into these things? I've tried using buildcraft power pipes attached to a cell, since with their lesser capacity I figured it wouldn't overload the things, but power pipes won't connect to regular ones it seems. I'd rather not use engines where I have a chance of running out of fuel, especially when I have good power gen up and running already.
Ok, you were in the pathfinder thread. You resisted thrashing me for that mistake. ThanksExcept I'm not even in the Clouds of Darkness thread?