[1.7.10] Regrowth - A WIP HQM pack - Now Listed!

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That was my initial hope as well, but it requires a catalyst which requires gold. I haven't HQM'd a solution to gold yet.
The only other early game method I know of is killing slimes. I was lucky enough to make my base in a chunk that could spawn them.
 
That is why I specified already running, maybe I'm just lucky, but with that method I've not had loss… I have dumped 63 ore of different types over the course of days, with the engine running the whole time. no stragglers, no issues..

HOWEVER, Titanium causes a glitch, be careful with titanium pours from smeltry.
that still causes loss. but it is a very rare issue, just a annoying one
 
Blue slimes have been known to spawn as well if that is an option for you..
I forgot those existed. I haven't seen one in this pack, just the couple of green ones I found early on, and I haven't even seen one of those for quite a while. Granted I haven't been down mining or out of my base in quite a while now.
 
I forgot those existed. I haven't seen one in this pack, just the couple of green ones I found early on, and I haven't even seen one of those for quite a while. Granted I haven't been down mining or out of my base in quite a while now.
You can always use the slime chunk analyzer found someplace inside Google, or just remember to keep peeking over your walls at night… Slime balls are also a byproduct of Distillery, but I'm sure you saw that on NEI already...
 
You can always use the slime chunk analyzer found someplace inside Google, or just remember to keep peeking over your walls at night… Slime balls are also a byproduct of Distillery, but I'm sure you saw that on NEI already...
I'll prolly see if I can figure it out the mariculture route.

Dunno what my big objection to just grabbing some zombie pigman gold is, but, well, there you go.
 
A PSA for PurpleMentat and others who may not know this.

When using the witch's cauldron you need to put items in in order. NEI lists them from left to right. That is why PurpleMentat was having such issues with making a drop of luck in his last video.
 
you can hook a bc wooden or emerald fluid pipe to the smeltery and run a redstone engine on that and it'll will continuously pump molten liquids into your block/ingot caster. hook up a hopper underneath the caster and it will auto empty the blocks. also i never tested this but in theory it should work, you could try an automagy clock which every 5 seconds shoots a redstone pulse and the smeltery ejects fluids when it gets a pulse

Edit: i believe its called an hourglass

Or, I just came up with a hopperhock-based timer for it too. Miss my easy timer, and this takes more room and you have to stay away from it or you will suck up the block making the circuit, but it does make Smeltery load and forget. So long as you avoid dumping in alloyable raw ore, at least. :)
JkXKFcj.png

Hopperhock on dirt block so it's next to hopper that feeds the open crate (so the drop is predictable) that drops the trigger block onto the pressure plate that is next to the faucet. First cycle is short if you feed the trigger block into the hopper directly. If you drop it for the hopperhock to grab, that sets the "I just picked this up" timer on the HH so it takes longer.

The cycle is a bit long for ingots (but still hands off!) and just a tad short for blocks (takes two cycles per block.) Perfectionists might be able to add another hopper or two to slow the cycle so it's perfect for blocks.

The casting basin sits on another hopper that feeds into the right chest below. (The left chest is for molds and such.)
 
Or, I just came up with a hopperhock-based timer for it too. Miss my easy timer, and this takes more room and you have to stay away from it or you will suck up the block making the circuit, but it does make Smeltery load and forget. So long as you avoid dumping in alloyable raw ore, at least. :)
JkXKFcj.png

Hopperhock on dirt block so it's next to hopper that feeds the open crate (so the drop is predictable) that drops the trigger block onto the pressure plate that is next to the faucet. First cycle is short if you feed the trigger block into the hopper directly. If you drop it for the hopperhock to grab, that sets the "I just picked this up" timer on the HH so it takes longer.

The cycle is a bit long for ingots (but still hands off!) and just a tad short for blocks (takes two cycles per block.) Perfectionists might be able to add another hopper or two to slow the cycle so it's perfect for blocks.

The casting basin sits on another hopper that feeds into the right chest below. (The left chest is for molds and such.)
seems very interesting and creative :)
 
Or, I just came up with a hopperhock-based timer for it too. Miss my easy timer, and this takes more room and you have to stay away from it or you will suck up the block making the circuit, but it does make Smeltery load and forget. So long as you avoid dumping in alloyable raw ore, at least. :)
JkXKFcj.png

Hopperhock on dirt block so it's next to hopper that feeds the open crate (so the drop is predictable) that drops the trigger block onto the pressure plate that is next to the faucet. First cycle is short if you feed the trigger block into the hopper directly. If you drop it for the hopperhock to grab, that sets the "I just picked this up" timer on the HH so it takes longer.

The cycle is a bit long for ingots (but still hands off!) and just a tad short for blocks (takes two cycles per block.) Perfectionists might be able to add another hopper or two to slow the cycle so it's perfect for blocks.

The casting basin sits on another hopper that feeds into the right chest below. (The left chest is for molds and such.)
why not just use basic redstone clock with 4 repeaters set to max in a circle(square)?
 
Regarding the smeltery: I had a setup I used to use that involved two smelteries to avoid making any alloys. The pipes I was using at the time pulled from one drain but fed into 4 different basins. The pipe would pull whatever molten metal was currently available and deposit it into the first basin it was able to. This allowed me to not have to worry about partially filled basins as there was always at least one that was either empty or had the same metal. Will buildcraft pipes work the same way?

Edit: Upon thinking about this further, it's possible that order of operations could result in a metal being sent to an empty basin when another was partially filled with that same metal, so this wouldn't work. Are you able to set filters on buildcraft pipes to only extract a certain fluid, much like pneumatic servos? If so, you could have four drains (separated by panels) piping into their own basins.
 
Or, I just came up with a hopperhock-based timer for it too. Miss my easy timer, and this takes more room and you have to stay away from it or you will suck up the block making the circuit, but it does make Smeltery load and forget. So long as you avoid dumping in alloyable raw ore, at least. :)

Hopperhock on dirt block so it's next to hopper that feeds the open crate (so the drop is predictable) that drops the trigger block onto the pressure plate that is next to the faucet. First cycle is short if you feed the trigger block into the hopper directly. If you drop it for the hopperhock to grab, that sets the "I just picked this up" timer on the HH so it takes longer.

The cycle is a bit long for ingots (but still hands off!) and just a tad short for blocks (takes two cycles per block.) Perfectionists might be able to add another hopper or two to slow the cycle so it's perfect for blocks.

The casting basin sits on another hopper that feeds into the right chest below. (The left chest is for molds and such.)

Erm you could just use a Magic Hourglass from Automagy and do away with all of it?
 
Regarding the smeltery: I had a setup I used to use that involved two smelteries to avoid making any alloys. The pipes I was using at the time pulled from one drain but fed into 4 different basins. The pipe would pull whatever molten metal was currently available and deposit it into the first basin it was able to. This allowed me to not have to worry about partially filled basins as there was always at least one that was either empty or had the same metal. Will buildcraft pipes work the same way?

Edit: Upon thinking about this further, it's possible that order of operations could result in a metal being sent to an empty basin when another was partially filled with that same metal, so this wouldn't work. Are you able to set filters on buildcraft pipes to only extract a certain fluid, much like pneumatic servos? If so, you could have four drains (separated by panels) piping into their own basins.
diamond fluid pipes i believe are used for sorting. you could also set it up so that the metals flow into tanks first and then into your basins so your order of operations wont get messed up
 
Upon thinking about this further, it's possible that order of operations could result in a metal being sent to an empty basin when another was partially filled with that same metal, so this wouldn't work. Are you able to set filters on buildcraft pipes to only extract a certain fluid, much like pneumatic servos? If so, you could have four drains (separated by panels) piping into their own basins.

The emerald fluid pipe can do this since BC 6.3.0.
 
Villages do not spawn in the dreamworld. You get an exact replica of your overworld, though for the sake of the cotton, there's a lot of grass blocks as well. Hitting f3 shows its a wasteland biome.

In the dream world there are also oak saplings and ores, but the ores require a copper level pickaxe to make and I do not know how to get one without starting with botania
 
How exactly do you get a "Creeper Heart" to progress in making the creeper seeds.

I have killed close to 200+ creepers using:
Sword
Arthana
Bow of Fortune 3

And NO hearts have dropped at all. I am running out of "other things" to do in the quest book, and this one thing is holding me back from progressing on my seeds. Its driving me crazy.

I made arthana after having killed 100 or so and seen none. Went out hunting next night and killed about 10 creepers with arthana. Got three hearts. RNG will be a factor, but arthana boosts odds in your favor reasonably. Witchery wiki says high fortune on arthana is even better.
 
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