It'll still work, but you'll likely never get any hobgoblins in your world...I put the generation of Hobgoblin huts to false
Is the game still gonna work or are those important?
It'll still work, but you'll likely never get any hobgoblins in your world...
using a vanilla leash is probably the easiest, though possibly frustratingSpeaking of which... I'm not sure how to attract hobgolbins to a village so I can get them to worship me. Anyone know how or have a guide on doing it?
I had three spawn in my silverwood grove. It may be that they can spawn like any friendly creatures, though... not specific to the magical forest biome.It'll still work, but you'll likely never get any hobgoblins in your world...
I just tried the Rite of Nature's Power to try and transform an area. As I thought might happen it didn't work quite right.
Normally it will transform stone and sand into dirt and then plant trees and tall grass and flowers and such. But it didn't touch the cracked sand.
Think there might be a way to modify Witchery to include cracked sand in the list of blocks this ritual transforms?
This has been added to the Witchery change log for the upcoming release.
TWEAK: Modpacks and servers can now specify which blocks can be replaced by the Rite of Natures Power in the config file using the list under: NaturesPowerReplaceableBlocks
Yay. =)
For anyone having trouble launching the server, I found something that partially works.
Open "ServerStart.bat" and change the forge version to forge-1.7.10-10.13.2.1277 instead of "1272" and capitalize the 'P' in "PermSize=256m"
Then run the bat file. This will fail, but create a bunch of files. Open "eula.txt" and change "eula=false" to "eula=true". Then run the bat again.
The issue is that once I try to connect to the server I get the following message in the client: "Mod rejections [FMLMod:AgriCraft{1.7.10-1.2.2}]".
Any ideas?
Edit: It seems that PermSize has been removed in the latest version of java, so I deleted that setting in the bat. I copied the client version of AgriCraft to the server, since it had a newer version.
Edit2: It's working!
Thank you. I had to make an account just to say Thank you. I've been having that out of date mod problem for the passed 2 hours.
That's not bugged the hatchet has to be fully repaired.@ThePhoenixLodge Hello !
In your modpack, i can't craft a crafting table with dead wood and hatchet.
(it's in french) At 28:22:Can you repaire this bug please ?
Thanks you !
I think Thaumcraft recipes in NEI are only unlocked when you have done the research for it.i can't see TC4 recipe, is working TC4 neiplugin?
Holding off on an LP until the .70 release, are we thinking days or week+?It depends on how long it takes me to get the stuff I want to do done.
Hopefully within the week. No promises though as it depends on how much stuff I need to do for uniHolding off on an LP until the .70 release, are we thinking days or week+?
Hopefully within the week. No promises though as it depends on how much stuff I need to do for uni