Okay, quick question for you guys: Mind if I replace Ars Magica with something? There would be a few reasons for this:
- It clutters up world gen with ores that not even its respective path uses (I'm sure you've gotten a ton of Blue Topaz cluttering up your quarry). The config doesn't have an option to turn these off, either; I had a plan to turn Electrotine into Vinteum but the mod dev of AM2 just didn't think to put configs in there.
- While it was originally going to be a combat-based incentive mod, now that Draconic is in the pack none of those are needed.
- I'm pretty sure most of you haven't gotten that far into the evil path anyway.
And one more thing: Project E may be coming into the pack later. Crazy, I know, but I will try and disable most of the current EMC values and add a lot for other resources. I will do scripts for this and you can judge for yourself before I add it, though.