J
is there any replacement for the tinkers' construct weapons? specifically in the tech tree
Why does the game crash when I go to the Creative Mode Search tab?
Hey, been waiting for this a while, great to see it released
2. Food mods, any plans on adding some food mods? We are kinda limited on food right now, Pam's harvestcraft would be a good option.
I should mention that I am developing a skyblock version of the pack. (Because we like to ride the trend)
It's in early development, I have to flesh out the tech tree before I can actually start work. It's not gonna have Ex Nihilo or the like, it's a completely custom early-game.
Actually, I think having a third progression tree that involved food would be interesting. Brewing beer, etc.I've been playing the pack for a while and I have to agree with this. I love the pack but the food limitations are pretty bland. If not Pam's harvestcraft, I wonder how the community edition of growthcraft is coming along. Brewing beer could be a good alternative to hundreds of foods.
So the three trees would be Technology, Magic and Hippie?Actually, I think having a third progression tree that involved food would be interesting. Brewing beer, etc.
There's tons of potential there.So the three trees would be Technology, Magic and Hippie?
There's tons of potential there.
Actually, this isn't a bad idea. Make a nature oriented progression with forestry/gendustry. And once you get somewhere, agricraft is available to you.The Hippie progression tree would have to be heavily forestry integrated. Bio-fuel, butterflies, bee/tree breeding and the like.
On a somewhat related note, I've always found TFC's seasons/crops/animal breeding system to be one of my favorite things in all of modded minecraft. I wish that portion of TFC was made as stand-alone mod that could be used with non-TFC
Actually, this isn't a bad idea. Make a nature oriented progression with forestry/gendustry. And once you get somewhere, agricraft is available to you.
Or seed oil would make sense. @Bluedog444 pleaseCould make the crop sticks a carpenter recipe requiring a specific type of wood treated with biomass (not really fitting as it is a fuel source) or honey.
Or seed oil would make sense. @Bluedog444 please
Yeah that sounds good to me.It would, but I have another thought.
I would view an Outdoorsman progression to integrate the following mods
1) Forestry (More of a nature/outdoorsman tech tree. Even hippies need power)
2) Growthcraft CE (For the foods and brewing of beverages)
3) Agricraft (for end game high yield of crops)
4) Gendustry (for all that Gendustry does for bees/trees)
Crops sticks for agricraft could be gated by high end forestry wood in a carpenter treated with growthcraft mead (or other brewed beverages).
Yeah that sounds good to me.
Can I see your work and give some feedback on it?
Cool. Can we discuss ideas on IRC?I've only just started it. Once theres something to show then sure.