Discussion in 'Public Packs' started by Bluedog444, Apr 2, 2016.
is there any replacement for the tinkers' construct weapons? specifically in the tech tree
Why does the game crash when I go to the Creative Mode Search tab?
One comes to mind and that's the flamethrower from Mekanism. I guess you could also use the mining lasers that are in the pack as a weapon.
For a melee weapon the atomic disassembler work pretty well
Not entirely sure. It's a known issue. For now you'll have to use NEI.
I've been playing the pack for a while and I have to agree with this. I love the pack but the food limitations are pretty bland. If not Pam's harvestcraft, I wonder how the community edition of growthcraft is coming along. Brewing beer could be a good alternative to hundreds of foods.
Great news. So with it being a completely custom early-game I assume that it isn't garden of glass either. Really looking forward to what is offered. Skyblock's are my favorite
Actually, I think having a third progression tree that involved food would be interesting. Brewing beer, etc.
So the three trees would be Technology, Magic and Hippie?
There's tons of potential there.
The Hippie progression tree would have to be heavily forestry integrated. Bio-fuel, butterflies, bee/tree breeding and the like.
On a somewhat related note, I've always found TFC's seasons/crops/animal breeding system to be one of my favorite things in all of modded minecraft. I wish that portion of TFC was made as stand-alone mod that could be used with non-TFC
Actually, this isn't a bad idea. Make a nature oriented progression with forestry/gendustry. And once you get somewhere, agricraft is available to you.
Could make the crop sticks a carpenter recipe requiring a specific type of wood treated with biomass (not really fitting as it is a fuel source) or honey.
Or seed oil would make sense. @Bluedog444 please
It would, but I have another thought.
I would view an Outdoorsman progression to integrate the following mods
1) Forestry (More of a nature/outdoorsman tech tree. Even hippies need power)
2) Growthcraft CE (For the foods and brewing of beverages)
3) Agricraft (for end game high yield of crops)
4) Gendustry (for all that Gendustry does for bees/trees)
Crops sticks for agricraft could be gated by high end forestry wood in a carpenter treated with growthcraft mead (or other brewed beverages).
Yeah that sounds good to me.
Probably gate Gendustry by requiring 10/10/10 seeds if that is possible (may not be). Gendustry would have to be heavily gated since it can easily be used to bypass so much of other requirements.
Further progression could make growthcraft crops only accessible via crop breeding (There aren't many Rice, Hopps, Grapes). Could also implement Extra Food mod to add some food recipes.
@spcsting @erindalc I have taken Note of what you said.
Also the next patch will include a new tech age. The Sci-fi age
Also a fix on how quarries are made!
Can I see your work and give some feedback on it?
I've only just started it. Once theres something to show then sure.
Cool. Can we discuss ideas on IRC?