[1.7.10] Boundless Expanse-A different take on FTB Infinity

Discussion in 'Public Packs' started by Bluedog444, Apr 2, 2016.

  1. Bluedog444

    Bluedog444 New Member

    Come on discord tomorrow.
     
  2. Fortanono

    Fortanono Well-Known Member

    Okay. When I can.
     
  3. Bluedog444

    Bluedog444 New Member

    The next patch has been submitted and will be out in the next few days. Changelog will come later.
     
  4. Bluedog444

    Bluedog444 New Member

    Hey Guys,
    Just a little update. Version 1.1.0 of the pack has been released. This includes the Sci-Fi age which can be seen HERE in more detail.
    There will also be a new reddit post with the packs stats since release so go check that out! :)
     
  5. Bluedog444

    Bluedog444 New Member

    Changelog for version 1.1.0:

    New Quarry Upgrade Process
    BC Quarry --> Ender Quarry --> Digital Miner

    Digital Miner now requires Graphite instead of silicon

    There's now an option to use Ethanol to make Plastic. Although less efficient.

    Added Draconic Evolution (Fully Integrated)
    Added RF Tools (Fully Integrated)
    Added Brandon's core
    Added McJtyLib

    Updated Mods:
    Buildcraft
    Fastcraft
    Forbidden Magic
    Open Computers
    Resource Loader
    Storage Drawers
     
    Fortanono likes this.
  6. Bluedog444

    Bluedog444 New Member

    An issue where you could not craft HDPE balls in the PRC has been discovered and will be fixed in the next patch. For those who wish to fix the issue now can download this file. HERE

    You will have to replace your current mekanism script with the one linked.
     
  7. Bluedog444

    Bluedog444 New Member

    I am happy to announce that Erindalc is officially part of the dev team and will be working on the new food tree for the modpack.
     
  8. Fortanono

    Fortanono Well-Known Member

    Speaking of HDPE, it's always been a glaring issue to me that Substrate (which you have to make to get Ethylene) is now useless. Maybe use the plastic sheets to get Substrate and not the Pellets themselves?
     
  9. Pegasusmeteo

    Pegasusmeteo Guest

    Any plans to add immersive engineering?
     
  10. Fortanono

    Fortanono Well-Known Member

    I don't think so, because we've been relying on Mekanism's steel production as a major part of the progression, and we don't want to change that by adding a blast furnace. But we gotta see what Bluedog thinks.
     
  11. Nicolás Granelli

    Nicolás Granelli New Member

    IRC Evilcraft was part of the modpack at some point . I'm curious about why was removed. I don't really know the mod, but it seems interesting and I was looking for a modpack to try it
     
  12. Bluedog444

    Bluedog444 New Member

    Sorry no plans to add it in the future
     
  13. Fortanono

    Fortanono Well-Known Member

    It was because I was doing the magic stuff, and I had a hard time learning it. Sorry.
     
  14. Nicolás Granelli

    Nicolás Granelli New Member

    No problem

    May I suggest adding a backup mod like AromaBackup or FTB Utilities?
     
  15. Fortanono

    Fortanono Well-Known Member

    FTB Utilities could be nice if Bluedog likes it.
     
  16. erindalc

    erindalc Popular Member

    I second FTB utils.
     
  17. Fortanono

    Fortanono Well-Known Member

    Hey,

    Bluedog is currently caught up in IRL stuff, so I am now the lead dev of this project. Erindalc will still be working on this project, and he will maintain the tech-based stuff that is currently in the pack, as well as the upcoming nature tree and whatever else he wants to work on. I will still work on magic, and also an entirely new tech path that hasn't been established yet (likely either steampunk or Pneumaticcraft-based).
     
    erindalc, MrTest and Bluedog444 like this.
  18. RealKC

    RealKC Popular Member

    Steampunk? Flaxbeard's Steam Powered Mod comes in mind and Railcraft does that too. And for some reason Immersive Engineering
     
  19. Fortanono

    Fortanono Well-Known Member

    Those will likely be in the progression, though maybe not Flaxbeards only because it doesn't have any resources to gate stuff with. But I'll figure out how to include them.
     
  20. erindalc

    erindalc Popular Member

    So as to my ideas for improving the tech tree, some of the buildcraft things have had their recipes removed for the time being if you haven't noticed. I have a couple ideas as to where to put them to make them optional in the tech tree like thaumcraft is for magic.
     

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