[1.7.10] Boundless Expanse-A different take on FTB Infinity

Bluedog444

New Member
Jul 29, 2019
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This pack aims to unify all the mods in the pack. This idea came from Infinity Expert mode as from people on the FTB subreddit requesting an easier version of Infinity Expert mode.

Pack Code: BoundlessExpanse

We are also on curse voice


The main features of the pack:

End Game Items (e.g Quarries) Cost More

All tech mods will be integrated with each other
Only one power system RF (Excluding magic systems)

All Magic mods will be integrated:
With the "Good" (Good as in kind) magic mods being linked
and the "Evil" magic mods being linked.

Thaumcraft acts neutral and is optional in most cases

Plans to have an easier recipe for certain items
you are able to use "loot" items for an easier crafting recipe
these are obtained from places like the erebus and twilight forest.
(This should encourage exploration)

Not including tinkers construct
not because its a bad mod (I love it)
It's not included because it makes other items redundant
Replacements for certain tinkers items will be included (e.g Hammers).

Magic:

Good Side:

-Botania
-Aura Cascade
-Magical Crops (Endgame)

Evil Side:

-Blood Magic
-Witchery
-Ars Magica (Endgame)

You may want to read this WIKI

Quick Wiki Links:
Tech:
-Steel Age
-Alloy Age
-Plastic Age
-Silicon Age

Magic:
-Evil Side
-Good Side

Some Examples of Recipes:
Steel Age:
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Alloy Age
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Plastic Age
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Silicon Age
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Good Side:
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(Note: Now in Runic Alter)

Evil Side:
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Ars Magica does 2x Damage however is late game
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Advanced Generators by bdew
AgriCraft by InfinityRaider
AnimationAPI by thehippomaster21
AOBD 2 by ganymedes01
AppleCore by squeek502
Applied Energistics by AlgorithmX2
Ars Magica 2 by Mithion
Aura Cascade by pixlepix
Automagy by Tuhljin - Granted
Backpacks by Eydamos
Baubles by Azanor
Bdlib by bdew
BiblioCraft by Nuchaz
Big Reactors by Erogenous Beef
Blood Magic by WayofTime
Botania by Vazkii
Bow Infinity Fix by Parker8283
Brandon's Core by brandon3055
bspkrsCore by bspkrs
Buildcraft by CovertJaguar, SirSengir, Krapht, cpw, spacetoad, asiekierka
Carpenter's Blocks by Mineshopper
ChickenChunks by Chickenbones
Chisel 2 by warlordjones, tterrag1098, TheCricket26, Drullkus
CodeChickenCore by Chickenbones
CodeChickenLib by Chickenbones
CoFH Core by CoFH team
Custom Main Menu by Lumien
Ding by iChun
Draconic Evolution by brandon3055
EnderCore by tterrag
EnderIO by CrazyPants
EnderStorage by Chickenbones
Extra Utilities by RWTema
FastCraft by Player - Granted
Fluxed Core by jaredlll08 - Granted
Food Expansion by Lellson
Forbidden Magic by SpitefulFox
Forestry by SirSengir
Forge Multipart by Chickenbones
Forge Relocation - FMP Plugin by MrTJP
ForgeRelocation by MrTJP
Garden Stuff by jaquadro
Gendustry by bdew
Help Fixer by matthewprenger
Highlands by sdj64
Highlands Integrator by thor12022
INpure Core by denoflionsx
Inventory Tweaks by Kobata
IronChests by cpw, progwml6
JABBA by ProfMobius
JourneyMap by techbrew
Login Shield by Glasspelican - Granted
Magical Crops by Mark719
Magical Crops Compat for MineFactory Reloaded by Streuner91
Malisis Core by Ordinastie
Malisis Doors by Ordinastie
McJtyLib by McJty
Mekanism by aidancbrady
MineFactory Reloaded by skyboy026, powercrystals
MineTweaker by StanH
ModTweaker by jaredlll08, joshie, SpitefulFox
Morpheus by quetzi
MrCrayfish's Furniture Mod by Mr_Crayfish
NEI Addons by bdew
NEI Integration by Tonius
Not Enough Items by Chickenbones
Not Enough Resources by Way2muchnoise, Hilburn
OpenBlocks by Mikeemoo, boq
OpenComputers by Sangar
OpenModsLib by Mikeemoo, boq
OpenPeripheral Core by Mikeemoo, boq
OpenSecurity by Michiyo
Project Red by MrTJP, Chickenbones
Random Things by Lumien
Redstone Arsenal by CoFH team
Resource Loader by Lumien
RF Lasers by RaiderofRamen
RFDrills by goldenapple
RFTools by McJty
Simply Hammers by LionZXY
Simply Jetpacks by Tonius
Solar Flux by Nauktis
Storage Drawers by jaquadro
Thaumcraft by Azanor
Thaumcraft Inventory Scanning by BlayTheNinth
Thaumcraft NEI Plugin by DjGiannuzz
Thaumic Tinkerer by pixlepix, nekosune, Vazkii
The Erebus by Dylan4ever, chylex, ganymedes01, Vadis365, TheCricket26
Thermal Dynamics by TeamCoFH
Thermal Expansion by CoFH team
Thermal Foundation by CoFH team
TreeCapitator by bspkrs, DaftPVF
Twilight Forest by Benimatic
Waila by ProfMobius
Waila Harvestability by squeek502
WAILAPlugins by tterrag
Wireless Redstone CBE by Chickenbones
Witchery by Emoniph - Granted
Yampst by bilde2910
Ztones by riciJak

Community:


VGPNP Boundless Expanse(Based in Canada)(Open)


Other:

My Website


This pack was created by:
@Bluedog444 (Creator)
@Fortanono (Co-Creator/maintainer)
@erindalc (Maintainer)

 
Last edited:

pikminman13

New Member
Jul 29, 2019
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...wow... this looks balanced. Really balanced. I like it. Question, are creative items craftable? That was the main draw of infinity expert, and it was a super endgame goal. Maybe add more than infinity offered, such as the creative jetpack. Just not the cache, that would likely break everything.
 

Bluedog444

New Member
Jul 29, 2019
212
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...wow... this looks balanced. Really balanced. I like it. Question, are creative items craftable? That was the main draw of infinity expert, and it was a super endgame goal. Maybe add more than infinity offered, such as the creative jetpack. Just not the cache, that would likely break everything.

There not currently but it's a possibility. I have plans adding more tech mods like Draconic Evolution first then I'll think about how I would add creative items.
 

Sxcred

New Member
Jul 29, 2019
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I'm excited to finally give this pack a go, maybe it will respark my enjoyment of Minecraft.
 
N

nekomancey

Guest
Been waiting on this awhile. Integration without massively insane resource cost/microcrafting for everything is an absolutely fantastic idea. good luck!
 
G

Gubbi

Guest
Hey, been waiting for this a while, great to see it released :)
A few things tho:
1. The ender quarry costs the same as normal mode, might want to change it since the BC quarry is more expensive.
2. Food mods, any plans on adding some food mods? We are kinda limited on food right now, Pam's harvestcraft would be a good option.

Thanks for making the pack!
 

Bluedog444

New Member
Jul 29, 2019
212
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Hey, been waiting for this a while, great to see it released :)
A few things tho:
1. The ender quarry costs the same as normal mode, might want to change it since the BC quarry is more expensive.
2. Food mods, any plans on adding some food mods? We are kinda limited on food right now, Pam's harvestcraft would be a good option.

Thanks for making the pack!


I don't currently have any plans on adding a foods mod but I'll give it some thought.
I know about the ender quarry and I was debating on making it harder. With the buildcraft quarry you get the advantage of upgrading it to a digital miner so there is a perk to making it.
 

RealKC

Popular Member
Dec 6, 2015
1,004
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129
King of the Hill
I don't currently have any plans on adding a foods mod but I'll give it some thought.
I know about the ender quarry and I was debating on making it harder. With the buildcraft quarry you get the advantage of upgrading it to a digital miner so there is a perk to making it.
I have an idea for the ender quarry:
BC Quarry -> Ender Quarry(it can be upgraded) -> Digital Miner(very advanced, a lot of settings)

Edit: make the ender quarry recipe be the actual digital miner and the digital miner recipe be:
Ender quarry in the midle, electric chest on the side, inventory panel from Ender IO, Resonant Machine Frame, Steel Casin and bedrockium
 

NunoAgapito

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Jul 29, 2019
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There not currently but it's a possibility. I have plans adding more tech mods like Draconic Evolution first then I'll think about how I would add creative items.
Instead of adding some really unbalanced overpowered mod that is aimed to provide eng-game rewards but fails and gives them mid game, how about adding Avaritia that actually gives end game items that are obtainable at end game?
You get some cool stuff, more 'tech' and an actual end game objective!
 

Bluedog444

New Member
Jul 29, 2019
212
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Instead of adding some really unbalanced overpowered mod that is aimed to provide eng-game rewards but fails and gives them mid game, how about adding Avaritia that actually gives end game items that are obtainable at end game?
You get some cool stuff, more 'tech' and an actual end game objective!

I don't have any plans to add Avaritia. Draconic Evolution will be edited anyway to make sure it IS balanced with the rest of the pack.
 

sgbros1

New Member
Jul 29, 2019
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I should mention that I am developing a skyblock version of the pack. (Because we like to ride the trend)

It's in early development, I have to flesh out the tech tree before I can actually start work. It's not gonna have Ex Nihilo or the like, it's a completely custom early-game.
 

paradoxbomb

New Member
Jul 29, 2019
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I notice that the Erebus is in there. Is it required/would the pack break if I removed it? I don't have anything against it other than the critters that the mod adds are... a little too well-designed, and I'm not fond of finding them in the Nether.
 

Bluedog444

New Member
Jul 29, 2019
212
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I notice that the Erebus is in there. Is it required/would the pack break if I removed it? I don't have anything against it other than the critters that the mod adds are... a little too well-designed, and I'm not fond of finding them in the Nether.

You may get a few script errors but nothing game breaking.