Pretty sure mine is exactly right then :xMost of us have avatars that resemble our user...Purple Dragons rule!
Pretty sure mine is exactly right then :xMost of us have avatars that resemble our user...Purple Dragons rule!
I like the idea of the node dynamo auto stabilizing nodes. I'm just not sure if that is even possible, perhaps @theflogat knows.
At this point in thaumcraft its kind of a logical step.
So the way that node stability is handled is that the node checks if there is a stabilizer under it. It does this about every 2.5 seconds. Only a stabilizer is acceptable.
Because of this, it's likely that the dynamo can not be updated to stabilize nodes itself.
Make a pull request. Thaumcraft has an option for custom pedestals for the altars, and that came from the needs of Thaumic infusion.
Transduced nodes need a stabilizer but I don't think the type used has any bearing on the Vis rate.Actually, the more I look at Thaumcrafts code, the more I realize that you probably do not want to use stabilized nodes with the Node Dynamo. A node in a standard stabilizer regenerates Vis at half the normal rate, and in an advanced stabilizer at 1/20th. I think you are probably best off using stand alone nodes to power this thing. The Node Dynamo consumes 1 Vis every 10 seconds or so which is faster then the recharge rate of a normal, non-stabilized node. Because of the area that the Node Dynamo covers, I think you should be able to have at least 8 nodes around it without the nodes merging, and these nodes could be shared by more than one dynamo.
That said, I could see an "upgraded" Dynamo that runs on centivis as suggested earlier (Vis Dynamo?). This would require an energized node (Which I believe gains no benefit from stabilizers).
Hitboxes in minecraft are... odd.. If you want them to collide right, you have to make "dummy" blocks in each spot you want collisions.So I tracked down the issue. It's due to the way Thaumcraft reports how much Vis is in a node. Should be an easy fix.
Don't know about the collision box for the fabricators.
DEMOFOOT LIVES!!Hitboxes in minecraft are... odd.. If you want them to collide right, you have to make "dummy" blocks in each spot you want collisions.
Alive, well, and getting back to workDEMOFOOT LIVES!!
It never did man.Doesn't need another essentia coil? O:
I am in all favor for the vis dynamo! would still be able to use nodes without needed to refactor for stabilization.
Actually, the more I look at Thaumcrafts code, the more I realize that you probably do not want to use stabilized nodes with the Node Dynamo. A node in a standard stabilizer regenerates Vis at half the normal rate, and in an advanced stabilizer at 1/20th. I think you are probably best off using stand alone nodes to power this thing. The Node Dynamo consumes 1 Vis every 10 seconds or so which is faster then the recharge rate of a normal, non-stabilized node. Because of the area that the Node Dynamo covers, I think you should be able to have at least 8 nodes around it without the nodes merging, and these nodes could be shared by more than one dynamo.
That said, I could see an "upgraded" Dynamo that runs on centivis as suggested earlier (Vis Dynamo?). This would require an energized node (Which I believe gains no benefit from stabilizers).
Hitboxes in minecraft are... odd.. If you want them to collide right, you have to make "dummy" blocks in each spot you want collisions.
welcome back demo, Maybe you could make the node fabricator a multiblock then and have it transform using a wand like some other thaumcraft mechanics.
How does the blood fabricator and blood dynamo work? there's no wiki, there's nothing. I'm at loss.