Ugh, double post!
In any case, first the obligatory warning:
This build is not supported by @theflogat and may have issues that could damage your saves! Make sure that you have a good world backup before using this!
Warning aside I have tested this quite a bit and have seen no major issues, but let me know if you find any.
Changes are:
Essential Coils:
- Now have an animation to show essentia being moved by them.
- Can be disabled via redstone signal
Dynamos:
- Properly save if they have a Potency Crystal across unloads and restarts.
Node Fabricator:
- Many new animations and effects. Let me know what you think!
- Lightning effects can be used to tell which side accepts Vitium and Auram. Just look at the color!
- No longer instantly creates a node. Now has a small "warm up" time after clicking with a wand.
- Can take a Potency Crystal upgrade. Upgraded fabricators
can add new aspects to a node at a cost of 10,000 RF and 10 essentia per point.
- When recharging a node, it will no longer consume essentia it can not use. Note: There is a small bug with this detailed below.
- Can be disabled via redstone (NOTE: not quite working due to the change that added a collision box to fabricators, since you can no longer place redstone next to the fabricator block (bottom center) except in front, since you can only connect essentia tubes to the back.)
Known issues:
- Fabricators will sometimes draw essentia that does not match the type needed. This extra essentia is lost. This only seems to happen if the fabricator already contains a particular type of essentia, and you try to pump in a different type.
- Redstone control of fabricators does not work as intended.
- New collision blocks for fabricators prevent essentia tube from connecting anywhere other than the back. This may break existing builds and is an issue in theflogat's build as well.
- New collision blocks do not "map" to the main node fabricator block, which means selection box will be "funky". To activate, break, or upgrade the fabricator you must target the bottom center block. (This is the same block an essentia tube will connect to. This is an issue in theflogat's build as well.)
- New collision blocks show up strangely in Walia, and when looked at do not show the essentia/RF contents of the fabricator. Looking directly at the bottom center block shows the correct info (the same applies to Goggles of Revealing). This is an issue in theflogat's build as well.
This is an interim build and I will continue to try to solve the above issues.
Download is here:
https://dl.dropboxusercontent.com/u/53001205/1.7.10 Technomancy 0.9.0 beta-j-unofficial.jar