First the obligatory warning:
This build is not supported by @theflogat and may have issues that could damage your saves! Make sure that you have a good world backup before using this!
This is a testing build ONLY! I recommend that it only be used in single player and on a dedicated test world! A creative world would probably be best.
I have been working on an update that will automatically detect ores added by mods and create purified ores for them.
I have tested this quite a bit and it seems to work, but would like some testing with a wider range of mods.
If anyone wants to help out and try this against whatever modpack they are using, it would be appreciated.
Here is what has changed:
Ores with regular furnace smelting recipes from ore -> ingot are automatically detected and a purified ore added.
Config file will get updated with config options for each detected ore. These config settings will:
- Allow disabling the purified ore
- Allow renaming the purified ore
- Allow changing the number of additional ingots you get from purified ores
- Allow changing the color of the purified ore
Things to look for:
Are all the ores with a furnace recipe detected?
Are the names for the purified ores correct?
Is the color correct? (Note that the color is dynamically determined based on the ingots for the metals that were found. So if you have one mod that adds Lead Ingots with a light color, and one that adds them with a dark color, the purified ore should have a color somewhere in between)
Please do not post results to this forum thread, if you find something that is incorrect please PM me the following details:
The name of the ore
The mod that adds the ore
What was wrong with it
The download can be found here: https://dl.dropboxusercontent.com/u/53001205/technomancy/1.7.10 Technomancy 0.9.0 OreTest.jar
Again THIS IS A TESTING BUILD ONLY! Do not deploy this to stable servers or use with a world you value!
P.S. On an unrelated note, I am curious what people think of the new effects on the node fabricator, essential coils, and node dynamo. I have not done anything like them before and would like to know if people think they turned out well.
Morden
This build is not supported by @theflogat and may have issues that could damage your saves! Make sure that you have a good world backup before using this!
This is a testing build ONLY! I recommend that it only be used in single player and on a dedicated test world! A creative world would probably be best.
I have been working on an update that will automatically detect ores added by mods and create purified ores for them.
I have tested this quite a bit and it seems to work, but would like some testing with a wider range of mods.
If anyone wants to help out and try this against whatever modpack they are using, it would be appreciated.
Here is what has changed:
Ores with regular furnace smelting recipes from ore -> ingot are automatically detected and a purified ore added.
Config file will get updated with config options for each detected ore. These config settings will:
- Allow disabling the purified ore
- Allow renaming the purified ore
- Allow changing the number of additional ingots you get from purified ores
- Allow changing the color of the purified ore
Things to look for:
Are all the ores with a furnace recipe detected?
Are the names for the purified ores correct?
Is the color correct? (Note that the color is dynamically determined based on the ingots for the metals that were found. So if you have one mod that adds Lead Ingots with a light color, and one that adds them with a dark color, the purified ore should have a color somewhere in between)
Please do not post results to this forum thread, if you find something that is incorrect please PM me the following details:
The name of the ore
The mod that adds the ore
What was wrong with it
The download can be found here: https://dl.dropboxusercontent.com/u/53001205/technomancy/1.7.10 Technomancy 0.9.0 OreTest.jar
Again THIS IS A TESTING BUILD ONLY! Do not deploy this to stable servers or use with a world you value!
P.S. On an unrelated note, I am curious what people think of the new effects on the node fabricator, essential coils, and node dynamo. I have not done anything like them before and would like to know if people think they turned out well.
Morden
Last edited: