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  1. Kyle98750

    Moderators: They make you lose count(Longest thread still alive!)

    42, the answer to life, the universe and everything.
  2. Kyle98750

    [1.7.10] Amalgamate Technomancy - V2 New Idea, Same Pack [Gregtech, Hardmode] (95 Mods)

    I believe an easy solution to your problem is turning off GT Unification in the GT Config, I will include it in the next update. As far as other steel, HSLA Steel is "High-Strength Low-Alloy" steel. From a quick Wikipedia search it has better mechanical properties than normal steel and thus why...
  3. Kyle98750

    A few questions from someone who is learning to mod

    From what I've experienced thus far no, but I'm no professional. ;)
  4. Kyle98750

    A few questions from someone who is learning to mod

    That sucks although the improvement in Minecraft's rendering engine as a whole is one is a very good one, there seems to be many problems interacting with it, I guess. Anyways back on topic ... I was getting the custom render working and all but then I came across a problem with textures for...
  5. Kyle98750

    A few questions from someone who is learning to mod

    Why not just generate the JSON files programmatically? Sure 16 million files is a lot, but storage is becoming increasingly larger so why not? XD
  6. Kyle98750

    A few questions from someone who is learning to mod

    Does that mean that you cannot use techne models or obj models for blocks or mutliblocks? Could you provide an example of something that would not be possible in 1.8, ex. something in 1.7 due to the changes?
  7. Kyle98750

    A few questions from someone who is learning to mod

    I've been reading that 1.8 isn't even worth moving to, that there is a lot of JSON fidangling and other things that make it harder than modding 1.7 or prior.
  8. Kyle98750

    [1.7.10] Amalgamate Technomancy - V2 New Idea, Same Pack [Gregtech, Hardmode] (95 Mods)

    Nope, not abandoned, only reason it has not been updated is because I am waiting on GT6 to add machines and what not. As far as bug fixing, I am the only real bug tester for the pack, and I recently got into modding which has been a blast so far. ;) So there have been none of those. However, if...
  9. Kyle98750

    A few questions from someone who is learning to mod

    So I have been playing around with custom block rendering and have been trying to create a render that creates the texture for a block based off of vanilla textures. I created some fuel items and blocks to correspond with them, and have created the custom render fine. The only thing I am having...
  10. Kyle98750

    A few questions from someone who is learning to mod

    I never really got around to loading textures for added stuff into the game and I decided I would do that, so I just made copies of the coal texture and put it in the correct place in the resources directory as placeholder. Yet I keep getting this: java.io.FileNotFoundException...
  11. Kyle98750

    A few questions from someone who is learning to mod

    I have been working on making particles emit from the block, it was going fine until I tried to change the particles based off of the metadata of the block in the world. This is the code: http://pastebin.com/zGTnC6Ph The case it picks is always the first one, which is a metadata of 0. On another...
  12. Kyle98750

    A few questions from someone who is learning to mod

    I think I get the idea now, at least I think, but I keep getting this crash whenever I right click on the block in game: I go to the openGui call in the block class and I can't see anything wrong with it, only thing I can derive here is that it is having trouble getting a stack from a slot. I...
  13. Kyle98750

    A few questions from someone who is learning to mod

    Thanks for the reply! I have successfully created two fuels that share the same ID with metadata =D. Yet I am bit confused with creating a gui, I have created the classes you specified, and that all went well. I am just confused with the actual construction of the gui. How is it done? After some...
  14. Kyle98750

    A few questions from someone who is learning to mod

    So recently I have decided that I would like to start modding Minecraft and I decided I would start where it seemed logical; Pahimar's Let's Mod Reboot series. This was going fantastic until it well...ended (not really, Pahimar just isn't prioritizing it for very good reasons.) Anyway, Those...
  15. Kyle98750

    1001 things to do in modded minecraft

    91: Create a machine to mine 10,000 blocks a second.
  16. Kyle98750

    1001 things to do in modded minecraft

    88. Fully Automate AE2 processors with a ton of inscribers and only Steve's Factory Manager. Not as easy as you might think.
  17. Kyle98750

    Minecraft and Windows 10 Tech. Preview

    I've been running my computer on the tech preview for like 3 months now with very minimal bugs, it's fantastic. I've built, downloaded, played modpacks without a hitch. :)
  18. Kyle98750

    Request Suggest mods for creation here

    I personally prefer to write it but there is this: http://www.curse.com/mc-mods/minecraft/226294-minetweaker-recipemaker
  19. Kyle98750

    Request Suggest mods for creation here

    I'm again aware of that, if it was possible with Minetweaker then I wouldn't be posting in the "Suggest Mods" thread. I posted it as a suggestion.
  20. Kyle98750

    Request Suggest mods for creation here

    I know that, I talking about recipes themselves. Like in my example, you can make a Heavy Duty Plate in a implosion compressor (my recipe), or in a ingot compressor. (machine removed) I wanted to make that "Ingot Compressor" recipes not even show up when you click something to see how to make it.