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  1. Kyle98750

    Request Suggest mods for creation here

    A mod that allows you to filter item creation methods in NEI through a config. For example I created a different way to make compressed plates from Galacticraft but the ingot compressor recipe still shows up but the machines recipe is removed and it is hid from NEI. It would be nice to filter...
  2. Kyle98750

    [1.7.10] Amalgamate Technomancy - V2 New Idea, Same Pack [Gregtech, Hardmode] (95 Mods)

    So I have a few bits of news. I will submit V2.1.0 in the next day or so, and it will contain GalactiCraft. Doesn't have the custom multiblocks since I came up with a pretty cool plan for it that won't need that much work. The only bad part about V2.1.0 is that I have dropped Realistic World...
  3. Kyle98750

    [1.7.10] Amalgamate Technomancy - V2 New Idea, Same Pack [Gregtech, Hardmode] (95 Mods)

    I'll give it a few tests myself and see I messed anything up with the server file. EDIT: I swear I do this every time...delete too much when creating the zip. Fixing it ATM. I'll provide a link to a download. EDIT2: Here...
  4. Kyle98750

    [1.7.10] Amalgamate Technomancy - V2 New Idea, Same Pack [Gregtech, Hardmode] (95 Mods)

    I just realized the Minetweaker has a hide feature for NEI...omg :rolleyes:
  5. Kyle98750

    [1.7.10] Amalgamate Technomancy - V2 New Idea, Same Pack [Gregtech, Hardmode] (95 Mods)

    I'm with you on that, it's a fantastic and very well designed mod. I think more people would like it is they sought to educate themselves as opposed to just bandwagoning on hate train.
  6. Kyle98750

    [1.7.10] Amalgamate Technomancy - V2 New Idea, Same Pack [Gregtech, Hardmode] (95 Mods)

    Yeah, I put that in the poll just too see how many people would want it, but it might happen anyway just because of how drastic some of the GT changes are from vanilla, like the ore gen. (Still looking for that elusive tin vein in my current world) It's good to give some on the spot education...
  7. Kyle98750

    [1.7.10] Amalgamate Technomancy - V2 New Idea, Same Pack [Gregtech, Hardmode] (95 Mods)

    V2.0.0 is on the launcher! See the main post for changes. :) If you have an old version of the pack, I would advise deleting it, it appears the launcher does not delete old configs.
  8. Kyle98750

    Is it possible to un-paint blocks from extra utilities?

    That's OpenBlocks. I don't believe you can with Extra Utils colored blocks.
  9. Kyle98750

    New PC for FTB

    I teach you good computer for minecraft. Everyone knows cpu is everthings so you gonna wanna go with the most expensive you can find, so I give you recommend cpu of i7-5960X. ($1050) Next would be that motherboard thing, you can cheap out on it because it is stupid and pointless after all its...
  10. Kyle98750

    Nether Quartz harvesting as ore?

    I am currently playing a modpack I threw together and it works as well and good but I have one (potential) issue. Nether quartz harvests as the ore block despite not having silk touch. I don't know if this is a mod feature or a bug. Has anyone else experienced this?, Is it a feature of a mod...
  11. Kyle98750

    Modpack Release

    This Ought to be Fun! :rolleyes:
  12. Kyle98750

    What mods do you feel have been ignored?

    I don't just thought maybe:
  13. Kyle98750

    1.0.2: Cant Craft Certain Items

    Version: 1.0.2 What is the bug: I tried to craft some magical wood and the output isn't even showing up in the crafting table, I tried the vanilla one as well with no luck. Same for the enderium dust. Pictures for reference: Mod & Version: Paste.feed-the-beast.com log: Can it be...
  14. Kyle98750

    What mods do you feel have been ignored?

    You could probably talk to him about it, what your doing and he might let it slide. I dunno though.
  15. Kyle98750

    What mods do you feel have been ignored?

    Although it was in Monster, I never saw too many people (on youtube, twitch and such) use RotaryCraft, ReactorCraft, and ElectriCraft to their full extent. I have yet to see any of them in a 1.7 modpack. (by default) Certainly one of my favorite set of mods.
  16. Kyle98750

    [1.7.10] Amalgamate Technomancy - V2 New Idea, Same Pack [Gregtech, Hardmode] (95 Mods)

    For those that want to play and/or potentially help me diagnose the problem, here is a working copy of the MultiMC instance I use to create/dev the pack: http://www.mediafire.com/download/1ncccr5w9o06310/Amalgamate_Technomancy.rar
  17. Kyle98750

    [1.7.10] Amalgamate Technomancy - V2 New Idea, Same Pack [Gregtech, Hardmode] (95 Mods)

    Sorry for the absence, I am beginning to update the pack to the lastest version of all of the mods, I can't fathom why that folder/mod keeps getting duplicated and will look into it more.
  18. Kyle98750

    [1.7.10] Amalgamate Technomancy - V2 New Idea, Same Pack [Gregtech, Hardmode] (95 Mods)

    Watchful just informed me that it should be fixed, so you should be good going with the unmodified launcher version now.
  19. Kyle98750

    [1.7.10] Amalgamate Technomancy - V2 New Idea, Same Pack [Gregtech, Hardmode] (95 Mods)

    Sorry for the late(ish) replies, I have been preparing for Draenor. Anyways, @vrak Interesting, that must be on FTB's side, all I submit is the configs, the mt scrtipts, the mods, and pyro's textures. I will inform tfox of it though The food nerf is coming from a mod called spice of life. The...