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  1. Kyle98750

    [1.7.10] Amalgamate Technomancy - V2 New Idea, Same Pack [Gregtech, Hardmode] (95 Mods)

    Alright, I'll submit it again tommorow but for now here is the zip. Client: http://www.mediafire.com/download/n2g2c2abpuabu62/Amalgamate_Technomancy_V1.1.0.zip Sever: http://www.mediafire.com/download/374rhb1yyv87cds/Amalgamate_Server_V1.1.0.zip
  2. Kyle98750

    [1.7.10] Amalgamate Technomancy - V2 New Idea, Same Pack [Gregtech, Hardmode] (95 Mods)

    Thats a FTB launcher thing, it happens to me sometimes too. Try changing your download location.
  3. Kyle98750

    [1.7.10] Amalgamate Technomancy - V2 New Idea, Same Pack [Gregtech, Hardmode] (95 Mods)

    It was just released, here is the changelog: V1.1.0 -Added Better Title Screen -Added Treecapitator -Added Powersuits +Dependencies /Powersuit Addons -Added CustomStuff 2 -Added Blood Magic -Added PneumaticCraft -Removed ExtraBiomesXL* -Updated almost everything Included Pyrolusites...
  4. Kyle98750

    Mod Feedback [By Request] RotaryCraft Suggestions

    Don't know if this has been suggested before or not so here goes, A Large Hadron Collider! It would be a massive mutliblock (considering the real one stretches some 27km) that stretches in a circular pattern. It would allow us to create things such as antimatter (Antimatter Nuke Anyone?)...
  5. Kyle98750

    [1.7.10] Amalgamate Technomancy - V2 New Idea, Same Pack [Gregtech, Hardmode] (95 Mods)

    Well as it turns out, I'm terrible at creating textures. :( So, I was curious if anyone who is good at doing such things could create some for me. I will give you credit in the original post. I am working on the 1.1.0 version of the pack and there is a lot of new mods, tweaks and such to the...
  6. Kyle98750

    EE and FTB new map

    Have you seem the stories (Running Red) people have created with the book? Or the guidance the book can provide, the goals pack makers can create for players with the book? (Agrarian Skies) I believe that is a lot more interesting than throwing something at a statue and it returns something...
  7. Kyle98750

    EE and FTB new map

    Just for the record if you want EE2 in 1.7.10, here you go: https://github.com/MozeIntel/ProjectE Also, Equivalent Exchange is Pahimar's mod, he can do whatever he wants with it. That includes putting a lot of work into it to make it something awesome like hes doing. ;)
  8. Kyle98750

    Latest news: FTB removes compatibility with TE?

    Reddit urges everyone to stop enjoying Minecraft Reika sues Sync Why Reika?
  9. Kyle98750

    [1.7.10] Amalgamate Technomancy - V2 New Idea, Same Pack [Gregtech, Hardmode] (95 Mods)

    Its not off anymore. I completely forgot the reason why I didn't force adventure mode in the first place. I was thinking about it and probably will. Galacticraft would create a good "final frontier". I will probably make it like LuV. (Very Expensive)
  10. Kyle98750

    [1.7.10] Amalgamate Technomancy - V2 New Idea, Same Pack [Gregtech, Hardmode] (95 Mods)

    It just GregTech doing its ore dictionary unification. Essentially GregTech cleans up the mess that is the ore dictionary and because I have mods like Binnies Mods that add alot of ore dictionary entries. You just have to give it time.
  11. Kyle98750

    [1.7.10] Amalgamate Technomancy - V2 New Idea, Same Pack [Gregtech, Hardmode] (95 Mods)

    I could give the texturing a shot. I will probably add iguana's. I just pushed a commit to github, Just a bit of progress/additions/fixes for the 1.1.0 release. I am thinking full Thaumonomicon integration with mods like Blood Magic wouldn't work. (Altar recipes can't be in the Thaumonmicon) I...
  12. Kyle98750

    [1.7.10] Amalgamate Technomancy - V2 New Idea, Same Pack [Gregtech, Hardmode] (95 Mods)

    Yeah, I very much like the idea, and can try to help you with your texturing and balancing of the mod. What balance questions do you have? What needs textures? As far as ideas go, you might consider taking some inspiration from TerraFrimaCraft, it has a cool knapping system for making stone...
  13. Kyle98750

    [1.7.10] Amalgamate Technomancy - V2 New Idea, Same Pack [Gregtech, Hardmode] (95 Mods)

    I thought of that originally, but again, I haven't really looked into making mods. (I understand code, just not enough to mod) The thought was like a foundry multiblock that has special glass blocks and lava pouring out of the main structures' side into a small lava pool. The block would need...
  14. Kyle98750

    [1.7.10] Amalgamate Technomancy - V2 New Idea, Same Pack [Gregtech, Hardmode] (95 Mods)

    Thats 1.7 GregTech, it take quite a long to do the ore dictionary unification. (Up to 6-8 Mins Depending on your Computer)
  15. Kyle98750

    [1.7.10] Amalgamate Technomancy - V2 New Idea, Same Pack [Gregtech, Hardmode] (95 Mods)

    I was thinking about your offer and not really knowing exactly what a "library interface" is I have thought of something. One of the biggest things I am trying to do is make the early game interesting instead of grindy. Having played many modpacks I can say that Tinkers' Construct is really one...
  16. Kyle98750

    [1.7.10] Amalgamate Technomancy - V2 New Idea, Same Pack [Gregtech, Hardmode] (95 Mods)

    I haven't played too much with adventuring mode, it should work fine though. I don't see any real implications. Great ideas, I will look into all of them. As far as sleeping goes, you can only skip the night (and set your spawn) after you have made some basic GT tools (hammer, screwdriver) but...