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    What's new in modded minecraft today?

    Ever been upset that the creative menu is a little too structured, and could do with a little more shaking up? Be upset no more with Creative Tab Randomiser. Watch as your creative menu is thrown into disarray every time it's opened, producing a different result every* time. *Up to every
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    Modern Retro Project - Impossibru?

    It's currently sitting in a different package and is just never called to load it. It used to be possible to still use with a Java argument, but some more internal abstractions means it needs changing to that system for that to be possible again now.
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    Modern Retro Project - Impossibru?

    Only up to 1.8, from 1.9 it uses a more traditional style with packets again.
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    IC2 Mark 5 Reactor Design (1.7.10 experimental)

    Not quite. Coolant cells that aren't damaged can go anywhere, but as soon as they're damaged they can only be inserted into non-fluid reactors. If they're already in a fluid reactor they can stay in it, and they can be removed out of fluid reactors and put in normal ones still. The only reason...
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    Binnie's mods

    There's a port here, although it's not tested very much so probably has stability issues.
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    Digging for some old mods (b1.7.3)

    You definitely have the wrong version of Forge (or no Forge at all), the last version for Beta 1.7.3 was 1.0.6: https://sourceforge.net/projects/minecraftforge/files/1.0.6/
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    Immersive Engineering - RF -> EU

    Blu was unhappy how IE just became a mod for turning RF into EU, especially with Infinity Evolved. (See here for a good idea of his opinion)
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    Immersive Engineering - RF -> EU

    IE cables can't covert RF to EU in 1.10 so it's not going to transfer power into the Charge Feed Unit.
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    ftb ultimate no nei

    Try https://minecraft.curseforge.com/projects/vanilla-nei-fix
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    What's new in modded minecraft today?

    I updated SeNtiMeL's Gravisuite to 1.10, totally rewritten internally so everything should behave more similarly and reliably than in 1.7.10. Download: https://minecraft.curseforge.com/projects/gravitation-suite, Thread: http://forum.industrial-craft.net/index.php?page=Thread&threadID=13598...
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    Direwolf20 modpack for MC 1.4.7, IC2 bug.

    It's nothing to do with tile entities, it's the old seasonal crash that always happens with 1.4.7 IC2 at Halloween and Aprils Fools Day. You'll want this quick addon: http://forum.industrial-craft.net/index.php?page=Thread&postID=195682#post195682
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    Direwolf20 modpack for MC 1.4.7, IC2 bug.

    What's the actual crash? It might not be too bad to fix.
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    What's new in modded minecraft today?

    Small update to Advanced Solar Panels to clear up some remaining issues (such as SMP not working at all ;))
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    What's new in modded minecraft today?

    I updated SeNtiMeL's Advanced Solar Panels to 1.10, functionally identical except the Quantum Generator being configured on tier rather than packet size and the solar helmets actually charging things in the player's inventory, but totally rewritten internally. Download...
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    [1.7.10] Binnie Patcher

    You're using Binnie's Mods 1.8.0, which is for 1.6.4. If you use Pre-14 then it should all work fine.
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    What's new in modded minecraft today?

    I updated Immibis's Advanced Machines to 1.10, functionally identical except having 2 upgrade slots like the Induction Furnace but totally rewritten internally. Download: https://minecraft.curseforge.com/projects/advanced-machines, Thread...
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    Ask a simple question, get a simple answer

    Craft a snow block (2x2 of snowballs), then put 3 of them in a horizontal line in a crafting table (like a snow slab).
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    [1.7.10] Binnie Patcher

    That's Forestry's own doing as it's moved into BuildCraft compat, it's not going to be an issue unless you have cans or wax capsules of fuel or oil.
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    Request Reactor output

    The 5x5 reactors were added in 1.7 so there's no chance of them being in Monster.
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    [1.7.10] Binnie Patcher

    Good, I'll take a look into the alcohol thing to see if there's anything obvious.