Recent content by xvolution

  1. X

    [1.7.10] Technofirma - The Original Terrafirmacraft Modpack

    FTB has sadly always been very slow at pushing updates. It usually takes from 2-7 days for them to push a pack update.
  2. X

    [1.7.10] Technofirma - The Original Terrafirmacraft Modpack

    When using the sluice on multiplayer and there are items gained through the sluicing, the following internal exception is cast: It might happen when a gem is found through the sluice, since it was sluicing sand when it crashed.
  3. X

    New Release - TERRA

    Odd thing I see so far is that it says there are 127 mods loaded, but in the mods folder after download/install there are only 15 mods total. Wondering if this is intentional or not.
  4. X

    [1.7.10] AgriCraft

    We were able to fix the issue ourselves. A rollback had somehow rolled back the server's configs as well, causing them to become corrupt. Doing another regen of the mutations file and the config file fixed the issue.
  5. X

    [1.7.10] AgriCraft

    After updating to Infinity 1.2.1 [which uses Agricraft 1.2.2 and enabling resource crops/regenerating the mutations file on both server and clients, we encountered a really odd bug where everything relating to resource crops had an item ID of -1. http://puu.sh/gDDvq/c5531e8b40.png
  6. X

    FTB Infinity Release

    The reason is the version of Thaumic Tinkerer Infinity uses is a very old version [v162]. The current version [v440] fixes the Osmotic Enchanter issue.
  7. X

    Unsupported FTB Unhinged Modpack Bug Reports

    Mod Pack: Unhinged Mod & Version: pack 1.0.1 [and whichever mod Glob comes from Pastebin link to crash log: No crash Whats the bug? The Glob mob is invisible and can't be hit. It can only be seen by the particles it makes when it hops Can it be repeated? Yes Known Fix: Unknown I'm assuming...
  8. X

    [MC 1.7.10] New World Mod-Pack [v0.0.7]

    After updating from 6.3 to 6.4, I get the following when loading a world from 6.3 ID 14289 is mismatched between world and game ID 14288 is mismatched between world and game ID 14291 is mismatched between world and game ID 14292 is mismatched between world and game ID 14295 is mismatched...
  9. X

    [MC 1.7.10] New World Mod-Pack [v0.0.7]

    Llyw, as I recall that's a common issue with running Minecraft on a Mac. http://www.minecraftforum.net/topic/1525442-help-minecraft-crashes-could-not-get-the-jawt-interface/ Java 1.7 has major issues on the Mac
  10. X

    [MC 1.7.10] New World Mod-Pack [v0.0.7]

    After chopping off a zombie pigman's head and leading the body off a cliff [I was flying at the time], minecraft crashed and gave me this error report: http://pastebin.com/RGkirmZQ EDIT: Happened again while attacking a Zombie Pigman with a sword. Happened in the Nether by the way. EDIT2: It...
  11. X

    [MC 1.7.10] New World Mod-Pack [v0.0.7]

    They will most likely be re-added once they update to 1.5.2. Of the removed mods, I'm gonna miss DiamondBuckets, Nanotech and Liquid Metals the most.
  12. X

    [MC 1.7.10] New World Mod-Pack [v0.0.7]

    That just happened to me a few minutes ago, with the same crash report that generates when a meteor crashes. Try setting Advanced OpenGL to on and see if the world loads then. EDIT: Something I'm noticing about meteors, though I'm not sure if it's supposed to be this way. The meteor crash...
  13. X

    [MC 1.7.10] New World Mod-Pack [v0.0.7]

    Turning on Advanced OpenGL lets the world load after a crash, but it still crashes when the meteor hits. Drivers are also up to date for me.
  14. X

    [MC 1.7.10] New World Mod-Pack [v0.0.7]

    I checked to see how much RAM was dedicated to NWMP, which ended up being only 2GB. I upped it to 4GB and set priority to High. It allowed me to load one world, but soon after another meteor was summoned, it crashed again. I then disabled the Meteors mod and reloaded the world. It loaded fine...
  15. X

    [MC 1.7.10] New World Mod-Pack [v0.0.7]

    My PC is a high end model I built myself with 8gb RAM, so I highly doubt it didn't have enough memory. It is possible that not enough was allocated to the modpack. I'll check that when I can. Also to note is that it tends to crash more when the meteor impacts close to the player.