When v16 first came out, it was over 4M due to a typo.Only 10k of it? What a relief, I have that in a barrel somewhere...
:3I had a feelin I was gonna like you, lol.
When v16 first came out, it was over 4M due to a typo.Only 10k of it? What a relief, I have that in a barrel somewhere...
:3I had a feelin I was gonna like you, lol.
I would build three of these if my PC wasnt 32 bit Windows XP with 1.96 gogs of RAM
Roughly the same as a buttload (63 gallons/238 Liters).How much, exactly, is a gog?
As much as a gigabyte stored in the Matrix, forced into an ME drive, run on 1000 monkeys typing on 1000 typewriters for 1000 years at lightspeed to produce a gigabyte pf RAMHow much, exactly, is a gog?
In real-life terms, or game terms? In real life, magnetite is, as its name suggests, rather strongly magnetic. Your typical deposit of iron is not.How is magnetite different to iron ore?
Magnetite (also known as lodestone) is a natural permanent magnet.How is magnetite different to iron ore?
I mean what stuff and things did you use from ReactorCraft did you use? Like what machines
seeI mean what stuff and things did you use from ReactorCraft did you use? Like what machines
I mean what stuff and things did you use from ReactorCraft did you use? Like what machines
Ok thank youReika is the mod dev for reactorcraft as well as rotarycraft and a few other mods in the FTB packs. In other words he is the one the coded/designed that beautiful beast of a machine. As for how to build it see the video linked above.
How is magnetite different to iron ore?
I see what you did there.Also, de-magnetization is absolutely a real thing. In school I had to learn quite a bit about "residual magnetism" and it's peculiarities. Residual magnetism btw, is the aircraft mechanics equivalent to car mechanics telling people to top off their blinker fluid, or getting the winter air out of their tires It's one of the things you throw out to shutup an annoying owner because it sounds mystical but it's easy to re-magnetize
I do not see what he did there...
You just need more water. A lot more.I decided to build a test reactor in creative before finishing the survival one I've been working on for a few days to work out some of the details such as exactly how much water needs to be supplied, fuel consumption rate, whether generating tritium in the reactor itself is economical without needing a separate breeder, exact power requirements for some of the components and so forth. My problem is, I can't seem to work out keeping the neutron absorbers sufficiently cool.
Ignore the loose plasma in that screenshot, the central solenoid magnet's turned off because letting the 150,000,000 degree plasma go flying about is less destructive than neutrons melting things while I'm trying to troubleshoot. Go figure.
As per the tutorial video, I've got a circle of neutron absorbers in contact with steam boilers supplied with water from 13 infinite reservoirs via Rotarycraft fluid pipes, with steam lines on top. I've also tried supplying water with AE/ExtraCells export buses, TE fluiducts and Extra Utilities transfer pipes, along with the crude pump setup in the background. Regardless of how much water I supply, turning the reactor on causes several neutron absorbers to melt within a few seconds of fusion beginning to occur. Of note is that the other three quadrants are blocked off with steel to keep them from melting, so the 13 reservoirs are only supplying the 24 boilers in the above screenshot and not all 96.
So, exactly what am I doing wrong here? Did fusion reactors start requiring ammonia/salt/CO2 heat heat exchanging equipment while I wasn't looking, or did steam lines lose their infinite capacity or something?
Except "flashing the field", as it is called, in self-excited generators, is a real process taken if some idiot either provides backwards current, drops the unit on the floor, or heats it to 400C.Also, de-magnetization is absolutely a real thing. In school I had to learn quite a bit about "residual magnetism" and it's peculiarities. Residual magnetism btw, is the aircraft mechanics equivalent to car mechanics telling people to top off their blinker fluid, or getting the winter air out of their tires It's one of the things you throw out to shutup an annoying owner because it sounds mystical but it's easy to re-magnetize
Could you give a rough idea of what it takes to supply enough water? For instance, how many of them can a single pump keep up with?You just need more water. A lot more.
That really doesn't seem to be it. Here I've got something like 250 infinite water reservoirs supplying the same setup - that's more than 10 per boiler - with exactly the same end result.You just need more water. A lot more.