I get the uneasy feeling that rotarycraft may be the 'new' IC2.
I don't think you understand. We are legitimately telling you that it may be more fun for you to play another style of Minecraft or possibly another game entirely, because clearly it is extremely difficult for you to enjoy magic/tech modpacks for lengthy periods of time. That's my honest assessment, and it doesn't have anything to do with how I play.
-snip-
"I just spent 15 minutes assembling a wrench."
-snip-
Not only that, but a wrench that requires electricity and is the only item that gets your machines back 100% of the time.So my previous comments were based on older builds of IC2, as I hadn't played it in 1.6 yet. I have now, and just... no. Forget about the aesthetics and the "too-technological" feel I mentioned before, it's now just tedium.
Here's my thought process while playing Tech World 2 (I've already got some basic TE machines going, decided to dive into IC2)...
Well, I've got my generator and macerator running, so I guess I should make an electric wrench... that's a battery, a circuit, and a wrench, right? Nope. Well, more precisely, you DO still need a battery, a circuit, and a wrench. You just ALSO need around 16 uninsulated copper cables, some iron item casings, tin item casings, a couple of coils, a little motor thingie... It's like 20 crafting steps just to make a frickin' electric wrench. I shudder to think how much time I will waste making actual machinery.
Now bear in mind, I had no problem with the materials. A couple of trips through caves had netted me about half a stack of each of the major metals (copper, tin, iron, silver, lead, gold), and I had doubled those with a TiCo Smeltery. I spawned in right next to a stand of rubber trees, so no problem there. It was simple to cover the material cost, though IMO that total cost was fairly extravagant for such a basic tool... Several iron, 11 copper, and a few tin to make a tool that fits in one hand? Whatever, fine... but that's one HEAVY tool if it really uses all those metals.
So you make the plates and the wires and the coils and the casings and the motor and some more casings and the circuit and the battery and you put it all together and then you think "I just spent 15 minutes assembling a wrench."
I'll stick to Buildcraft/Forestry/TE, thanks.
What's the energy change you're talking about?To you the energy change might not be a big deal, (I didn't notice when playing at first) but it really annoys others.
I agree, added tedium is no way to breathe life into a flagging mod. While I do agree IC2 needed to be "re-invented", this was not the way.Yeesh, seven pages of this.
My short version:
Debate all that you wish to about the efficiency of the new IC2. I find that it adds a ton of pointless busywork to artificially extend the amount of time and effort spent on the mod.
If it walks like a duck, quacks like a duck and is partially coded by a duck....
I wasn't replying to you?
Anyway a cross between magic farm, forgecraft3, with gregtech added is what I'm looking for. Doesn't sound impossible to me at all. Isn't this the ic2 thread? Are you following me or something?
I think that some of this is just the "CHANGE BAD" mentality. One of my friends bit... complained bitterly at me for hours after we updated to a pack without RP2 in it and we nearly had a knock-down-drag-out fight (on a different day, no less) when I tried arguing that with other mods you could actually achieve the same effective functionality as pneumatic tubes.It seems like IC2 is still popular, but FTB (both the official modpacks and the community) is moving away from it.
Caution, opinion provided by self-proclaimed expert mod breakerSo add BC,TF, IC2 and GT to MF2... voila done.
Reminds me, i cant find anywhere to increase the power draw of your machines. Forestry offers 'easy, normal, hard, hardcore' type modes and defaults to 'easy'. Id like to increase the difficulty of forestry, but the only way I can find to make your machines get tougher too is the steel and diamond recipes. Id like to increase the power draw of a pulverizer by a factor of 5. Is there no way to do this?
Caution, opinion provided by self-proclaimed expert mod breaker
Fair enough. I'm glad someone does itI didn't give myself that title... I just play mods, I can't help it if I find lots of bugs along the way.
I get the uneasy feeling that rotarycraft may be the 'new' IC2.
Also Reika's custom texture renderer means I have to go back to 1.4 texture palette's to update the textures is making me feel queasy.
So my previous comments were based on older builds of IC2, as I hadn't played it in 1.6 yet. I have now, and just... no. Forget about the aesthetics and the "too-technological" feel I mentioned before, it's now just tedium.
Here's my thought process while playing Tech World 2 (I've already got some basic TE machines going, decided to dive into IC2)...
Well, I've got my generator and macerator running, so I guess I should make an electric wrench... that's a battery, a circuit, and a wrench, right? Nope. Well, more precisely, you DO still need a battery, a circuit, and a wrench. You just ALSO need around 16 uninsulated copper cables, some iron item casings, tin item casings, a couple of coils, a little motor thingie... It's like 20 crafting steps just to make a frickin' electric wrench. I shudder to think how much time I will waste making actual machinery.
Now bear in mind, I had no problem with the materials. A couple of trips through caves had netted me about half a stack of each of the major metals (copper, tin, iron, silver, lead, gold), and I had doubled those with a TiCo Smeltery. I spawned in right next to a stand of rubber trees, so no problem there. It was simple to cover the material cost, though IMO that total cost was fairly extravagant for such a basic tool... Several iron, 11 copper, and a few tin to make a tool that fits in one hand? Whatever, fine... but that's one HEAVY tool if it really uses all those metals.
So you make the plates and the wires and the coils and the casings and the motor and some more casings and the circuit and the battery and you put it all together and then you think "I just spent 15 minutes assembling a wrench."
I'll stick to Buildcraft/Forestry/TE, thanks.
It was simple to cover the material cost, though IMO that total cost was fairly extravagant for such a basic tool... Several iron, 11 copper, and a few tin to make a tool that fits in one hand?
I think what they are trying to do is push people to craft ahead. Set up some way to have a stack of uninsulated copper cables always on hand. Any time I run into something tedious... i try to automate it. You dont need lots of wrenches but you will need lots of batteries and circuits right? So make a couple stacks of all of them at once in a Workbench or something. Now how long does it take to craft? If it still takes 15 minutes then yes i would agree its too tedious.
My general feeling on progression, although I realize it's far easier said than done, is that it should be focused on what you can do. Any sort of grind, or "prerequisite"-based progression, is generally the lazy way out for developers, or a heavy-handed attempt to force players to use things that they don't want to. MMOs are super guilty of this, for the most part, and it's something I'd prefer to keep out of MC as much as possible, as pretty much the polar opposite of an MMO.If its a required thing for normal progression make it fewer steps. Something that adds/upgrades the base mod , mini-game time.