Why don't people like IC2 anymore?

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KingTriaxx

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Jul 27, 2013
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I've come to two realizations. First of all, is that we mostly agree, that the problem with IC2 is tedium, and that we can stop arguing the point because nothing is going to change. It'll only get more tedious to suit the mod-makers because for reasons that are obvious, they don't listen to complainers, because if they did, they'd never get anything done because that's all you can hear.

Second, is that I no longer need IC2. Flight? I can wear my Modular Powersuit, my Thaumostatic Harness, or just use Ars Magicka 2 and fly under my own power. And those are all 'better' flight. Dartcraft and, Thaumic Tinkerer both add their own flight mechanics. I don't need UU-matter, and the only reason I ever needed it was to generate power to make more UU-matter. And now it's in liquid form, meaning it's even harder to store, for no apparent reason. You can keep EU, and it's randomly selected voltages. It seems to pick a packet size by generating a random number, so even if you've done all your homework and you plug in one wrong thing, it's game over. Chainsaw? Why, I can chop down any tree in a full third of the time with my lumber axe, or vaporize the leaves with my steel hatchet. Drill? Why, when my pick works better and does so constantly as long as I stop every little bit to let the auto-repair catch up. I don't even have to run home to repair it, just stand there and wait a bit.

I don't need to use an overclocked induction furnace to make lots of stone. I take my Smelting Hammer and carve a tunnel. Instant two-three stacks of smooth stone, plus whatever resources I find. Nano-armor is cool, but once you have it, what's the point? Yes, you could upgrade, but you're already immune to everything as long as your charge holds out. Even resource doubling, and this one is for all mods, only exists to correct a problem it creates. IC2 takes a huge amount of resources. Build an Induction Furnace. Now do it without using any ore doubling. See the problem? It's made all the worse by the fact that on top of the vanilla resources, IC2 adds more resources you need, requiring more extension. What's the third thing built after the Macerator/Electric furnace? The Extractor, to get more Rubber out of your Resin. And any spare logs you have. Because the mod is forcing you to squeeze out every drop of rubber.
 

Badger

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Jul 29, 2019
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But, I wouldn't be happy to see it vanish. I may look into RotaryCraft, but last I checked it was all kinds of weird and complicated looking. I mean, I know I(and everyone else, really) were spoiled by KingLemming and how Intuitive TE was(and it seems he has spoiled me even more so with his Redstone Flux system and his Tools that use it, rather, one of his Tools that use it), so, maybe the fact that it looked more complicated then even a basic TE/Mek processing line was didn't help.
Yeah, I kept looking at Rotarycraft and thinking "Dang that's complicated". It was hard to get started, but when I actually got past the 'physics' part of the book, plopped down a steam engine and a 4xreduction gear, added a grinder and started grinding out seed oil for the first time, I realized that save for the heavy iron usage and a little bit of a learning curve (use lava to heat up a blast furnace and burning netherrack to heat up a steam engine) Reika's reliance on 'similar to real world' physics made the whole thing intuitive as heck. For the most part, you can either read how much Mn a device needs and how much an engine makes and do simple math to figure out what kind of reduction gear to use, or just start fiddling with reduction gears until they work.
Just keep a screwdriver handy and you are golden.
Admittedly, the whole mod takes a LOT of iron, but there's a LOT of iron out there... and it's ability to massively multiply iron ore, as well as the random chance of multiplying iron while converting it into steel, makes it a lot less painless than some processes. It takes some staged crafting, but very little of it takes more than 4 steps to a finished product (One of the worst is the 16x reduction gear, simply because you need to make lots and lots of gears.... just as in real-world reduction gears. and you can easily make them in bulk).

The best part is that instead of having all the 'craftiness' bound up into staged crafting, making parts to make parts, it's all out in the open... making the blocks, arranging them, like a puzzle with the 'reward' a more efficient machine. and that efficiency has a real and tangible purpose.

Although I will admit that having something in the early game that can increase your iron yield, such as better furnaces, TE, netherores, or mimicry, can go a LONG way towards making the intial setup less painful. And it seems to combine many of the best parts of both buildcraft and IC2.

Those pipes though.... gods those pipes are ugly as sin. Do yourself a favor, add a mod that has less ugly transport. Extra utilities pipes and conveyors. railcraft liquid carts. ender IO. Mek conveyors. ANYTHING other than those ugly pipe blocks is fine. Mek, rotarycraft, TE, and Railcraft all together make one hell of a gorgeous base package for a tech-related modpack. Throw in something like carpenters blocks, bibliocraft, or traincraft for visual appeal, and something to add some 'role playing' bonuses (millenaires? better dungeons? twilight forest? minecraft comes alive?) and you are left with an utterly changed game experience that is utterly fun with masses of custom-designed multiblock structures. Throw in a dash of customization like geneticraft or forestry bee/tree breeding and you have something that will keep you occupied, and having fun, for months of casual play. IC2 not included.


The only part I really miss is plant crossbreeding.
 
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RavynousHunter

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Jul 29, 2019
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I'm honestly considering running a semi-custom (using tweaked-for-taste FTB configs) pack that just rids me of IC2 completely. Its been in every pack I've played since I first started with Technic in 1.2. I feel like its...time for a change, you know? Like when I moved away from my single-mod days of just PowerCraft (or, more accurately, its predecessor), and worked things in like the Crossbow mod during the reign of Beta 1.8 and release 1.0. I'm just wondering what I should replace it with: functionally, I'd likely replace it with Mekanism, but since any pack I create would include Mekanism by default because it makes me happy in ways I never thought possible for a mod, I'm still wanting something to fill the slot, as it were...any suggestions?
 
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SynfulChaot

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Jul 29, 2019
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Cross breeding will eventually be completely redone anyway xD Well, mostly redone. I think.

I'm hoping that it'll be a fun system as I quite enjoy farming. I'm just hoping for less tediousness than unboosted bee and tree breeding. *crosses fingers*

I would really just like to see the e-net get finished.
http://ic2api.player.to:8080/job/IC2_experimental/changes
As you can see here Greg seems to be the only one working on updates and from what I gather he's not permitted to modify the power net.

The current state of the e-net is very, very unfinished. Enough so that has me hesitant of IC2 right now. It'd be nice to at least have a feeling of the direction it will go in, even if the implementation differs from the initial thoughts.
 

Lathanael

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Although I will admit that having something in the early game that can increase your iron yield, such as better furnaces, TE, netherores, or mimicry, can go a LONG way towards making the intial setup less painful. And it seems to combine many of the best parts of both buildcraft and IC2.
The RotaryCraft Grinder got an upgrade recently and you can now use it as an "early" game alternative to double ores :)
 

kittle

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Jul 29, 2019
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Can there be fuses or circuit breakers? I don't mind replacing a blown fuse half as much as I mind replacing an entire high-end machine. And the machines next to them ...
+1 for this one.

I like ic2 for some of the things it has -- mainly the iron furnace and quantum/nano-armor. but when the mod DELETES your hard earned blocks because something went wrong (user error, bug or other) -- its a huge turn-off, and a painful slap in the face.

Yes the power model it uses is a lot like IRL. But if i wanted IRL, i would not be playing minecraft.
 

SlightlyVisible

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Jul 29, 2019
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I appreciate that the IC2 team ignores all the whiners, I don't need another mod removing all challenge. That said it would be nice if they could start taking better care of both their mod, and their site.[DOUBLEPOST=1389234815][/DOUBLEPOST]
Chainsaw? Why, I can chop down any tree in a full third of the time with my lumber axe, or vaporize the leaves with my steel hatchet. Drill? Why, when my pick works better and does so constantly as long as I stop every little bit to let the auto-repair catch up. I don't even have to run home to repair it, just stand there and wait a bit.

I don't need to use an overclocked induction furnace to make lots of stone. I take my Smelting Hammer and carve a tunnel. Instant two-three stacks of smooth stone, plus whatever resources I find.
Or you could set your gamemode to 1
 
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immibis

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Jul 29, 2019
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I don't get the "you have to craft machines to craft machines to craft machines to make parts to craft machines" thing. That's GregTech. The only Greggy things in IC2 experimental are the hammers and cutters, and the metal former which automatically hams and cuts. Even TE3 is worse.

Also:
Or you could set your gamemode to 1
This is why I want a dislike button.
 

Democretes

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Jul 29, 2019
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I don't get the "you have to craft machines to craft machines to craft machines to make parts to craft machines" thing. That's GregTech. The only Greggy things in IC2 experimental are the hammers and cutters, and the metal former which automatically hams and cuts. Even TE3 is worse.
The only reason to build some of the IC2 machines is to build more IC2 machines. Extractor is required to get enough rubber just to keep up, and compressor for some of the more advanced recipes. The only machnes that you aren't required are hardly used.
 

ShneekeyTheLost

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Dec 8, 2012
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I don't get the "you have to craft machines to craft machines to craft machines to make parts to craft machines" thing. That's GregTech. The only Greggy things in IC2 experimental are the hammers and cutters, and the metal former which automatically hams and cuts. Even TE3 is worse.
Disagree. Thermal Expansion doesn't have resource-bleed on rapidly-obsoleted tools created for the explicit purpose of resource bleed and an extra step in making anything.

Also:

This is why I want a dislike button.
This I will agree with.
 

MoosyDoosy

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Jul 29, 2019
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I would extremely like to not use IC2, but I have to invest the time and resources into it because I always want to make a set of MPS armor. My dream is for MPS armor to be one day be able to be crafted by Thermal Expansion. THAT would be golden and amazing, although it will probably most definitely not happen.
 

Loufmier

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My dream is for MPS armor to be one day be able to be crafted by Thermal Expansion. THAT would be golden and amazing, although it will probably most definitely not happen.
your dream has already came true, but you haven't experienced it yet, because people who put modpack that you play said so.
 

PierceSG

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Jul 29, 2019
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I would extremely like to not use IC2, but I have to invest the time and resources into it because I always want to make a set of MPS armor. My dream is for MPS armor to be one day be able to be crafted by Thermal Expansion. THAT would be golden and amazing, although it will probably most definitely not happen.
In my own 1.6.4 ssp pack, I'm using the Thermal Expansion's recipe for MPS crafting.

Sent from my GT-N8020 using Tapatalk
 
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