I see it much simpler: gregtech is the only mod that offers big goals. Ultimate offered people a way to obtain those without the huge grind that you get with just ic2 and gregtech. Turtles, EE3, soul shards... its much easier to run an implosion compressor when you can anvil together some souls shards and whip up a creeper spawner in 10 minutes, vs trying to do it Greg's way. Without gregtech, no mods have big end game goals. Its why reddit's TPPI pack has gregtech, and its why they set up gregtech on easy mode. Obviously they are just one other forum, but Im just saying this is not my own opinion. I think ultimate was too easy, so im not defending my own preferences here.
As for chickenchunks... the creeperhost support people disagree with you I guess. So far after ditching all the chickenchunks mods, i have very stable worlds. Other people have advised me of the same thing. Quite a few people actually.
If people were bored with IC2, then why is this thread longer than any other discussion about any mod? Why does gregtech get a special post from Slowpoke, but now that his reasons are all resolved, still no gregtech pack? most of the discussion is about how people just disliked the changes. Thermal Expansion is, for most people here I would think, as 'old' as IC2, they both existed when i started a year ago. But no one is canning Thermal Expansion. Its not like the new content is that much more 'new' than IC2 ore washing is.
Magicfarm is really mostly older standard mods that people here have played over and over. Thaumcraft, mfr, TE. Why are they not old and stale, but IC2 is?
The reality is that IC3 with the addons and gregtech offers more content than 20 other mods combined. This is why people liked ultimate. It offered all that content, but the other modds like computer craft and EE3, etc. made the task of going through it all not so... tedious. 0_o So today we get 5 mods that all have new and improved pipes (ender IO, extra utils, etc.) and this is better content than what IC2 offered?
IC2 and gregtech offer true game progression. You start with a manual process that is lossy and inefficient, and you progress to a semi automated option that is more efficient, then again up a tier to even more efficiency. Forestry offers this somewhat with bees and even tree breeding. Multifarms and tree breeding, etc. No other mods really give you this.
That reminds me... forestry. Youre telling me that IC2 is old and needed to be retired, but forestry gets put in all of them? if anything has been done 1000 times with no new content that ive seen, its forestry. And I love that mod! Just saying the idea that some mods are just old and need to move over doesn't make sense to me.
If you start reading old forum posts about flowerchild and eloraam and spacetoad, it seems that there is a lot of politics and egos going on in the background. ot me it jsut seems that there is something like this going on here. There is no good reason not to have a gregtech pack. When people like Shneeky is saying "Oh TiC and gregtech forbid it!' as a lame excuse, it makes my spidey sense tingle. Just make a pack without tinkers construct. Problem solved.[DOUBLEPOST=1391623107][/DOUBLEPOST]
Not me, but although I suggested minetweaker here for the people that are frustrated with ic2, im using it in reverse, like trying to use it to make Turtles cost more. Is it bad that i am not using computercraft in the way that Dan200 intended it?
if you think about it, any mod is basically allowing people to play minecraft in a way notch didn't intend it to be played. Is this bad? Minetweaker "lets me mod the mods".
Or maybe not, have to really figure it out still myself.