Sirus could you comment on the ideas in the design of IC2 exp? What was the thinking behind the design with the cutters and such? It seems that mods can create tiers of progression through complexity, or through increased cost. IC2 seems to have gone the way of complexity, but from what I can see its not really any different from thaumcraft research.
If ic2 exp has moved more towards gregtech, it seemed to me that his idea was to make things tedious to do by hand so you would have an incentive to make machines to automate things. Is this the idea? its kind of like how people get tired of loading machines by hand, so they are pushed to find ways to automate it. If a Macerator had an internal storage inventory the size of a Diamond Chest there wouldn't be a need to really try and automate it, and you lose a lot of the fun of the game.
Just wondering if you could share the design ideas behind IC2.
Well, the first thing was the removal of refined iron. It didn't make sense and its recipe collided with many mods, making them incompatible. When that got removed, something was needed to make the recipes unique and non-clashing again (The wire recipes also clashed with several mods). The addition of the hammer also allows for a cheaper material in crafting (For example, in RE batteries, Material cost was traded for a little bit of crafting time).
Although they cost for both the hammer and cutter 10 iron in total, it saves you both fuel from smelting refined iron AND saves you a ton of smelting time.
Besides, for those 5 iron per tool, they give you a huge amount of uses. Even then, its not like iron is expensive. (In vanilla at least, an hour of spelunking usually yields a few stacks of the ore, if my inventory can handle it)
Although it may seem more like gregtech, the only thing it really shares with it is the plates/hammers, and even then, material cost is much less.
Recently, Greg actually
buffed several recipes, like glass fibre now only costs 4/9 of a diamond each instead of one whole diamond, and the bronze dust recipe in ic2 (Note, not gregtech, that is still nerfed) now yields 4 instead of 2 (Bronze armour and tools were nerfed though to go along with the cheaper cost).
i personally wouldn't call half-assed attempt of copying TE's(maybe it's come from Mek? i dunno) autoeject as something interesting, perhaps, peculiar is the right word?
The upgrade can make it so that items can be both ejected and inserted on the same side, something TE doesn't have (fairly useful for both GT automation and AE automation). We might add an auto import upgrade too, Perhaps also with some kind of blacklist. No idea, depends if player/thunder/greg like the idea.