oh snap, not good... looks like we may need a Why do people still like Applied Engergetics? thread
Its quicker to get 5 iron and make plates (Which, by the way, definitely does not take 10 seconds, more like 2. Try making the right amount BEFORE you start crafting the other stuff ) then wait for refined iron to smelt (Well, early game, not late game), so it actually saves you time for a little bit more clicking
Wouldn't matter. I'm not considered evil because of the modpack. I'm considered evil because I am blunt, tactless opinionated, snarky and feel that diplomacy is a socially acceptable form of deception that is deplorable reprehensible and a waste of my time. Also because according to twitter "I am stupid and have no experience in minecraft". I am occasionally considered evil because I apply forum rules to everyone regardless of my personal opinion of them. My propensity for trolling may also have something to do with it.
MF2 is the way I like to play. Its balanced the way I like its not about being evil . My cackling at death counts may be evil though.
Oh no! A whole minute to make a single machine! >.>Not really. Which was kind of my point about initial time investments. Yes, if you know ahead of time exactly how many you plates need and have the recipe memorized, shifting the time cost upfront is more efficient. But if you don't know that yet, perhaps because you just downloaded the mod, then it takes subjectively longer to get to those plates than just tossing them in a machine and coming back after doing some mining. Even if the overall time spent is shorter, by moving the time from a spread out period while the player is off doing other things into a solid block right up front, it presents an obstacle that it didn't before.
And again, it's not just those couple seconds to make the plate. It's taking those seconds to make the plate, then figuring out that you need a cutter as well. Then adding more seconds to make plates to get the cutter. Then more seconds to make the cutter. Then more seconds to use the cutter. It really does all add up, to the point where you begin to wonder if it's worth all that time and effort for a machine that you just wanted to try out on a whim.
The Metal Former* maybe, but it is not tier one, where the forge hammer is.Plates being made in the plate bender with no overclockers do take 10 seconds, not 2.
I setup AE to craft plates using an iron hammer, and it worked just fine. Compared to my overclocked metal formers it was obscenely FAST. But for big projects, it used quite a bit more iron. So I ended up going back to using the metal formers.Its quicker to get 5 iron and make plates (Which, by the way, definitely does not take 10 seconds, more like 2. Try making the right amount BEFORE you start crafting the other stuff ) then wait for refined iron to smelt (Well, early game, not late game), so it actually saves you time for a little bit more clicking
@Above It should work with AE May need some tweaking with the autorecipes and stuff though, and i don't know about the NEI integration Shift click thing.
Explain?IC2 is moving toward being balanced solely for experienced IC2 players. 100% horrible idea.
Explain?
Its not like the recipes got THAT much more complicated. Refined iron cancels out the plates, but then you still have the occasional use of casings and wires, but its not particularly hard to figure out
yeah, that feeling is the only thing you get for not using ore doubling ASAP, but it's NOT a punishment.
The punishment is that you are getting less value for your time, i.e. your ores. That, for some people, me included, leads to the described bad feeling. As I said, the game is not forcing you to double ores, but it is rewarding that behavior with increased efficiency. Which is, in my opinion, the wrong incentive to give.
Explain?
Its not like the recipes got THAT much more complicated. Refined iron cancels out the plates, but then you still have the occasional use of casings and wires, but its not particularly hard to figure out
Explain?
Its not like the recipes got THAT much more complicated. Refined iron cancels out the plates, but then you still have the occasional use of casings and wires, but its not particularly hard to figure out
I'm just running a server with a couple of friends - we've had this discussion several times in the last days.
To sum it all up, it's pretty much what has already been written here - the slow pace of progress, the tedious work, increased need for resources and, most of all, complicated crafting recipes with unnecessary steps.
The first can be attributed to us playing with Gregtech, the last one though still fits.
Personally, I am quite excited about the way that IC2 and GT are going and I like most of the changes.
The real strength of IC2 lies in Gregtech though, in my opinion, and I wouldn't wanna play it without it. As such I would love to see IC2 and GT consolidating even more, incorporating some of GT's great concepts into vanilla IC2 and streamlining both mods accordingly.
I think that:
- IC2 should get more user-friendly, more intuitive and transparent. It should be more clear how things have to be done (Example: Using the canning machine), and failure shouldn't be punished as hard as destroying a good portion of your equipment as easily. I like the idea of fuses burning out instead of your machine blowing up. Oh, GUI hint-tabs would be lovely to have.
- IC2 and GT should more thoroughly build on their tiers system, but should make starting up more easy and/or more rewarding. Players who just want a better furnace, some ore multiplication and some means to automatically move items around in a simple way, should be able to be happy with lowest tier equipment for a good while. Equipment that is most useful in the early game should be available early.
Now many of GT's tier 1 machines become practically useless once you have gathered enough steel for tier 2 machines, even though their cost is staggering for that kind of starter technology. With GT I now also need an industrial blast furnace to get myself a simple standard drill. This forces me to rush to the higher tiers if e.g. I wanna be able to use those new tools to dig out my base before the end of the server. I stopped using the vanilla IC2 orewasher because it was so expensive to power.
- IC2 should incorporate more of GTs simply useful items (like pipes) to make it more complete and featurewise up to par with e.g. Thermal Expansion.
- IC2 should slowly add more stuff that goes beyond resource-gathering and -processing, be it for utility, combat, adventuring or whatnot. Scaffolding still is a hit for example, eu-driven lasertowers would be awesome to have. Yes, I see that plasma launcher prototype in there. ;-)
In general I see both IC2 and GT rising again if they can manage to satisfy more users. As was said over and over again, many players just want that basic tech infrastructure and don't wanna spend hours just on building it. On the other hand they don't wanna have the feeling to miss out on something if they are not using such infrastructure at all.
This is exactly how I feel at the moment about IC2: useless without GT. Which is an issue considering many dislike GT in its 1.6 state.What I got from your post is IC2 is only worthwhile right now with GregTech. This is my line of thinking, although I doubt it was yours/your servers.
Exploding machines! Oh, wait...So really, name one thing that IC2 Exp. offers that no other mod offers and is useful. Please.