Hmm I have to get ic2 exp installed so I can see this. Honestly though im interested in their changes. I always viewed ore doubling as equivalent to a tesseract. its a huge change to the game environment once you geet it set up. Maybe they didnt do it the right way, but I kind of feel that ore doubling should require an investment. Like a tesseract no one really has to set up ore doubling. Like wiht your pack, assume for a second that TE3 wasnt installed but IC2 and gregtech were. "Well you can survive, and its hard. You can go the magic route or the tech route. If you want increased resources and big bonuses like doubling your ore output, youre going to have to invest some time, just like how Thaumcraft makes you invest time to get higher power items that make things easy.
ore doubling is assumed to be a tier one technology jsut because IC2 was one of the earliest mods and it made macerators cheap. IMO ore doubling should require an investment, just like golems (automation to increase resources and save you time) require not only resources to make, but an investment in time to even be able to make them.
Still, not saying IC2 did it in a good way, but if they were trying to make ore doubling a mid game idea, id agree with that. How to implement that change though is tricky. Honeslty though I dont know why people will spend hours on thaumcraft research and be happy, but then hours crafting is considered tedious. In Ultimate I wanted a brain in a jar and i was forced toresearch for hours and hours just to get the one item i wanted from that mod. To me it seems many mods have lots of tedium built into them. Im NOT saying IC2 is good, i guess its just curious to me why TC research is considered ok, but IC2 'research' is not.