What's the point of RotaryCraft?

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TomeWyrm

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Jul 29, 2019
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It's pretty likely I misunderstood you, you asked for clarity on which wiki I was talking about, I gave it to you, and then you said
I'm talking of the official FTB wiki. wiki.feed-the-beast.com

So then I pointed out that I couldn't find those pages (I swear they didn't come up on a google search, and I rarely use the wiki.feed-the-beast.com site because, frankly? It's barren, and there are like 6 FTB wikis. Which means for minecraft mods, I use whatever they link as official, then a wikia wiki, then tekkit or ftbwiki.org. I quite honestly never use the one on this site, except for Gregtech now because this one is the official wiki for GT.). Sorry that the mod page had to be named differently from the way it's actually spelled and used. That sucks, and you should probably suggest someone put in a redirect stub to aid searches. But the way that conversation played out? It sounded like you meant someone had done an update to one of the two wikis I could find, because A) I don't use wiki.feed-the-beast.com and B) I couldn't find a page for anything on the DimTran using a google search for this wiki (another reason I don't use it. Most of the pages I've found are stubs that just link you to the thread and mod-official wikis... which I can do by simply google searching).

But in any case, if you ARE a maintainer of any of the other wikis, you might want to look at the Dimensional Transceiver pages. I don't do wiki edits anymore. Signing up for an account at the various sites these things are on for a single edit is a pain in the rear. Then the account goes dark for 6 months and I want to do another edit and at that time I have to go recover the account, or make a new one (which tends to be faster because I usually use a temporary junk mail account)... so why did I make it in the first place? Not to mention all the page locking and gates. I can't recall which wiki I wanted to edit, except it was one of the FTB ones (ftbwiki.org IIRC), and the whole thing was locked down tight because they wanted to fact-check the information before posting it, so it was horribly lacking in content. I had just experimented with whichever mod it was, and wanted to update the wiki. But I couldn't.

Also, the derision in your edit ("Ta-freaking-da") really isn't particularly appreciated. I could have gotten there on my own when you informed me that I was inadvertently using the wrong search term. Assuming I'm stupid, lazy, or both is more than a tad insulting.

=====

Now to talk about something that doesn't make me glad I'm no longer a moderator anywhere on the internet. I do not miss having power that I needed to carefully think about using appropriately.

Totally unrelated to the discussion on hand at the moment, but I found myself surfing the science side of youtube just now and just...wow. Fourteen year old boy builds fusion reactor in garage.

That is totally awesome, though I think it's actually a fission reactor (molten salt if anyone cares) that the piece was talking about. He HAS done fusion, but that was in an "Inertial Electrostatic Confinement device" not really a reactor :)

In any case, I hope he does manage to make a working commercial fusion power plant a reality in his lifetime, and sooner than later. Clean, abundant energy is something the western world needs desperately.
 
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Someone Else 37

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Feb 10, 2013
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-snip-
As for your second question, I checked AE1's wiki (I really didn't feel like booting up AE2 and testing, I know that AlgorithmX2's wiki on the AE site is accurate for AE1. You cannot power the Quantum Link Bridge via controller from either side, it does not accept power from an ME Power Relay, and requires 200 AE units/t ( 40 mj/t, 100 eu/t, 4 kj/t, 400 RF/t ) PER BRIDGE. Which does indeed mean that the enderio DimTran (getting horribly tired of typing the full name out) would work for a pair of them. Depending on where precisely the limit is applied, that either might be plenty or not very much.
If it's applied over the entire channel? Not enough to do much of squat at the power levels I play around with. At least not for a diamond and octadic capacitor per DimTran.
-snip-
The Quantum Bridge thingies were changed in AE2, and now take their power from the ME network. Which means that the remote one basically powers itself, provided your network can supply enough power. No need for external tesseracts to power them now.
Which is not to say that I know how much power they require in AE2. Direwolf says "a lot".
It appeared to drain a Dense Energy Cell pretty quickly, but I did notice that there was a cutscene in the middle, so it probably wasn't actually all that fast.
 

TomeWyrm

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Jul 29, 2019
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Yeah, I'm actually aware of that. It just happens to be a good example of things that people would be familiar with that draw power the Dimensional doodad could just barely handle.
 

ljfa

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Jul 29, 2019
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I don't know the limit but if it's really 256 RF/t then you could only power machines with low requirements. That number seems kinda low, but I think people are accustomed to unlimited tesseracts.
 

YX33A

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Jul 29, 2019
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256 MJ/t is 2,560 RF/t.
Gotta love how insanely powerful TE3 is compared to BC if one converts it at the 1 RF to 10 MJ ratio. I mean, every dynamo in TE3 generates 80 RF/t but has longer lasting and/or more diverse fuels as one gets better engines. That's 800 MJ/t if converted. You know of a BC compliant system that outputs 800 MJ/t? Or even uses that much?
 

Moasseman

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Jul 29, 2019
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Gotta love how insanely powerful TE3 is compared to BC if one converts it at the 1 RF to 10 MJ ratio. I mean, every dynamo in TE3 generates 80 RF/t but has longer lasting and/or more diverse fuels as one gets better engines. That's 800 MJ/t if converted. You know of a BC compliant system that outputs 800 MJ/t? Or even uses that much?
256 MJ/t converts to 2,560 RF/t. That means that 80 RF/t converts to 8 MJ/t, not 800 MJ/t.
 

ljfa

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Jul 29, 2019
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Gotta love how insanely powerful TE3 is compared to BC if one converts it at the 1 RF to 10 MJ ratio. I mean, every dynamo in TE3 generates 80 RF/t but has longer lasting and/or more diverse fuels as one gets better engines. That's 800 MJ/t if converted. You know of a BC compliant system that outputs 800 MJ/t? Or even uses that much?
Sure...and 1 MJ is 2.5 EU so a steam dynamo outputs a total of 2k EU/t converted
And 1 EU = 4 RF so 80 RF/t converts to 8000 RF/t :D
 

YX33A

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Jul 29, 2019
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256 MJ/t converts to 2,560 RF/t. That means that 80 RF/t converts to 8 MJ/t, not 800 MJ/t.
Yeah, my internet went down while I went to the bathroom. Was gonna edit and say, "No, wait, scratch that. Reverse it". Still, who even uses machines that use even 80 MJ/t?
 

Narc

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Jul 29, 2019
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Yeah, my internet went down while I went to the bathroom. Was gonna edit and say, "No, wait, scratch that. Reverse it". Still, who even uses machines that use even 80 MJ/t?
I'm not sure where you got 80 MJ/t, but that's, like, 16-ish lasers or so? Not a bad number of them. But that's 800 RF/t (10 dynamos' worth) we're talking about.
 

Not_Steve

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Oct 11, 2013
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Yeah, my internet went down while I went to the bathroom. Was gonna edit and say, "No, wait, scratch that. Reverse it". Still, who even uses machines that use even 80 MJ/t?
10 dynamos worth? 800 RF/t? Nothing. The Mj ecosystem isn't very expansive or diverse.
 

Narc

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Jul 29, 2019
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10 dynamos worth? 800 RF/t? Nothing. The Mj ecosystem isn't very expansive or diverse.
Eh. If I can trust this random article I googled up that suggests 10 MJ/t is the maximum running speed of a refinery, I could see myself using 8 refineries for fuel production. A single refinery is really slow, and BC fuel is a decent power source for compression dynamos.
 

malicious_bloke

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Jul 28, 2013
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So, Pitchblende.

In my last world I couldn't move for the bloody stuff. Now I'm looking for a supply to get a bit of a fission reactor going and I can't see any of it.

Is it restricted by biome or something?
 

Ieldra

Popular Member
Apr 25, 2014
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So, Pitchblende.

In my last world I couldn't move for the bloody stuff. Now I'm looking for a supply to get a bit of a fission reactor going and I can't see any of it.

Is it restricted by biome or something?
Reika's website says it spawns only in the End, in mushroom islands and in the Twilight Forest, between levels 8 and 24 in the latter two. I haven't mined for it yet in my new world, but in the previous one I found more than enough in the Twilight Forest. Also, isn't IC2 uranium a working substitute? I don't know which kind of reactor you want to run, but the ones that use TRISO fuel pellets won't need pitchblende. Don't know about the others.
 

malicious_bloke

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Jul 28, 2013
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Reika's website says it spawns only in the End, in mushroom islands and in the Twilight Forest, between levels 8 and 24 in the latter two. I haven't mined for it yet in my new world, but in the previous one I found more than enough in the Twilight Forest. Also, isn't IC2 uranium a working substitute? I don't know which kind of reactor you want to run, but the ones that use TRISO fuel pellets won't need pitchblende. Don't know about the others.

I took IC2 and all its daughter mods out of the pack this time round. As for pitchblende appearing in TF and the end, I know that can't be true since I was finding scads of it in the overworld on my last world.
 

Ieldra

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Apr 25, 2014
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I took IC2 and all its daughter mods out of the pack this time round. As for pitchblende appearing in TF and the end, I know that can't be true since I was finding scads of it in the overworld on my last world.
Did you have mushroom island biomes around? That's the overworld source according to the website.
 

malicious_bloke

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Jul 28, 2013
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Did you have mushroom island biomes around? That's the overworld source according to the website.

Hrm. According to a post in another thread, I should be able to find it in river and rainbow forest biomes aswell. I have those nearby.

Also I'm pretty sure I can substitute yellorium from BigReactors in the uranium processor. Oredict is a wonderful thing :)
 

Ieldra

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Apr 25, 2014
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As for IC2, the only reason I still have it is the induction furnace. As far as I'm aware of, it's still in a class of its own for fast on-demand smelting. Just now, I'm experimenting with alternatives. Mekanism's energized smelter is next...

I don't mind going to different dimensions for the pitchblende, as long as it's not the Nether, but I find this placement somewhat odd.
 

Moasseman

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Jul 29, 2019
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As for IC2, the only reason I still have it is the induction furnace. As far as I'm aware of, it's still in a class of its own for fast on-demand smelting. Just now, I'm experimenting with alternatives. Mekanism's energized smelter is next...

I don't mind going to different dimensions for the pitchblende, as long as it's not the Nether, but I find this placement somewhat odd.
Friction heater masterrace
 
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Ieldra

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Apr 25, 2014
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Friction heater masterrace
I said *on demand* smelting. That means neither the machine nor the engine running it, if any, can have a significant warmup period. IC2's induction furnace has one, but only for the initial setup, and you can keep it hot for a very small amount of power while it's not smelting anything. For the same reason, I'm running my grinder with a magnetostatic engine instead of a microturbine even though bringing it to the best torque/speed ratio is a little more expensive.

Besides, the friction heater is loud and dangerous. Not something I'd keep anywhere near my ME network, or the place I'm working.