Hallo everyone ,
first of all :
1. English is not my native language
2. I want to share my opinion , not offend persons or creations
3. This is my opinion , this is not objective because I really like realistic mods, @
Reika and @
Calclavia inspired me and now I'm making mods myself.
4. This is about the most up to date version
I read trough all the pages , and I would like to give my opinion on some of the first things that where said.
I think RotaryCraft ( and reactorcraft and electricraft atc ) provide a unique gameplay experience.
This means that I don't think it should be compared with for example TE or IC .
The progression line is too damn long and it adds so many things to do it CAN NOT be balanced the same way as those other mods.
Balance is one of the most said words in this topic so let me explain why I think this is.
People see the items and machines and they read the wiki and some think: OMFG 5.1x ore doubling = OP ,this is so unbalanced.
You have to play with a mod to know its balance , I spoke to some mod devs working on modX a few days ago about balance ,
I apparently played longer with the mod then they did.
I remember Reika saying in a YT vid "ohhh I love this so much , being able to become so powerful ".
Depending on how long you play on a world , this mod is extremely worth while playing,fun and has a great progression line.
That's what a game is about " Fun/enjoy " and in modded minecraft mods decide a huge part of that.
Do mods have to play well together ? For me , yes , RoC does let me make a pack where mods play nice together.
When people just want "all the mods " and you start exploiting , this progress line blurs and ruins it for me.
My conclusion and opinion is : This is a great (but) unique mod that gives player the option to go to the limits and
get the satisfaction where I want to play MC for.
This post did not get as clear as I would like to but you'll live.