I am going to use that.It's more convenient to say "namiasdf is dumb" than to say "namiasdf is intelligent", but I hope that doesn't make the first statement correct.
I am going to use that.It's more convenient to say "namiasdf is dumb" than to say "namiasdf is intelligent", but I hope that doesn't make the first statement correct.
Ah yes, that's similar to how I did it - with a block that directly outputs a redstone signal into the machine. I take it PR integrated redstone circuits and ET sockets with integrated redstone circuits work the same way as relays in that regard. Well, problem solved. Sort of, anyway. I'll have to try and force a simple cable/conduit connection again at some time...just to see if it can be done.A relay activated by red alloy wire.View attachment 11682
I've got a 5x5x5 BigReactor full of Gelid Cryotheum and 5 Fuel Rods, and a max size High Pressure Solid Fueled Boiler.if you're already "end game", I'd learn rotarycraft with an eye towards ReactorCraft.
Your end game is still lacking ridiculously unlimited power.
Bedrock armor. I have no idea what the numbers mean :\Ah yes, that's similar to how I did it - with a block that directly outputs a redstone signal into the machine. I take it PR integrated redstone circuits and ET sockets with integrated redstone circuits work the same way as relays in that regard. Well, problem solved. Sort of, anyway. I'll have to try and force a simple cable/conduit connection again at some time...just to see if it can be done.
What kind of armor is that? The power level appears....unusual.
I'd be lying if I said I didn't set you up here; I was hoping you'd claim a giant, well-designed BigReactor, just so I could reply:I've got a 5x5x5 BigReactor full of Gelid Cryotheum and 5 Fuel Rods, and a max size High Pressure Solid Fueled Boiler.
Bedrock armor. I have no idea what the numbers mean :\
I'm wondering if there is anything you would use such power for. I haven't tried to make a 128³ spatial containment structure yet, may that's one application. Another one would be to speed up MFFS teleportation, but unfortunately, that function - as opposed to all others - can't be sped up. The last teleportation of my mining frame in my old world took 2357 seconds. It appears to be a function of distance, with dimensional barriers mattering less than map coordinates. MFFS is rather modest in its power requirements, there is definitely room for improvement here.I'd be lying if I said I didn't set you up here; I was hoping you'd claim a giant, well-designed BigReactor, just so I could reply:
Your game is still lacking ridiculously unlimited power.
He REALLY is not kidding. As far as I am aware, not having built anything from reactorcraft just yet, the MINIMUM you're going to get unless you designed your reactor particularly inefficiently or waste most of the steam they produce (oh by the way, you know the amount your HP36 [High Pressure Boiler, 36 blocks big] produces in steam? 720mb/tick, in case you were unaware of the actual numbers. Prepare to see that as chump change.) will REQUIRE a tesseract. No known cable can handle the RF produced by some of the largest reactors, and most of the early ones will horrifically overload Redstone Energy Conduits, and even the really good ones like EnderIO's top tier conduits.I'd be lying if I said I didn't set you up here; I was hoping you'd claim a giant, well-designed BigReactor, just so I could reply:I've got a 5x5x5 BigReactor full of Gelid Cryotheum and 5 Fuel Rods, and a max size High Pressure Solid Fueled Boiler.
Your game is still lacking ridiculously unlimited power.
(PS: your reactor might be producing way more than you'll ever need, but it's not much compared to a small ReC uranium plant, and insignificant compared to fusion)
I'm wondering if there is anything you would use such power for. I haven't tried to make a 128³ spatial containment structure yet, may that's one application. Another one would be to speed up MFFS teleportation, but unfortunately, that function - as opposed to all others - can't be sped up. The last teleportation of my mining frame in my old world took 2357 seconds. It appears to be a function of distance, with dimensional barriers mattering less than map coordinates. MFFS is rather modest in its power requirements, there is definitely room for improvement here.
Any other possible applications?
Why does your post put my name on Pyure's quote?I'm wondering if there is anything you would use such power for. I haven't tried to make a 128³ spatial containment structure yet, may that's one application. Another one would be to speed up MFFS teleportation, but unfortunately, that function - as opposed to all others - can't be sped up. The last teleportation of my mining frame in my old world took 2357 seconds. It appears to be a function of distance, with dimensional barriers mattering less than map coordinates. MFFS is rather modest in its power requirements, there is definitely room for improvement here.
Any other possible applications?
For some reason whatever mod that is renders it as the maximum value possible in a 32-bit integer, 2.147 billion.The numbers are basically a result of some calculation overflowing. That's because bedrock basically has infinite durability.
if you're already "end game", I'd learn rotarycraft with an eye towards ReactorCraft.
Your end game is still lacking ridiculously unlimited power.
He REALLY is not kidding. As far as I am aware, not having built anything from reactorcraft just yet, the MINIMUM you're going to get unless you designed your reactor particularly inefficiently or waste most of the steam they produce (oh by the way, you know the amount your HP36 [High Pressure Boiler, 36 blocks big] produces in steam? 720mb/tick, in case you were unaware of the actual numbers. Prepare to see that as chump change.) will REQUIRE a tesseract. No known cable can handle the RF produced by some of the largest reactors, and most of the early ones will horrifically overload Redstone Energy Conduits, and even the really good ones like EnderIO's top tier conduits.
Because games are totally not timesinks.And I mean, congratulations. You sunk time and energy into a numerical infinity slightly greater than your previous numerical infinity. While this can be fun, it seems weird to put this machismo around it. "Yeah! You aren't REALLY wasting power yet!" I had the same feeling when I finished my GT fusion reactor, and I vowed never again to waste my time when there were challenging things to automate.
Is this legitimate or are you joking? What kind of power are we talking about?Real Ultimate Power comes from turning hungry thaumcraft nodes into RF.[DOUBLEPOST=1403627101][/DOUBLEPOST]
If you're serious regarding your thaumcraft remark, is that any different than us flexing our nuclear reactors?And I mean, congratulations. You sunk time and energy into a numerical infinity slightly greater than your previous numerical infinity. While this can be fun, it seems weird to put this machismo around it.
Usually the focus is on the enjoyment of the design and construction process. I personally am not at all impressed by "BIGGEST BUILD EVER" type displays when the size is the "selling point" but the actual design is simplistic (like a skyscraper); yes, it is larger, but all that means is you spent longer doing the same thing over and over again. However, intricate builds - as most tech mod systems are - are impressive. You dug out a 500x500x500 area by hand? A two-year-old could do that. You made a super-efficient superfast farm and processing system? That earns respect.And I mean, congratulations. You sunk time and energy into a numerical infinity slightly greater than your previous numerical infinity. While this can be fun, it seems weird to put this machismo around it. "Yeah! You aren't REALLY wasting power yet!" I had the same feeling when I finished my GT fusion reactor, and I vowed never again to waste my time when there were challenging things to automate.
I love that stuff.Umm... that's the thing yes, GT requires more to get into the production, but once you get into it, it actually gives back a superior return for most input.Instead of just returning the two iron and one ferrous of TE, You'd get back two iron, one ferrous and a tiny pile of iron dust. Then each four of those becomes another iron. So you'd be guaranteed to get nine iron and 4 ferrous metal from four iron ore. And it's only truly hard if it's the only mod you have installed.
I'd like to try GT but I had the impression this mod walks all over the configuration of other mods.I love that stuff.
Yep, its like a ninja-iguana-tweaks, it sneaks in and modifies everything in the name of a balance goal.I'd like to try GT but I had the impression this mod walks all over the configuration of other mods.
That depends what "more difficult" means. If it means I have to mine more for the same goal, then no. If it means overcomplicated crafting chains, then also no. If it lengthens the early game, then doubly no. If it means that machinery is sensitive to doing things the wrong way, then I'll accept that.It does, but if you want your game more difficult it'll do it. I think mostly it defaults to normal mode, rather than Jaded-difficulty.
Apparently Soartex sort of does, but it is several versions out of date and thus several items have missing textures (and thus appear as small pink triangles).That depends what "more difficult" means. If it means I have to mine more for the same goal, then no. If it means overcomplicated crafting chains, then also no. If it lengthens the early game, then doubly no. If it means that machinery is sensitive to doing things the wrong way, then I'll accept that.
The thing is, if I ever play with GT, then it's not for the difficulty, but for some of the things you can do with it.
All right, back to RotaryCraft: does anyone know of a 64x resource pack for RotaryCraft? The standard 16x greyscale is getting a bit old.