That, and the fertilizer, and the watering can.Will a ground sprinkler's effect stack with something like the openblocks sprinkler?
Always looking to make the most of how hilariously broken Magicalcrops can be.
That, and the fertilizer, and the watering can.Will a ground sprinkler's effect stack with something like the openblocks sprinkler?
Always looking to make the most of how hilariously broken Magicalcrops can be.
Except the openblocks sprinkler won't work because it applies bonemeal.Fantastic, cheers
How does that matter?Except the openblocks sprinkler won't work because it applies bonemeal.
Magical Crops plants can't be bonemealed.How does that matter?
Ah.Magical Crops plants can't be bonemealed.
Except the openblocks sprinkler won't work because it applies bonemeal.
OB Sprinkler applies a bonemeal effect randomly. It doesn't require bonemeal to do this (but giving it bonemeal obviously increases the odds of it happening :3)Pretty sure it works without and the bonemeal is an optional extra.
OB Sprinkler applies a bonemeal effect randomly. It doesn't require bonemeal to do this (but giving it bonemeal obviously increases the odds of it happening :3)
I don't think so.So it doesn't work on sugar cane and cactus and stuff?
Wow....I am officially converted to jet fuel and the power of the almighty gas turbine. This monster has processed the rest of my mining output - 2000 blocks of ore - in, well, I didn't count, but it was less than 15 minutes. I didn't believe it, but this is totally worth all the insane work I'm doing trying to make jet fuel components renewable. The ultra-fast processing also means that you don't need as much fuel as you might expect. I actually lost more fuel when I had to break the gas turbine to move it, emptying its 235B tank.
Specifications: used a CVT to switch between 2x speed and 16x speed every 4 seconds (there may be optimization potential). The bottleneck was the water supply. Running at this speed, the extractor needs a dedicated water source, possibly with more than Aqueous Accumulator (test pending). And I had to use empowered item conduits to remove the flakes from the extractor fast enough. One thing to keep in mind: the turbine needs some time - maybe as long as a minute - to reach its full speed.
(May I mention that perhaps this engine shouldn't be just one block? The size of the tank alone justifies a multiblock, and realism would indicate, perhaps, a 3x3x3 structure? Not that I mind the power production per space unit as it is...)
So I should go 8 gas turbines for bedrock breaking?I'm assuming you use the CVT to switch the speed modifier up and down in order to change the torque for the extractor stages that need it rather than massive speed?
Isn't it just simpler to have your system geared to deliver 512Nm of torque and all the excess traded off for more speed? There's no stage of an extractor that needs more than that.
Say for example, 8 Gas turbines combined churn out 8192Nm at 65536rad/s. Merge all that together and run it through 16:1 gearing and you get 512Nm of Torque at a little over a million rad/s
So I should go 8 gas turbines for bedrock breaking?
You need 8192 Nm of torque to break bedrock.that would work. Maybe not with the absurd gearing though, since you need a lot of torque to manage it.
You need 8192 Nm of torque to break bedrock.
Heh. So far I've tried to break bedrock by filling industrial coils and setting them at 8192 Nm and something ludicrous speed-wise.