Witchery has been updated to version 0.23.0!!!
Emoniph said:NEW: Winged Monkeys - Tameable, dyeable, creature made by mutating a dog with and owl. Can pick up and carry players to places, or fetch players or other mobs.
NEW: Town keeps - a small keep structure for villages, comes with some town guards.
NEW: Watchtowers - a structure for villages, comes with some town guards.
NEW: Book Shoppe- a structure for villages, contains a bunch of basic books from various mods on its walls.
NEW: Town Walls - a curtain wall circling a village, comes with town guards.
NEW: Village Guards - beefy, armored, patrolling villagers, that shoot arrows at mobs and players who attack the village/villagers. Village guards will defend high reputation players, if attacked by another player.
NEW: Village mayors - Players with high reputation can assign villagers guard duty, making them into Village Guards.
NEW: Larger villages - villages can now generate to span a much larger area.
NEW: Villages in more biomes.
NEW: Snowy villages - new snow theme for villages that generate in snowy biomes.
NEW: Sleeping villagers - Villagers will now go to sleep if they are inside at night. They will regenerate health, and other stats, if they sleep long enough.
NEW: Aguamenti mystic branch effect will now also fill kettles and witches' cauldrons
NEW: Higher level werewolves now transform faster when using the Moon Charm
NEW: Vampires - Blood sucking mobs
NEW: Vampirism - Players can become vampires and level up. Extra hotbar with skills, suck blood (for hunger refill and power for abilities), transfix victims, run like the wind, swarm of bats form, fear the sun!
NEW: Vampire Clothing - Gives some buffs to vampires, looks the part.
NEW: Cane Sword - A sword in a cane!
NEW: Garlic - Multi stage plant
NEW: Meaty Stew - Very nourishing, made with garlic
NEW: Garlic Garland - Place around to keep vampires at bay
NEW: Garlic potion effect for witches' cauldrons, weakens vampires
NEW: Hunter Dawn Armor - extra protection from vampires
NEW: Coffin - Allows vampires to sleep though the day
NEW: Sunlight Grenades - Sun in a sphere, vampires beware!
NEW: Sunlight Collector - For charging sunlight grenades
NEW: Blood-stained Wool - Decoration block, used for making vampire clothes
NEW: Boss - Lilith
NEW: Book Observations of an Immortal.
NEW: Glass Goblet - For drinking.
NEW: Blood Crucible - For charging high-level vampire powers.
NEW: Shaded Glass - Very similar to stained glass until it receives a redstone current, then it darkens to prevent sunburn to undead under it.
NEW: Wooden Stake - Use on a sleeping vampire to kill them.
NEW: Mod Pack support for controlling vampire quests, config options to disable the vampire ritual and questing, and two non-craftable items: Bottle of Warm Blood (that refills two drops of the player's blood bar) and Bottle of Lilith's Blood (that increases the players vampire level by 1, or makes them into a vampire otherwise, if they are at max level it fills their blood bar by 8 drops).
TWEAK: Interacting with a Hobgoblin that his holding something, will now add it to the players inventory instead of just dropping it.
TWEAK: The Creative Wolf Token now cycles vampire levels if sneaking when used.
TWEAK: Modpacks and servers can now specify which blocks can be replaced by the Rite of Natures Power in the config file using the list under: NaturesPowerReplaceableBlocks
TWEAK: Hobgoblins may despawn more frequently when out in the wild.
TWEAK: Lowered the default spawn weight of Hellhounds and reduced their default despawn protection time.
TWEAK: Lord of Torment is once again weaker to the Ingianima mystic branch spell.
TWEAK: Added block protection check to normal Brew of Erosion (made in a kettle)
TWEAK: Werewolf's wolf form fast dig ability now requires the player to be sneaking to use it.
TWEAK: Snow slab recipe is now made from snow layer blocks.
TWEAK: Added a default despawn time for disease blocks, config option to reduce this further.
TWEAK: Added herbology book page for Wolfsbane.
TWEAK: Werewolf villagers now keep their trades when converting to and from wolfman form
TWEAK: Preventing forced item drops if an item GUI is shown, since some mods don't handle this correctly leading to dupe side-effects.
TWEAK: Killing hobgoblins in a village no longer decreases reputation, killing baby hobgoblins does though.
TWEAK: Wolfman rend armor ability now better detects regenerating armor.
TWEAK: Witch Hunters will no longer damage each other
TWEAK: Clearing the area of blocks when entering torment.
TWEAK: Disable visits from your Coven Witches to you base by setting the config key: B:AllowCovenWitchVisits=false
FIX: Hunter armor would damage werewolves, even if not silvered.
FIX: Stack overflow error when using some block from Ganys Nether Mod next to a silver vat, both blocks would generate and react to each others change events.
FIX: Some invalid cast exceptions in Fume Funnels when another mod has not cleaned up tile entities correctly.
FIX: Removed some biome types from spirit spawning, seems to cause issues with Twilight forest to register in most biomes even if generation is later blocked, may also have had some effect on mob spawning in modded nether biomes. Issue seems to be related to any mobs registered as Ambient type.
FIX: Null Pointer Exception could occur when using the village detection rite
FIX: Null pointer exception could occur when a hellhound converts to a normal wolf under some circumstances
FIX: It was not possible to decant a custom brew in a cauldron unless a altar was near, even if the brew did not need altar power, derp.
FIX: Prevented an index out of bounds exception in poppets when another mod breaks somethings with rendering.
FIX: Protego mystic branch effect no longer destroys placed mob heads.
FIX: Player dying and a certain combination of spirit related events could leave a Shade of Leonard invulnerable until the chunk he is in is reloaded.
FIX: Prevented null pointer exception on log-in when certain potion ids have not been assigned correctly, this is still a breaking bug, but at least you can log in properly now.
FIX: Null pointer exception fixed in disease blocks.
FIX: Rare null pointer exception fixed in brew gas blocks (when another mod leaves tile entities around).
FIX: Deaths Hand now works as it should in boss fights.
FIX: Exception could occur when using the new instant waystone rituals across dimensions.
FIX: Incorrect message saying not enough space, when summing a demon in a circle magic ritual, and the demon is still summoning is no longer shown.
FIX: Modified the furnace recipe registration for witchery logs, may help with solving a Thermal Expansion dupe issue.
FIX: Players in wolf or wolfman form appeared as their normal model if a player was very far away in the same world and then came to them.