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goreae

Ultimate Murderous Fiend
Nov 27, 2012
1,784
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Raxacoricofallapatorius
I'm assuming this is a transfer of Induction Smelter recipes to the Smeltery? And, actually - if one were to disable the Thermal Expansion Induction Smelter recipes for steel, would that transfer over to the Smeltery?
At the moment, yes. Eventually there will be an RF-powered smeltery available. For now, it's just a recipe transfer. I assume that disabling the steel recipe in the smelter will also disable the smeltery recipe, but that would need some testing to confirm.
 

Eruantien

New Member
Jul 29, 2019
1,181
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0
inb4 Reika :p

Reika has updated his mods to v4 for Minecraft 1.7.10! Behold the embiggening update quote:
V4:
  • DragonAPI: Added FontRenderer hooks
  • DragonAPI: Fixed dyeColors.txt FileNotFoundException spam
  • DragonAPI: Added automatic biome color support
  • DragonAPI: Added and overhauled Patreon and Donator code
  • DragonAPI: Added MS-Paint style GUI support
  • DragonAPI: Changed power evaluations
  • DragonAPI: Added Minetweaker support
  • DragonAPI: Changed minimum Forge version to 1231
  • DragonAPI: Added Color Distributor
  • DragonAPI: Added some new ASM event hooks
  • DragonAPI: Added security features
  • DragonAPI: Made version checker not lock up if the server cannot be found
  • DragonAPI: Made version checker more annoying to those using old versions
  • DragonAPI: Added frame blacklisting support
  • DragonAPI: Added interface injection support
  • DragonAPI: Removed need to all APIs except RF and Minechem
  • DragonAPI: Added basic retrogen support (in progress)
  • DragonAPI: Major refactoring
  • DragonAPI: Expanded the @Dependent method/field removal ASM capabilities, including @SmartStrip to remove all methods which are invalid
  • DragonAPI: Fixed bee breeding chances
  • DragonAPI: Fixed Item monetization detection false positives
  • DragonAPI: Added support for PneumatiCraft plants
  • DragonAPI: Fixed MagicCrops support
  • DragonAPI: Fixed AE support
  • DragonAPI: Fixed ThaumCraft support
  • DragonAPI: Fixed BC support and compatibility
  • DragonAPI: Fixed WAILA support
  • DragonAPI: Added support for Techne ModelBox objects in ISBRHs
  • DragonAPI: Added .jar.zip detection
  • DragonAPI: Added creative tab sorting
  • DragonAPI: Fixed Nether Quartz handling
  • DragonAPI: Fixed Mystcraft support
  • DragonAPI: Added load profiling
  • DragonAPI: Fixed Witchery support
  • DragonAPI: Added EE support
  • DragonAPI: Greatly expanded Forestry handler
  • DragonAPI: Partially implemented BC Statement system
  • DragonAPI: Updated to ASM5 (?)
  • DragonAPI: Added ASM to allow for Potion IDs up to 255, from 127
  • DragonAPI: Moved to UUID support
  • ChromatiCraft: Improved CrystalNetworker performance and stability
  • ChromatiCraft: Fixed CrystalNetworker CMEs on some chunk unloading
  • ChromatiCraft: Repeater pathfinding is now more consistent
  • ChromatiCraft: Implemented lumen relay system, replaces fiber optic system
  • ChromatiCraft: Added new worldgen structures
  • ChromatiCraft: Made progression tighter and more expansive
  • ChromatiCraft: Added custom font rendering
  • ChromatiCraft: Replaced all scramble text with foreign-alphabet cipher script
  • ChromatiCraft: Added new tiered ores
  • ChromatiCraft: Redid several tiered ore renders
  • ChromatiCraft: Crystal network tiles can no longer be moved, and somehow pulling it off will force a crash to avoid world corruption
  • ChromatiCraft: Crystals are now more musical (tunings available upon request)
  • ChromatiCraft: Added Biome Painter (unfinished but functional)
  • ChromatiCraft: Crystals now stabilize ThaumCraft infusion altars
  • ChromatiCraft: Redesigned Aura cleaner, is now much more powerful (gradually and permanently cleans all warp), but much more expensive and dangerous, and gated behind significant ThaumCraft progress
  • ChromatiCraft: Added new render for donators
  • ChromatiCraft: Fixed some lexicon typos
  • ChromatiCraft: Added page to lexicon to reclaim lost fragments
  • ChromatiCraft: Implemented more laser colors
  • ChromatiCraft: Further nerfed Ruskea cave crystal effect
  • ChromatiCraft: Fixed lamp controller GUI crashes
  • ChromatiCraft: Fixed accelerator render occluding other objects
  • ChromatiCraft: Fixed fragment issues
  • ChromatiCraft: Lexicon now obeys keybindings
  • ChromatiCraft: Position of element "fill pie" now configurable
  • ChromatiCraft: Element "fill pie" now draws runes to aid in colorblind support
  • ChromatiCraft: Fixed tooltip flickering on Ruskea and Nila crystals
  • ChromatiCraft: Recipes no longer work if a player has not discovered the fragment for it
  • ChromatiCraft: Added custom configs compatibility
  • ChromatiCraft: Fixed fabricator recipe derpiness
  • ChromatiCraft: Added foundation for Pylon enhancement
  • ChromatiCraft: Added foundation for the new dimension (NOT YET ACCESSIBLE)
  • ChromatiCraft: Added visual indicator of table tier
  • ChromatiCraft: Fixed GUI button cooldowns being painfully long on low framerates
  • ChromatiCraft: Fixed fabricator storage insufficiency
  • ChromatiCraft: Tables now keep their XP and level when broken
  • ChromatiCraft: Lumen-powered blocks keep their energy when used
  • ChromatiCraft: Fixed some GUI alignment issues
  • ChromatiCraft: Fixed crystals needing tools to get shards
  • ChromatiCraft: Changed default biome IDs, changed their config entry
  • ChromatiCraft: Made biomes more common
  • ChromatiCraft: Made killing ThaumCraft wisps give small amounts of crystal energy
  • ChromatiCraft: Made getting hit by a pylon partially drain the Blood Magic Soul Network
  • ChromatiCraft: Added pylon aura render
  • ChromatiCraft: Added death proofing ability
  • ChromatiCraft: Added luminescent sacrifice (Blood Magic compatibility) ability
  • ChromatiCraft: Added API hooks to allow other mods to add custom abilities
  • ChromatiCraft: Fixed pylons of same color being individually scannable with a Thaumometer
  • ChromatiCraft: Fixed Mineral Extractor mining oddly
  • ChromatiCraft: Fixed Teleportation Pump fluid duplication
  • ChromatiCraft: Added tab to lexicon GUI to see progress
  • ChromatiCraft: Fixed runes not being able to replace crystalline stone in recipe arrangements
  • ChromatiCraft: Fixed Crystal Tank rendering issues
  • ChromatiCraft: Added path blocks
  • ChromatiCraft: Fixed crystal tank GUI fill bar issue
  • ChromatiCraft: Getting hit by a pylon now transfers effects
  • ChromatiCraft: Bucket now works on the Chroma Collector
  • ChromatiCraft: Rune recipes now give more table XP
  • ChromatiCraft: Pylon gen in non-overworld is now disabled by default, and permanently off in the Twilight Forest
  • ChromatiCraft: Fixed guardian stone clientside crashes
  • ChromatiCraft: Added void cell (DSU in a ME cell)
  • ChromatiCraft: Added lightning ability
  • ChromatiCraft: Added capture wand
  • ChromatiCraft: Added duplication wand
  • ChromatiCraft: Added mobility wand
  • ChromatiCraft: Fixed ability select GUI scrolling
  • CaveControl: Added option for cave node size
  • CaveControl: Added option for cave Y-scaling
  • CaveControl: Added options for Y-clamping for cave gen
  • CaveControl: Added options for "large node" frequency
  • ElectriCraft: Fixed RF network derpiness
  • ElectriCraft: ElectriCraft can no longer bypass shaft junction limits
  • Expanded Redstone: Timer 2.5s option removed, 0.1s option added
  • Expanded Redstone: Added arithmetic operator
  • Expanded Redstone: Added analog relay
  • GeoStrata: Increased ore density maximum limit to 400% from 250%
  • GeoStrata: Water vents now accelerate crop growth slightly
  • GeoStrata: Fixed several ore crashes
  • GeoStrata: Added new API hooks
  • LegacyCraft: Fixed portal override
  • LegacyCraft: Added option for held mob enchants
  • MeteorCraft: Added meteor fragment magnet
  • ReactorCraft: Added donator render
  • ReactorCraft: Added ore density config
  • ReactorCraft: Fixed angular transducer crash on generator
  • ReactorCraft: Added thorium fuel
  • ReactorCraft: Redesigned fuel cores
  • ReactorCraft: Split creative tab
  • ReactorCraft: Rebuffed HTGRs, but with increased melting chance
  • ReactorCraft: Made fusion plasma only deal 2 hearts to players with Fire Resistance
  • ReactorCraft: Fixed pipe issues
  • ReactorCraft: Fixed tritium lamp not generating light
  • RotaryCraft: Redesigned API
  • RotaryCraft: Added new scrap recipes
  • RotaryCraft: Added donator render
  • RotaryCraft: Fixed steam engine GUI thermometer incorrect display
  • RotaryCraft: Added BluePower support
  • RotaryCraft: Fixed EiO/ProjectRed screwdriver compat
  • RotaryCraft: Fixed bucket filler giving buckets for non-bucket containers
  • RotaryCraft: Changed RF conversion ratio to 520W = 1RF/t (from 5628W = 1RF/t)
  • RotaryCraft: Fixed Compactor API
  • RotaryCraft: Made frames not work on RC machines (unless the config is on)
  • RotaryCraft: Moved BC converters to PneumaticCraft
  • RotaryCraft: Expanded Blast Furnace gating material selection
  • RotaryCraft: Made blast furnace gating allow for multiple items
  • RotaryCraft: Added custom Extract support
  • RotaryCraft: Fixed pulsejet accelerant not saving or rendering
  • RotaryCraft: Added silicon, replaces ender pearls in most recipes
  • RotaryCraft: Fixed pile driver crash
  • RotaryCraft: Fixed autocrafter consuming buckets
  • RotaryCraft: Fixed liquid spiller wasting liquid
  • RotaryCraft: Made fertilizer more powerful at very high speed
  • RotaryCraft: Fixed terraformer crashes
  • RotaryCraft: Added sulfur to netherrack dust centrifuging
  • RotaryCraft: Made energy converters not overheat as easily in the Nether
  • RotaryCraft: Jet engine failure is now somewhat more likely on ingestion
  • RotaryCraft: Vacuum can now pump out liquid XP
  • RotaryCraft: Hot GeoStrata vents now heat machines
  • Void Monster: Made monster quieter
 

McJty

Over-Achiever
Mod Developer
May 13, 2014
2,015
2,519
228
twitter.com
New version of RFTools (2.41):

2.41:
  • For the VERY last time! Do not delete your dimlets.cfg file on an existing world or your dimlets will be scrambled! This version is released specifically to make sure that this is no longer needed in the future. From this point on the dimlet id data will be stored with the world. That means that every world can have its own set of ids and when loading a world RFTools will get them from there. That's a much more stable place to place this. Of course RFTools has to import the numbers from somewhere and that's why you still should not delete dimlets.cfg when upgrading to this version.
  • Elec332 updated RFTools to latest WAILA API.
  • Elec332 added Bibliocraft integration for the RFTools manuals.

Curse download: http://www.curse.com/mc-mods/minecraft/224641-rftools#t1:other-downloads
Mediafire: http://www.mediafire.com/download/aejyu2je11m8lwl/rftools-2.41.jar

Have fun!
 

SynfulChaot

New Member
Jul 29, 2019
599
0
0
And speaking of upcoming features ... how about a new feature for Tinker's Construct!

2015-02-13_16-48-34.gif
 

NJM1564

New Member
Jul 29, 2019
2,348
-1
0
I can add another upcoming feature that I caught site of on a stream. What could only be a gear mold.
 
Last edited:
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Pyure

Not Totally Useless
Aug 14, 2013
8,334
7,191
383
Waterloo, Ontario
Jebus, even for @Reika this one's massive.
  • DragonAPI: Added Minetweaker support
  • DragonAPI: Added .jar.zip detection
  • ReactorCraft: Added thorium fuel
Minetweaker: This is potentially groundbreaking. Is the rule regarding tweaking in public packs being loosened at all?
.jar.zip: hurray, a massive amount of spam in his forum is about to get culled
thorium fuel: I'm genuinely curious: reika had little interest in implementing thorium due to lack of novel mechanics (good reason imo)
 
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SynfulChaot

New Member
Jul 29, 2019
599
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Moar previews! This time for Botania!


Liz @Vazkii · 8h8 hours ago
Working on a new thing...



Liz @Vazkii · 5h5 hours ago
Progress~



Liz @Vazkii · 5h5 hours ago
Another screenshot, corporea sparks are fancy. The lines show the order in which they get added to the network.



Liz @Vazkii · 5h5 hours ago
I actually like the sporadic nature of the algorithm, it picks up the first in a seemingly random list each, but ends up picking all of them

Liz @Vazkii · 5h5 hours ago
You'll see soon enough what this system is supposed to be. After I write the inventory indexing code >.<
 

SynfulChaot

New Member
Jul 29, 2019
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Yusunoha

New Member
Jul 29, 2019
6,440
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new day, new update, and today it's @Binnie567 with Binnie's Mods
Binnie567 said:
Binnie's Mods 2.0-pre6b
  • Fixed blocking crash on Servers

and @chemistrymodmaker with The Calculator Mod
chemistrymodmaker said:
Calculator 1.5.5b
  • INDUSTRIAL CRAFT COMPATIBILITY DELETE CONFIGS
  • Machines can run off EU
  • Generators can run off EU
  • Energy Items can store EU
  • To change default energy type go into configuration files, default is RF
  • Fixed Calculator Locator Glitch
  • Fixed other glitches

and @Lunatrius with Schematica
Lunatrius said:
Schematica 1.7.5.114 and 1.7.5.115
  • Chunks no longer disappear when the player is inside a solid block
  • Added a separate render distance slider for schematics
  • Added the new logo by razarosu (MCF)
  • Fixed commands on servers...
  • Ninjafix: schematic downloader no longer send blank chunks if their size is a multiple of 16

and @Hunternif with Antique Atlas
Hunternif said:
Antique Atlas 4.2.1
  • Fixed crash in modded biomes and improved texture set auto-registering.

and @tterrag1098 with Ender IO
tterrag1098 said:
Ender IO 2.2.8.349
  • Fix crashes when placing ME conduits

and @Domochevsky with QuiverBow
Domochevsky said:
QuiverBow Build 90
  • Fixed the Dragon and Arrow Mortars not adhering to their cooldown
  • Fixed the Ray Of Hope accidentally being called Weapon Base by default (You'll need to manually fix that in your config if you already have one. Just delete the relevant line.)
  • Also fixed the Dragon Mortar not consuming ammo
  • Modified the Nether Bellows slightly to also burn down plants, instead of being stopped by it
  • Added the Arms Assistant

and @Sangar with OpenComputers
Sangar said:
OpenComputers 1.4.9.38
  • Grab this build if you've experienced issues with NoSuchElementExceptions in Network.joinOrCreateNetwork.

and @BluSunrize with Traveller's Gear
BluSunrize said:
Traveller's Gear 1.15.2
  • Updated API, now with proper @Api annotation.
  • Also, NPE fixed.

and @MrComputerGhost with Runic Dungeons
MrComputerGhost said:
Runic Dungeons 1.0.2
  • Fixed/Changed:
  • Rooms not spawning correctly

and @Dynious with Refined Relocation
Dynious said:
Refined Relocation 1.0.7f
  • Fixed bug where Sorting upgrades were used when used on TEs that cannot upgrade
  • Fixed bug where Sorting Barrels stored more than their max storage value with void upgrades
  • Fixed bug where carpenters tools were unable to be added to toolboxes
  • Might fix bug where the filter list item unchecks after a certain amount of filters

and @InfinityRaider with AgriCraft
InfinityRaider said:

and @Mr_TJP with Project Red
Mr_TJP said:
Project Red 4.5.11 build #62
  • ADDED: Decoding Randomizer gate
  • FIX: Light halos breaking at large world coordinates
  • FIX: Rare crash with array gate placement
 

Odovbold

New Member
Jul 29, 2019
234
0
1
Moar previews! This time for Botania!


[snip]
Liz @Vazkii · 5h5 hours ago
Another screenshot, corporea sparks are fancy. The lines show the order in which they get added to the network.



Liz @Vazkii · 5h5 hours ago
I actually like the sporadic nature of the algorithm, it picks up the first in a seemingly random list each, but ends up picking all of them

Liz @Vazkii · 5h5 hours ago
You'll see soon enough what this system is supposed to be. After I write the inventory indexing code >.<

What? Botania now in inventory management business? AE2 should be worried.
 

pc_assassin

New Member
Jul 29, 2019
1,809
-2
1
Jebus, even for @Reika this one's massive.

Minetweaker: This is potentially groundbreaking. Is the rule regarding tweaking in public packs being loosened at all?
.jar.zip: hurray, a massive amount of spam in his forum is about to get culled
thorium fuel: I'm genuinely curious: reika had little interest in implementing thorium due to lack of novel mechanics (good reason imo)

No its just to fix a crash when minetweaker is installed

-----------------------------------------------
Sent From Something That You Won't Care About Using Tapatalk 2
 

masterzh

Forum Addict
Jan 6, 2013
292
408
168
Slovakia
DxNedm7.png

Pistronics 2 (amazing) update 0.5.2 by Letiu
(available for 1.6.4-1.7.2-1.7.10)

Changelog:
- Beta Version 0.5.2
Added: Pistons (not Rotators) now push Entities.
Added: The creative machine can now be configured for every redstone
strength individually
Added: Tooltip to Gears and Sailparts to clearify how they are made.
Added: Rods and Extension now try to predict the way you want to place them
Added: ConfigOption: predictPlacement
Changed: Rightclicking a Rodfolder or CreativeMachine will now only open the GUI
when the base of the machine was targeted.
Fixed: Placing blocks by clicking on the side of a partblock now works again
Fixed: Redstone signals being transfered "through" the creative machine
Fixed: Client sometimes crashing when pushing/retrieving on a very fast pace
Fixed: Machines no longer z-Fight with rods/extensions
Fixed: Rodsides not rendering if a block is next to them
Fixed: Rods are no longer shown to move inside the rodfolder from the back.
Fixed: ExtensionPart Textures on 1.6.4
Fixed: You can no longer pass through moving blocks
(Hopefully) Fixed: Game sometimes crashing with a ConcurrentModificationException

New features:
Yes you are now able to build working elevators in P2 and you can no longer walk through moving blocks.
I spent some time tweaking the numbers in order to make it smooth and lower the risk of people suddenly falling through the floor. Hope this works out.

The Creative Machine has a new GUI,
ibqLWecgU4cpq8.jpg


which might look confusing at first but it really isn't that complicated: Basically you can configure the action for every redstone strength individually. The first one "*" will trigger for any redstone strength (if nothing else is triggered). Remember that redstone rods/extensions/etc. preserve redstone strength. (This feature has been requested by MasterZH). As I said before I don't want the creative machine to be used in normal survival. It is supposed to be an easy and compact way to move stuff in creative/adv maps. You can enable the recipe in the config though.
As suggested by Planetguy I added crafting Tooltips to gears and sailparts. Thanks again =)

And now I want to talk about something I saw a lot of people having problems with: placing rods/extensions/parts correctly.
Of course this is my fault, because I made it inconvenient. So I tried to improve it like so:

  • You no longer have to sneak when placing block next to partblocks.
  • You are now able to add rods and rodparts by clicking on the side of an adjacent block.
  • The Game now tries to predict the way you want to place blocks. That means if you click at the end of rod or rodpart the new block will be placed facing the same direction. (This can be disabled in the config, but why the hell would you want to do that? ^^')
I hope this more intuitiv.