See, I was going to figure that out, but I saw Emasher's repo and am justifying mine with the existence of his.About time. Put a repository for each mod though, like a proper person >.>
Also it would be a PITA due to how my environment is setup.
See, I was going to figure that out, but I saw Emasher's repo and am justifying mine with the existence of his.About time. Put a repository for each mod though, like a proper person >.>
This mod isn't new... http://minecraft.curseforge.com/mc-mods/59106-animated-blocks
Any mod is new if you haven't seen it before.
SourceChangelog:
Build 1.8-3.0.0.1000:
Adubbz: Isn't ASM fun?
Build 1.8-3.0.0.999:
Adubbz: Hopefully fixed issues with obfuscation
Build 1.8-3.0.0.998:
Adubbz: Let's not break compatibility...
Build 1.8-3.0.0.997:
Adubbz: Attempting to get Gradle to work... I've avoided this for a reason :/
Well up until this summer rp2 was new to me
Sent From Something That You Won't Care About Using Tapatalk 2
Wow, they moved fast to get to 1.8....that brings me...a warm feeling inside...
:/ this is probably a silly question, but where do i get the forge to run this?
I think forge for 1.8 is still in closed beta. So you can't even though there are mods for it.:/ this is probably a silly question, but where do i get the forge to run this?
CarbonTech {I had to omit some images because forum, so please do check the page on the IC2 forums}mike said:Hallo everyone!
Im Mike and this is
Simple-IC2-Quarry
-an IC2-Eperimental addon made by me.
about:
- Mines 4x4 up to 32x32 areas
- Mines to Bedrock level (level 1).
- Various Drills
- Fortune-III and Silk-Touch
- normal ores and Dense Ores
- Internal Filter and Buffer
- skips empty blocks (faster and no energy consumption)
Download: http://www.mikej.de/minecraft/mcfiles/IC…-1.7.10-1.0.jar
Recpies & Wiki: http://www.mikej.de/minecraft/minecraft.php
- enjoy
Christopher Ye said:Hi everyone!
This is a small Industrial Craft 2 Add-on that I created.
It adds high end items to ic2. This is the first mod I have created.Items :
Carbon Nanotube :
Carbon
Nanotubes are some of the strongest materials in the world available to
you. They are extremely strong. These can be use to create tools and
weapons. One carbon nanotube costs 49,152 coal, and 9 iridium plates to craft.
Crafting:
Carbon Mesh:
Crafting component of Carbon Nanotubes.
Crafting:
Compressed Carbon:
Crafting component of Carbon Nanotubes.
Crafting:
Obsidian Stick:
Crafting component of Lubricated obsidian sticks.
Crafting: {omitted image}
Lubricated Obsidian Stick:
Crafting Component of Carbon Nanotube Tools.
Crafting: {omitted image}
Carbon Nanotube Tools:
A very powerful set of tools. They are made with lubricated obsidian sticks and carbon nanotubes.
Carbon Nanotube Axe :
Carbon Nanotube Hoe :
Carbon Nanotube Pickaxe :
Carbon Nanotube Shovel :
Carbon Nanotube Sword :
Carbon Nanotube Armor:
A very powerful set of armor. One piece is stronger then a set of diamond armor.
Carbon Nanotube Helmet : {omitted image, obvious recipe, uses carbon nanotubes in armor shape}
Carbon Nanotube Chestplate : {omitted image, obvious recipe, uses carbon nanotubes in armor shape}
Carbon Nanotube Leggings : {omitted image, obvious recipe, uses carbon nanotubes in armor shape}
Carbon Nanotube Boots : {omitted image, obvious recipe, uses carbon nanotubes in armor shape}
Coil×8:
Crafting component.
Crafting: {omitted image, 8 coils in chest shape}
Coil×64
Crafting component.
Crafting : {omitted image, 8 coilx8 in chest shape}
Electric Carbon Nanotube Tools:
With a few minor adjustments we have made the carbon nanotube tools rechargeable.
Electric Carbon Nanotube Axe :
Electric Carbon Nanotube Pickaxe :
Electric Carbon Nanotube Shovel :
Electric Carbon Nanotube Sword :
This sword when activated by a shift right click will do 1000 damage, but will consume 250 EU/t in this mode.
Electric Carbon Nanotube Armor:
This very powerful set of armor that almost makes you invincible.
Electric Helmet :
This piece of armor will remove potion effects and allow you to breath underwater at the cost of EU.
Electric Chestplate :
This piece of armor will allow you to fly at the cost of 256 EU/t.
Electric Leggings :
This piece of armor will charge other items and your armor.
Electric Boots :
This piece of armor allows you to take no fall damage.
Lapatron Crystals:
Crafting component and energy storage.
Lapatron Energy Crystal : {omitted image... gah}
This item stores 100,000,000 EU.
Lapatronic Energy Crystal : {again omitted image}
This item stores 1,000,000,000 EU.
Transmutation Shard:
Crafting component.
Drops from mobs.
Transmutation Stone:
Changes materials(Blocks) into other forms.
Crafting : {fancy stuff}
Electric Transmutation Stone:
This does the same thing as the transmutation stone, but it can be recharged.
Crafting : {fancy stuff}
Staffs:
These magic staffs give you potion effects when you right click at the cost of hunger.
Haste Staff : {fancy stuff}
Healing Staff : {fancy stuff}
Health Staff : {fancy stuff}
Strength Staff : {fancy stuff}
Water Breathing Staff : {fancy stuff}
Blocks:
Carbon Nanotube Ore:
A very very rare ore that can be found. It drops one carbon Nanotube.
Iridium Block:
A very strong block that is used in crafting.
Crafting : {9 iridium plates}
Compressed Iridium Block:A almost unbreakable block that is used in crafting.
Crafting : {9 iridium blocks}
Charcoal Block:
A compressed form of storage of charcoal. It can also be macerated into 9 coal dust.
Crafting : {9 charcoal}
1.03:
- Fixed a bug with the RF Monitor where it wouldn't work properly in a server environment.
- Fixed a bug with the RF Network Monitor preventing it too from working in a server environment.
- Simplified the Storage Scanner recipe a bit to use only 2 enderpearls instead of 4.
CrazyPants said:Ender IO 2.0.9.0
Changes
Bugs
- Added config options to disable certain items from being added to loot tables (Cades)
- Updated zh_CN.lang (Mrkwtkr, sb023612)
Ender IO 2.1.0.223
- #1026 Machine dupe
Changes
- Important Notes for Updating from 2.0.x to 2.1.0
- Delete your config and re-apply any changes you have made. All power values are now in RF
- EIO no longer accepts input from MJ generators (e.g. Forestry, BC (pre 6.1) and Railcraft engines)
- Conduits will still output MJ but generators will not
- The default IO for tier 1 power conduits has been reduced to 640 RF/t (this can be changed back to previous value of in the config 'powerConduitTierOneRF=1280')
- Different tier power conduits will no longer connect to each other (can be changed in the config 'powerConduitCanDifferentTiersConnect=true'). A capacitor bank will need to be placed between conduits of different tiers to connect them
- A lot of recipes have changed so auto crafting may stop working
- Removed MJ support from machines
- Power conduits can output but longer recieve MJ
- Reduced default IO for tier 1 power conduits
- Added Slice'N'Splice
- Added Soul Binder
- Added Attractor Obelisk
- Added Aversion Oblisk
- Added Experience Obelisk
- Added Experience Rod
- Added Liquid XP (Open Blocks compatible)
- Added Spoon upgrade for Dark Steel Pick
- Added Travel upgrade for Dark Steel Pick and The Ender
- Added Goggles of Revealing upgrade for Dark Steel Helmet
- Conduit probe now has a 'copy/paste' mode to copy conduit settings.
- Improved Staff of Travelling and Yeta Wrench rendering
- FarmStation: crops other than trees now require a hoe to be harvested, and the hoe takes 1 damage point per harvest
- Farm now supports fertilized dirt
- Many changes to recipes
- Right mouse button now goes 'back' on the color and redstone mode buttons.
- Added TE 'Hammer' support to Yeta Wrench so it works on TE machines
- Config
- Updated all config entries to use RF
- Added config option for power conduit IO values
- Added config option to stop power conduits of different tiers connecting
- Added config option for stirling gen output
- Added config option for painter power use
- Added config option to disable tinker's XP bushes in farming station
- Added black list for Soul Vial and Powered Spawners
- Added per mob type power use config for powered spawner
- Added block black list for teleporting using staff / travel upgrade
Reika said:1.7.10 V1f
- DragonAPI: Maybe fixed some sound CMEs
- DragonAPI: Fixed MystCraft integration
- DragonAPI: Fixed AE integration
- DragonAPI: Removed several API dependencies
- DragonAPI: Added support for animated spritesheets
- DragonAPI: Fixed chat crashes
- DragonAPI: Fixed ItemMaterialController
- DragonAPI: Fixed Ore Dictionary interfacing
- DragonAPI: Fixed Waila "AA" issue
- DragonAPI: Fixed Waila crashes
- ChromatiCraft: Fixed config typo
- ChromatiCraft: Added berry-and-liquid infusion mechanics
- ChromatiCraft: Added energized crystal shards
- ChromatiCraft: Added pylon charging
- ChromatiCraft: Added iridescent crystal
- ChromatiCraft: Added recipe for casting table
- ChromatiCraft: Fixed pylon generation maps carrying over between saves
- ElectriCraft: Added RF Battery
- ElectriCraft: Changed some battery recipes
- ElectriCraft: Fixed some network logic
- MeteorCraft: Added skystone meteors
- MeteorCraft: Added option to make some meteors have no ore
- MeteorCraft: Made scattered item types depend on meteor type
- ReactorCraft: Made centrifuge require bedrock
- ReactorCraft: Heavy water extractor now works in deep oceans
- ReactorCraft: CPUs can now control multilevel reactors
- ReactorCraft: Fixed NEI crash with Uranium processor
- ReactorCraft: Fixed nonfunctional CO2 collector
- RotaryCraft: Fixed fuel engine exploding clientside
- RotaryCraft: Fixed flywheel NPEs
- RotaryCraft: Borer now mines air at much greater speed
- RotaryCraft: Borer now skips over mining pipe
Actually, I have not yet made the v2 changelog.new day, new update, and today it's @CrazyPants with 2 updates for Ender IO
and @Reika with updates for DragonAPI, ChromatiCraft, ElectriCraft, MeteorCraft, ReactorCraft and RotaryCraft
Changelog:
- fixed crash that occurs when you step near a relay while wearing a fully charged vis amulet
- the essentia centrifuge and crystallizer now both respond to redstone signals by turning off and while processing vis their suction drops by half (to 64)
- some spelling and grammer fixes
- fix for possible research and aspect knowledge syncing issue
Binnie567 said:Compatible with the latest Forestry. Fixed some recipes. Added an Alveary Hatchery to get larvae. Added patreon requests for bees & trees.
I have the link for ForgeModLoader on 1.8I think forge for 1.8 is still in closed beta. So you can't even though there are mods for it.
Hey! Hey you! I already mentioned that a few pages backI was told I should mention here the fact that my mods (Engineer's Toolbox, etc.) are all now available for Minecraft 1.7.10. You can get them here.
Hey! Hey you! I already mentioned that a few pages back
(Posting this on mobile, hope it works)
http://forum.feed-the-beast.com/thr...ed-minecraft-today.39595/page-305#post-779599